I am using MO2. I installed DynDOLOD in a separate directory than my game and not in program files or anything. In MO2 I added -sse to the arguments for both programs (I'm using the x64 versions of them if that's relevant). Without the arguments the programs give a totally different error so I'm guessing that it isn't the issue. When I do try to run the programs (Both DynDOLOD and texgen), I'm getting this error log. Gonna use TexGen's as an example.
[00:00:00.063] TexGen based on xEdit x64 (DAB7081D) starting session 2021-04-15 10:01:59
[00:00:00.073] Game Mode: SSE
[00:00:00.078] Game Name: Skyrim Special Edition
[00:00:00.084] Using Skyrim Special Edition Data Path: C:\Program Files(x86)\Steam\steamapps\common\Skyrim Special Edition\Data\
[00:00:00.089] Using Backup Path: C:\Program Files(x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
[00:00:00.095] Using Scripts Path: D:\Programs (D)\DyndoLOD\Edit Scripts\
[00:00:00.101] Using Cache Path: D:\Programs (D)\DyndoLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.107] Using Temp Path: C:\Users\Sayor\AppData\Local\Temp\SSEEdit\
[00:00:00.114] Using ini: C:\Users\Sayor\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[00:00:00.124] Using save path: C:\Users\Sayor\Documents\My Games\Skyrim Special Edition\Saves\
[00:00:00.132] Using plugin list: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.140] Using settings file: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini
[00:00:00.157] Using language: English
[00:00:00.167] Using general string encoding: 1252 (ANSI - Latin I)
[00:00:00.176] Using translatable string encoding: 1252 (ANSI - Latin I)
[00:00:00.192] Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.202] Loading active plugin list: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.218] Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found>
I have checked the path it is trying to load "Plugins.txt" from and there wasn't any file called like that there, only a "DynDOLOD_settings.ini". I asked one guy in a discord server for help because I knew he used DynDOLOD. His Plugins.txt file is completely empty, and DynDOLOD worked for him, so I created an empty Plugins.txt file there, yet the programs still give the same error.
In the course of my examinations with the default settings of the various games that are catered for by MO, Fallout[3,NV], Oblivion & Skyrim. I created the full ini files with the saveini command and then combined & sorted them to see which game engine uses it.
Doing this I found
bDisplayLODBuildings was listed twice in the FalloutNV ini, first with a setting of 0 and then 1. This setting is also within the same section:
[LOD] so it isn't a case of same name but different section. There are a lot of cases of that and this is slowing the detection work somewhat.
So what I would like to know is:
Is my Fallout.ini created correctly? Could anyone else check their ini and verify this for me?
Thanks in advance.
I did a complete fresh install of FNV in which I have my steam folder/s on my E drive and I cant even start up the game normally through the default .exe; I don't want to proceed with the
Fear & Loathing in New Vegas (Fallout NV) guide until I am able to fix this as I don't want to screw anything up, I tried doing an initial start-up right after installing Mod Organizer as the linked video in the guide said it was required to start up the default NV.exe for all the features to load and work; I have also searched this problem online on multiple forums without any soulution to my personal problem. Please help.
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