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Skyrim Revisited Pre-Release Feedback


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Having a bit of trouble with weapon styles. I seem to be unable to get my daggers on the back hip, even choosing that option in the MCM. It puts it at my ankle and animations are not matching up. I did use the randomize option (and the XMPSE version at the time I downloaded the patch.) XPMSE has been updated since then, though. Is it possible that's the issue?

 

My installation is full SRLE with Morrowloot Ultimate and relevant patches on top. I did install Immersive Animations exactly according to the guide, and I did run FNIS.

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In that case, make sure you double check settings.

You mean the settings in the screenshots of the merge guide ?

 

I remember rs children being impossible to merge without breaking something, you have no issue with it in your game ?

 

Also, umm are black squares (no lightning) supposed to happen in some areas ?

 

Aren't elfx meshes supposed to fix that ?

 

In the winterhold inn i have this issue.

Edited by Monobloc
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You mean the settings in the screenshots of the merge guide ?

 

I remember rs children being impossible to merge without breaking something, you have no issue with it in your game ?

 

Also, umm are black squares (no lightning) supposed to happen in some areas ?

 

Aren't elfx meshes supposed to fix that ?

 

In the winterhold inn i have this issue.

Yes that is what I meant. I have no issues in game.

 

Black squares do not happen in my game.

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XPMSE controls the weapon positions so possibly. Be sure to run FNIS after updating.

Updating to most recent XPMSE and rerunning FNIS seemed to do the trick. Thanks. :)

 

Out of curiosity, is there a reason you don't use the glowmaps for DynDOLOD?

Edited by Noobsayer
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attachicon.gifenb 2015_11_22 04_24_42_04.jpg

 

attachicon.gifenb 2015_11_22 04_24_46_60.jpg

 

I don't know why, but it seems wrong when I'm turning the camera :(

Any ideas what causes this?

this only affects the alternate start dungeon right at the start of the game Like darkside says everyone has this

it is not an issue.

 

Neo maybe a note or something about this not being an issue

Edited by Darth_mathias
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this only affects the alternate start dungeon right at the start of the game Like darkside says everyone has this

it is not an issue.

 

Neo maybe a note or something about this not being an issue

 

Everyone has this. Too many light sources in that location.  

Ah, thank you, I just wanted to make sure that I hadn't messed up everything :D

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