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Skyrim Revisited Pre-Release Feedback


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Posted
  On 8/15/2015 at 7:56 PM, mavanaic said:

danielleonyett, maybe you have a newer version of Visual C++ 2010 installed...try and uninstall it..then instal sdk..after that you may reinstall the newer version of Visual C++

that seems to have worked. thanks!

Posted

New mod out called Enhanced Landscapes, an amalgamation of Realistic Aspen Trees, Mountains Enhanced, Dark Fantasy Overhaul and Unbelievable Grass Two. Might be worth checking out for SRLE.

Posted

I'll try that suggestion about .net, thank you.

 

@Neo: With regards to Immersive Patrols, you mention to download "DLC Main Aggressive)" however there is no such download. There are 2 similar options:

 

1. DLC Aggresive IPC 2.0.3

 

2. DLC Main Unaggresive IP 2.0.3

 

Which of the two is it?

Posted (edited)

@Nearox - I've found that whenever Neo says "main" he's talking about files under the "Main Files" heading of the mod download page. :)

 

edit: I see that in Immersive Patrol's case all of the files fall under the "Main Files" category. Anyway, if I had a million dollars, I'd bet on DLC Aggressive.

Edited by danielleonyett
Posted

hey neo, any advice on the sdk stuff? mine wants to default install into Program Files, not Program Files (x86) and I'm assuming that it's not as simple as changing the installation to the (x86) folder, right?

Posted (edited)

ok real shelter seem to be working in reverse ie when under shelter it rains or snows really heaviiy when not (e.g when not under shelter) the rain or snow virtually disappears i have rerun the patcher two or three times i still the same result.

Edited by Darth_mathias
Posted (edited)

FNIS

 

Should we install

UPDATES

  1. FNIS Behavior V5_5 Fix 1 Behavior Files and Generators - Fixes the "unhandled exception" instead of a proper error message after errors usually caused by incomplete installation or MO bugs RUN GenerateFNISforUsers after installation !!!
    | version 5.5.fix1
Edited by darkside
Posted
  On 8/16/2015 at 5:25 PM, danielleonyett said:

hey neo, any advice on the sdk stuff? mine wants to default install into Program Files, not Program Files (x86) and I'm assuming that it's not as simple as changing the installation to the (x86) folder, right?

There's no problem with that. You are running 64bit Windows so the default application path is 'Program Files'. It's only when you install a 32bit application that it will be placed in the 'Program Files (x86).

Posted (edited)

  In the guide under the heading Extract Dialogue Views and Script Source, It says to "Open Scripts.rar found in the Skyrim/Data folder and extract all files in place."

 

  Does this mean that my Skyrim Data folder will now contain

1. a Scripts folder that contains a "DialogueViews folder and Scripts folder"?

2. or will the "DialogueViews folder and Scripts folder" be directly placed in the Skyrim Data folder?

 

  Could you make a note about this in the guide? 

 

  Do I really need to do the section Papyrus Compiler Fix For 64-bit Systems? Will the be any negative impact to my system?

Edited by Razorsedge877
Posted
  On 8/17/2015 at 12:40 AM, GrantSP said:

There's no problem with that. You are running 64bit Windows so the default application path is 'Program Files'. It's only when you install a 32bit application that it will be placed in the 'Program Files (x86).

ok, but neo says that we only need this if we have 64 bit, then goes on to say that it should default install into Program Files (x86). Or am I reading that wrong?

Posted
  On 8/17/2015 at 2:42 AM, Razorsedge877 said:

  In the guide under the heading Extract Dialogue Views and Script Source, It says to "Open Scripts.rar found in the Skyrim/Data folder and extract all files in place."

 

  Does this mean that my Skyrim Data folder will now contain

1. a Scripts folder that contains a "DialogueViews folder and Scripts folder"?

2. or will the "DialogueViews folder and Scripts folder" be directly placed in the Skyrim Data folder?

 

  Could you make a note about this in the guide? 

 

  Do I really need to do the section Papyrus Compiler Fix For 64-bit Systems? Will the be any negative impact to my system?

  On 8/17/2015 at 2:55 AM, danielleonyett said:

ok, but neo says that we only need this if we have 64 bit, then goes on to say that it should default install into Program Files (x86). Or am I reading that wrong?

To both of you, the necessity to install the Papyrus compiler fix is only needed if you intend on making changes to the scripts used in a mod, for the average user you will not need to worry about that. The only proviso is if you have been specifically instructed to make cjanges to any scripts by this guide, I have not installed this guide, I don't even use the STEP Skyrim guide, so I'm not sure.

Posted
  On 8/17/2015 at 3:17 AM, GrantSP said:

To both of you, the necessity to install the Papyrus compiler fix is only needed if you intend on making changes to the scripts used in a mod, for the average user you will not need to worry about that. The only proviso is if you have been specifically instructed to make cjanges to any scripts by this guide, I have not installed this guide, I don't even use the STEP Skyrim guide, so I'm not sure.

yes. I'm tired of opening the CK outside of Mod Organizer in order to compile my scripts. Which is why I'm attempting to do the SDK thing. Just looking for some answers since it is not working for me. As I've stated, it does not default install to Program Files (x86) like Neo says in the guide. It default installed into Program Files. So I tried to follow the rest of Neo's instructions, navigating to Program Files (instead of PFx86), but doing the corflags command gives me an error. I thought I'd ask here, though I'm still trying to figure it out on my own when I have time. So, really, I'm just happy if ANYONE has any ideas or suggestions. thanks

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