Neovalen Posted September 3, 2015 Author Share Posted September 3, 2015 Hi Neo, Your most updated guide is not using SMAA for Anti-aliasing any more. Do you have any specific reason? Thanks.I don't need it at 1600p. :) If you feel you need more AA at performance cost have at it. :) 1 Link to comment
ashton Posted September 3, 2015 Share Posted September 3, 2015 In relations to Conflict Resolution XX01AE24 OBISFactionXX = Index of OBIS.espConflict Resolution: Use record from OBIS.esp then right-click on the Relations line and click Add. Right-click the newly created Faction entry and select Edit. Paste "ARTHLALBanditVampireFaction [FACT:YY0189E8]" where YY = Index of Alternate Start - Live Another Life.esp and click [OK]. Right-click the newly created Group Combat Reaction entry and select Edit. Type "Ally" then click [OK].Problem Resolved: Organized Bandits In Skyrim added bandits attacked the player if using the bandit alternate start.You might want to add Alternate Start should be added to masters otherwise there'll be errors while trying to add faction.Also it might be good idea to somehow make it better to spot wether people have to move one block or all blocks i.e. Move Condition from xMove Conditions from x etc ;) people tend to miss those things ;) Link to comment
TirigonX Posted September 3, 2015 Share Posted September 3, 2015 xedit adds masters automatically when needed. Not necessary to do it manually Link to comment
Darth_mathias Posted September 3, 2015 Share Posted September 3, 2015 (edited) Neo i was wondering if you recommend creating a Merged Patch in TES5Edit or just use your SR Conflict Resloution patch? Edited September 3, 2015 by Darth_mathias Link to comment
Neovalen Posted September 3, 2015 Author Share Posted September 3, 2015 Neo i was wondering if you recommend creating a Merged Patch in TES5Edit or just use your SR Conflict Resloution patch?I do not recommend a merged patch from TES5Edit. Link to comment
hishutup Posted September 3, 2015 Share Posted September 3, 2015 I don't need it at 1600p. :) If you feel you need more AA at performance cost have at it. :)I believe Vividian defaults to TAA which is a better picture but has ghosting issues. Link to comment
Neovalen Posted September 3, 2015 Author Share Posted September 3, 2015 If you use his enblocal.ini perhaps, I use my own per the guide. :) Link to comment
ashton Posted September 3, 2015 Share Posted September 3, 2015 (edited) xedit adds masters automatically when needed. Not necessary to do it manuallyIn this case it does not just it just points out errors ;/ Prolly cause you're not copying stuff but typing it in. edit: Further: 00103510 WEThiefTemplateConflict Resolution: Use record from High Level Enemies - SIC.esp then move the AIDT - AI Data from Unofficial Skyrim Patch.esp.Problem Resolved: AI fix from unofficial patches was not properly forwarded.It appears there's no conflict when using USKP 2.1.3alpha, rather theres no entry at this point from uskp. 0001CDD3 LabyrinthianWorldConflict Resolution: Use record from ELE_Legendary_Fs_Wt_Lite.esp then move the XEZN - Encounter Zone and XLCN - Location records from Unofficial Skyrim Patch.esp.Problem Resolved: Encounter zone and location fixes from unofficial patches were not properly forwarded.Once again unneeded, current uskp and ele have those values the same Edited September 4, 2015 by ashton Link to comment
Darth_mathias Posted September 4, 2015 Share Posted September 4, 2015 (edited) this mod https://www.nexusmods.com/skyrim/mods/35117/? looks so cool think is would be a excellent addition. also gamwich is at once one https://www.nexusmods.com/skyrim/mods/69307/? also Perma has been updated thanks to Raulfin who i beleive has take over the mod Edited September 4, 2015 by Darth_mathias Link to comment
danielleonyett Posted September 5, 2015 Share Posted September 5, 2015 oooooo https://www.nexusmods.com/skyrim/mods/69391/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D69391%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3194769&pUp=1 Link to comment
triptonite Posted September 5, 2015 Share Posted September 5, 2015 Doing Conflict Resolution. For this step: 0005C80C DialogueFollowerDismissTopic > 0005C826Conflict Resolution: Use record from EFFDialogue.esp then move the conditions from Hearthfires.esm then add the "GetRelationshipRank" condition check from FCO - Follower Commentary Overhaul.esp.Problem Resolved: Changes from Extensible Follower Framework, Hearthfire, and Follower Commentary Overhaul needed to be merged. do I override the condition in the SR Conflict Resolution that corresponds to the "GetRelationshipRank" condition or am I supposed to add a condition and then put it in? (Have already copied the Hearthfires conditions) Link to comment
Ogham Posted September 6, 2015 Share Posted September 6, 2015 (edited) nvm... Edited September 6, 2015 by Ogham Link to comment
giggsidan Posted September 6, 2015 Share Posted September 6, 2015 So I was hoping to get some clarity on what exactly we should do with Immersive Citizens AI Overhaul since the merging doesn't entirely work? I was going to just not do the merging, but the conflict patch requires it as a master. Should I download an older version if that'll fix it? What will happen if I just merge the files as normal and ignore the warnings? Link to comment
Neovalen Posted September 6, 2015 Author Share Posted September 6, 2015 So I was hoping to get some clarity on what exactly we should do with Immersive Citizens AI Overhaul since the merging doesn't entirely work? I was going to just not do the merging, but the conflict patch requires it as a master. Should I download an older version if that'll fix it? What will happen if I just merge the files as normal and ignore the warnings?Use the old version as specified until TES5EDIT is updated. Link to comment
giggsidan Posted September 6, 2015 Share Posted September 6, 2015 I see thank you. I'm actually a blind idiot apparently. You do say to use the older version and I went and blindly downloaded the newer one! Apologies! So I've just finished a lengthy but rewarding install of all of the SR:LE guide. I did plan to add REGS but I've seen the incompatibilies with AI Overhaul and ETaC and a few other mods, so I'll perhaps add REGS later once things are cleared up and more compatible. I added a few extra mods to the SR:LE install.... namely Ordinator, Thunderchild, Imperious and the rest of Enai's mods. I think they're pretty irreplacable! None of them see to be conflicting on the left panel of MO at least, and I did check and double-check for load orders and compatibility so hopefully I'll be okay with them added. I also went for Dawn of Skyrim since it seems to be compatible with AI Overhaul. So I'm about to jump in and see how it goes! Have a question about ASIS - In previous Skyrim builds I've used ASIS and all of it's features. What is the reasoning behind only using the NPC enchant fix in this guide? I've added mods like I said, also including Apocalypse Spells. I've checked a bunch of mods for what they suggest to add to the ASIS ini lists, and am using the ASIS Improved ini files also. Is it fine for me to run the rest of the settings when running ASIS? Or is there a reason you said to not select any of the others? Link to comment
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