thorgal Posted April 27, 2017 Posted April 27, 2017 I haven't heard a peep from the Devs of SKSE on the SKSE64 version in a while . Is it still coming or is it dead ?
DarkladyLexy Posted April 27, 2017 Posted April 27, 2017 As far as i know it only been delayed but they haven't given a time frame when of if it will be finished so does sound good. Personally i think Bethesda miss a massive trick not getting SKSE into the SSE base game from the beginning but hey ho.
JUNKdeLUXE Posted April 27, 2017 Posted April 27, 2017 latest official news (that I know of) https://forums.nexusmods.com/index.php?/topic/5206865-wipz-skyrim-script-extender-skse64/page-36&do=findComment&comment=48873882
paul666root Posted April 29, 2017 Posted April 29, 2017 Official site: https://skse.silverlock.org/ Latest news: SKSE64 Update - 03 April 2017 Skyrim Special Edition has been released, and the original SKSE will not work with it. We are creating SKSE64 for the new 64-bit Special Edition. We appreciate your patience while work continues. Currently we don't have a estimated time frame for a beta release of SKSE64.
RonHiler Posted May 3, 2017 Posted May 3, 2017 Appears to be dead. When a developer says "I haven't had time to work on it in the last few months", it's dead.
Darth_mathias Posted May 3, 2017 Posted May 3, 2017 (edited) we can all still hope but don't hold your breath i still say Bethesda missed a trick not including SKSE in the base game. Edited May 3, 2017 by Darth_mathias
Electrocutor Posted May 3, 2017 Posted May 3, 2017 I could say that about the game-breaking bugs fixed in the unofficial patch that they didn't fix as well. It would appear that Bethesda and Zenimax really only care about Fallout 4, likely since it outsold Skyrim. Now, FO4 is even getting a fully interactive VR Vive update. It was nice that they retro-updated the Skyrim engine after the FO4 updates, but without SKSE, I don't see any Skyrim fans actually using the new 64-bit game aside from a bit of novelty to see the differences. I wonder if we won't see some people building total conversions for FO4 to import all the Skyrim assets, thus being able to play Skyrim in fully interactive VR.
Electrocutor Posted May 9, 2017 Posted May 9, 2017 Since people seem to have trouble finding it, this is the newest information regarding the SKSE64 (from a little over a month ago). Ian Patterson:Sorry, this isn't intended to be an April Fools joke or something like that. I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version. I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that. Again, sorry for getting people's hopes up. Basically, the they haven't had time to work on it since their December update video, and don't foresee this changing anytime soon.
headhunter3222 Posted May 25, 2017 Posted May 25, 2017 I dont think its death the developer some time stream what he do and last stream from him he showed how dificult it is to omplement it for sse becuase of complete rework os code that is needed around the new skse
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