Neovalen Posted February 10, 2016 Author Share Posted February 10, 2016 hey everyone I have a small issue NPC's that use 2 handed weapons always seem to carry them at there sides is there a way to force them to carry them on the backs?It's randomized. It's the xp32 randomizer. Link to comment
Darth_mathias Posted February 10, 2016 Share Posted February 10, 2016 It's randomized. It's the xp32 randomizer.ok thanls Neo maybe two handed shouldn't be randomized as it very odd to have a 2 handed weapon at your side. 1 Link to comment
Neovalen Posted February 10, 2016 Author Share Posted February 10, 2016 ok thanls Neo maybe two handed shouldn't be randomized as it very odd to have a 2 handed weapon at your side.You would have to mod an ini file in xp32 max skeleton to remove options. Link to comment
mavanaic Posted February 10, 2016 Share Posted February 10, 2016 ok thanls Neo maybe two handed shouldn't be randomized as it very odd to have a 2 handed weapon at your side.you could set the greatswords on back from the mcm menu...i did this for the 1h sword cause I don't like them to be held at back Link to comment
FourOne Posted February 10, 2016 Share Posted February 10, 2016 One thing i noticed while testing SRLE: "Skyrim-Community-Uncapper" and "High Level Enemies - SIC" in Combination is a great thing, but standard-follower like Lydia are useless after a while - I like to use her like a tank, but sometimes she's just down in one hit.I googled my problem and don't think there is an easy solution with EFF - what i found out so far is that AFT levels follower beyond their levelcap. But i really like EFF, so i looked at "NPCs Protected Redux" - but i think that would be some work to get it compatible with SRLE and SRLE Extended. "NPCs Protected Redux" has a compatibility-patch for Interesting NPCs but that doesn't help for the standard-follower...Anyone has experience with this problem? Link to comment
Astakos Posted February 10, 2016 Share Posted February 10, 2016 (edited) @ FourOne NPC protected Redux has an uncapped follower version which is more or less what you want..BUT...makes the NPCs protected.That means that they cannot die in raids, attacks, etc and only the player can kill them. If you do not want that feature (which actually is the main feature of that mod), a very good alternative to what you want (strong followers especially on high levels) is Endgame NPC Overhaul. Have a look but it needs a bit of CR as to be adopted to SR:LE! Edited February 10, 2016 by Astakos Link to comment
Darth_mathias Posted February 10, 2016 Share Posted February 10, 2016 (edited) @ FourOne NPC protected Redux has an uncapped follower version which is more or less what you want..BUT...makes the NPCs protected.That means that they cannot die in raids, attacks, etc and only the player can kill them. If you do not want that feature (which actually is the main feature of that mod), a very good alternative to what you want (strong followers especially on high levels) is Endgame NPC Overhaul. Have a look but it needs a bit of CR as to be adopted to SR:LE! haha strange you would mentoion Endgame NPC Overhaul this is on my test list. Might have to bump this one up my mod list priority lol. Edited February 10, 2016 by Darth_mathias Link to comment
FourOne Posted February 10, 2016 Share Posted February 10, 2016 (edited) That looks promising, maybe its even something to consider for SRLE - Endgame NPC Overhaul seems like a great solution for the endgame problem, im going to test it later. ty @Astakos Edited February 10, 2016 by FourOne Link to comment
xxx78 Posted February 11, 2016 Share Posted February 11, 2016 No..but you could install it and use the CACO-INeed patch https://www.nexusmods.com/skyrim/mods/70430/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D70430&pUp=1Thanks for the tip :) Link to comment
Astakos Posted February 11, 2016 Share Posted February 11, 2016 Hi Neo, I think that you will find this patch interesting as it makes Wet & Cold (with Ashes) to work in tandem with WAF and CCF for the various scarfs, hoods, facemasks, etc. Thanks! Link to comment
Razorsedge877 Posted February 12, 2016 Share Posted February 12, 2016 What do you guys think about this error I'm getting from Mo with Merge Plugins?DEBUG (21:37:08.0890): all hooks installedINFO (21:37:08.0890): injection doneDEBUG (21:37:08.0890): set current directory b: F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2 -> F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2DEBUG (21:37:08.0890): create process (w) F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe - "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe" "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2\temp\generalPex" -p "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2\temp\generalPsc" (in F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2) - hookingERROR (21:37:08.0905): failed to inject into F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe: failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])DEBUG (21:37:08.0936): hooks removed----------- LOG END -----------DEBUG (21:37:09.0015): create process (w) E:\Nexus - Elder Scrolls Series\TES V - Skyrim - Mod Organizer\mods\----- Bathing in Skyrim Merged (SRLE Legendary)\merge\Bathing in Skyrim - Merged-Compile.bat - null (in null) - hooking-------------------------------INFO (21:37:09.0030): Windows 10.0 (workstation) Link to comment
Electrocutor Posted February 12, 2016 Share Posted February 12, 2016 (edited) That error was addressed on the Nexus page for Merge Plugins, it can be ignored since he doesn't need two-way communication with Champollion. Edited February 12, 2016 by Electrocutor Link to comment
Neovalen Posted February 12, 2016 Author Share Posted February 12, 2016 Immersive Citizens was updated, unfortunately according to the author the update requires a new game. So don't update if you need to keep a playthrough. Link to comment
Razorsedge877 Posted February 12, 2016 Share Posted February 12, 2016 Can I copy Climates of Tamriel esm and Better Quest Objectives esp into their merged files, And if so can you add directions to the guide saying to do this for each mod Link to comment
Electrocutor Posted February 13, 2016 Share Posted February 13, 2016 If you merge an ESM, the utility will re-assign all the FormIds and any future patches you add for that mod will not work. Link to comment
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