Monobloc Posted November 20, 2015 Posted November 20, 2015 Got color mismatch between face and body of rs children with absolutely no texture override, any idea why ?
Noobsayer Posted November 20, 2015 Posted November 20, 2015 Having a bit of trouble with weapon styles. I seem to be unable to get my daggers on the back hip, even choosing that option in the MCM. It puts it at my ankle and animations are not matching up. I did use the randomize option (and the XMPSE version at the time I downloaded the patch.) XPMSE has been updated since then, though. Is it possible that's the issue? My installation is full SRLE with Morrowloot Ultimate and relevant patches on top. I did install Immersive Animations exactly according to the guide, and I did run FNIS.
Neovalen Posted November 20, 2015 Author Posted November 20, 2015 XPMSE controls the weapon positions so possibly. Be sure to run FNIS after updating.
Noobsayer Posted November 20, 2015 Posted November 20, 2015 OK, will do and will report back. Thanks :)
Monobloc Posted November 21, 2015 Posted November 21, 2015 On 11/20/2015 at 9:22 PM, Monobloc said: Got color mismatch between face and body of rs children with absolutely no texture override, any idea why ?Ok my merges seems to break the mods so I won't merge at all.
Neovalen Posted November 21, 2015 Author Posted November 21, 2015 On 11/21/2015 at 12:55 AM, Monobloc said: Ok my merges seems to break the mods so I won't merge at all.In that case, make sure you double check settings.
Monobloc Posted November 21, 2015 Posted November 21, 2015 (edited) On 11/21/2015 at 1:44 AM, Neovalen said: In that case, make sure you double check settings.You mean the settings in the screenshots of the merge guide ? I remember rs children being impossible to merge without breaking something, you have no issue with it in your game ? Also, umm are black squares (no lightning) supposed to happen in some areas ? Aren't elfx meshes supposed to fix that ? In the winterhold inn i have this issue. Edited November 21, 2015 by Monobloc
Neovalen Posted November 21, 2015 Author Posted November 21, 2015 On 11/21/2015 at 1:43 PM, Monobloc said: You mean the settings in the screenshots of the merge guide ? I remember rs children being impossible to merge without breaking something, you have no issue with it in your game ? Also, umm are black squares (no lightning) supposed to happen in some areas ? Aren't elfx meshes supposed to fix that ? In the winterhold inn i have this issue.Yes that is what I meant. I have no issues in game. Black squares do not happen in my game.
Monobloc Posted November 21, 2015 Posted November 21, 2015 hmm odd. thx for the info i'll check it out.
Noobsayer Posted November 21, 2015 Posted November 21, 2015 (edited) On 11/20/2015 at 11:38 PM, Neovalen said: XPMSE controls the weapon positions so possibly. Be sure to run FNIS after updating.Updating to most recent XPMSE and rerunning FNIS seemed to do the trick. Thanks. :) Out of curiosity, is there a reason you don't use the glowmaps for DynDOLOD? Edited November 21, 2015 by Noobsayer
quangtk Posted November 21, 2015 Posted November 21, 2015 I don't know why, but it seems wrong when I'm turning the camera :(Any ideas what causes this?
Darth_mathias Posted November 21, 2015 Posted November 21, 2015 a few updats Wiseman303's Flora Fixes - SMIM patch longer on the mod pageXP32 Maximum Skeleton ExtendedComplete Alchemy and Cooking Overhaul
darkside Posted November 21, 2015 Posted November 21, 2015 On 11/21/2015 at 9:46 PM, quangtk said: enb 2015_11_22 04_24_42_04.jpg enb 2015_11_22 04_24_46_60.jpg I don't know why, but it seems wrong when I'm turning the camera :(Any ideas what causes this?Everyone has this. Too many light sources in that location.
Darth_mathias Posted November 21, 2015 Posted November 21, 2015 (edited) On 11/21/2015 at 9:46 PM, quangtk said: enb 2015_11_22 04_24_42_04.jpg enb 2015_11_22 04_24_46_60.jpg I don't know why, but it seems wrong when I'm turning the camera :(Any ideas what causes this?this only affects the alternate start dungeon right at the start of the game Like darkside says everyone has thisit is not an issue. Neo maybe a note or something about this not being an issue Edited November 21, 2015 by Darth_mathias
quangtk Posted November 21, 2015 Posted November 21, 2015 On 11/21/2015 at 10:00 PM, Darth_mathias said: this only affects the alternate start dungeon right at the start of the game Like darkside says everyone has thisit is not an issue. Neo maybe a note or something about this not being an issue On 11/21/2015 at 9:54 PM, darkside said: Everyone has this. Too many light sources in that location. Ah, thank you, I just wanted to make sure that I hadn't messed up everything :D
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