danielleonyett Posted August 16, 2015 Share Posted August 16, 2015 danielleonyett, maybe you have a newer version of Visual C++ 2010 installed...try and uninstall it..then instal sdk..after that you may reinstall the newer version of Visual C++that seems to have worked. thanks! Link to comment
danielleonyett Posted August 16, 2015 Share Posted August 16, 2015 now I've realized that it is NOT installing into Program Files (x86). it keeps wanting to install into Program Files. Link to comment
triptonite Posted August 16, 2015 Share Posted August 16, 2015 New mod out called Enhanced Landscapes, an amalgamation of Realistic Aspen Trees, Mountains Enhanced, Dark Fantasy Overhaul and Unbelievable Grass Two. Might be worth checking out for SRLE. Link to comment
Nearox Posted August 16, 2015 Share Posted August 16, 2015 I'll try that suggestion about .net, thank you. @Neo: With regards to Immersive Patrols, you mention to download "DLC Main Aggressive)" however there is no such download. There are 2 similar options: 1. DLC Aggresive IPC 2.0.3 2. DLC Main Unaggresive IP 2.0.3 Which of the two is it? Link to comment
danielleonyett Posted August 16, 2015 Share Posted August 16, 2015 (edited) @Nearox - I've found that whenever Neo says "main" he's talking about files under the "Main Files" heading of the mod download page. :) edit: I see that in Immersive Patrol's case all of the files fall under the "Main Files" category. Anyway, if I had a million dollars, I'd bet on DLC Aggressive. Edited August 16, 2015 by danielleonyett Link to comment
Neovalen Posted August 16, 2015 Author Share Posted August 16, 2015 Looks like he changed the names on us. You should use "DLC Aggressive IP 2.0.3". Link to comment
danielleonyett Posted August 16, 2015 Share Posted August 16, 2015 hey neo, any advice on the sdk stuff? mine wants to default install into Program Files, not Program Files (x86) and I'm assuming that it's not as simple as changing the installation to the (x86) folder, right? Link to comment
Darth_mathias Posted August 16, 2015 Share Posted August 16, 2015 (edited) ok real shelter seem to be working in reverse ie when under shelter it rains or snows really heaviiy when not (e.g when not under shelter) the rain or snow virtually disappears i have rerun the patcher two or three times i still the same result. Edited August 16, 2015 by Darth_mathias Link to comment
darkside Posted August 16, 2015 Share Posted August 16, 2015 (edited) FNIS Should we installUPDATESFNIS Behavior V5_5 Fix 1 Behavior Files and Generators - Fixes the "unhandled exception" instead of a proper error message after errors usually caused by incomplete installation or MO bugs RUN GenerateFNISforUsers after installation !!!| version 5.5.fix1 Edited August 16, 2015 by darkside Link to comment
GrantSP Posted August 17, 2015 Share Posted August 17, 2015 hey neo, any advice on the sdk stuff? mine wants to default install into Program Files, not Program Files (x86) and I'm assuming that it's not as simple as changing the installation to the (x86) folder, right?There's no problem with that. You are running 64bit Windows so the default application path is 'Program Files'. It's only when you install a 32bit application that it will be placed in the 'Program Files (x86). Link to comment
Razorsedge877 Posted August 17, 2015 Share Posted August 17, 2015 (edited) In the guide under the heading Extract Dialogue Views and Script Source, It says to "Open Scripts.rar found in the Skyrim/Data folder and extract all files in place." Does this mean that my Skyrim Data folder will now contain1. a Scripts folder that contains a "DialogueViews folder and Scripts folder"?2. or will the "DialogueViews folder and Scripts folder" be directly placed in the Skyrim Data folder? Could you make a note about this in the guide? Do I really need to do the section Papyrus Compiler Fix For 64-bit Systems? Will the be any negative impact to my system? Edited August 17, 2015 by Razorsedge877 Link to comment
danielleonyett Posted August 17, 2015 Share Posted August 17, 2015 There's no problem with that. You are running 64bit Windows so the default application path is 'Program Files'. It's only when you install a 32bit application that it will be placed in the 'Program Files (x86).ok, but neo says that we only need this if we have 64 bit, then goes on to say that it should default install into Program Files (x86). Or am I reading that wrong? Link to comment
GrantSP Posted August 17, 2015 Share Posted August 17, 2015 In the guide under the heading Extract Dialogue Views and Script Source, It says to "Open Scripts.rar found in the Skyrim/Data folder and extract all files in place." Does this mean that my Skyrim Data folder will now contain1. a Scripts folder that contains a "DialogueViews folder and Scripts folder"?2. or will the "DialogueViews folder and Scripts folder" be directly placed in the Skyrim Data folder? Could you make a note about this in the guide? Do I really need to do the section Papyrus Compiler Fix For 64-bit Systems? Will the be any negative impact to my system?ok, but neo says that we only need this if we have 64 bit, then goes on to say that it should default install into Program Files (x86). Or am I reading that wrong?To both of you, the necessity to install the Papyrus compiler fix is only needed if you intend on making changes to the scripts used in a mod, for the average user you will not need to worry about that. The only proviso is if you have been specifically instructed to make cjanges to any scripts by this guide, I have not installed this guide, I don't even use the STEP Skyrim guide, so I'm not sure. Link to comment
danielleonyett Posted August 17, 2015 Share Posted August 17, 2015 To both of you, the necessity to install the Papyrus compiler fix is only needed if you intend on making changes to the scripts used in a mod, for the average user you will not need to worry about that. The only proviso is if you have been specifically instructed to make cjanges to any scripts by this guide, I have not installed this guide, I don't even use the STEP Skyrim guide, so I'm not sure.yes. I'm tired of opening the CK outside of Mod Organizer in order to compile my scripts. Which is why I'm attempting to do the SDK thing. Just looking for some answers since it is not working for me. As I've stated, it does not default install to Program Files (x86) like Neo says in the guide. It default installed into Program Files. So I tried to follow the rest of Neo's instructions, navigating to Program Files (instead of PFx86), but doing the corflags command gives me an error. I thought I'd ask here, though I'm still trying to figure it out on my own when I have time. So, really, I'm just happy if ANYONE has any ideas or suggestions. thanks Link to comment
danielleonyett Posted August 17, 2015 Share Posted August 17, 2015 I think I may have figured out my mistake. please don't ask.... Link to comment
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