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Skyrim Revisited Pre-Release Feedback


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Hi Guys. I was lurking into tes5edit after completing SR:LE and noticed that Immersive Armors overrides Guard Dialog overhaul in some  "dialog topics". Then i looked at the GDO page and it says that GDO should be after IA in load order. Now (after LOOT sorting) I have GDO at position 22 and IA at 100. Should I leave it like that or move one of them to fit GDOs author advice?

Thanks in advance. Sorry for mistakes. English isn't my native language.

 

UPD I don't know why, but LOOT(in my case) places Guardanimations.esp after GuardAnimationsGDO.esp which makes GuardAnimationsGDO.esp useless. Maybe that'll help someone.

UPD2 Neo, maybe next time you'll want to forward the changes to books made by BCS and overwritten by CCOR into SR CR.esp.  Or maybe I have wrong loadorder?

 

Oh! And Neo, thanks alot for this TITANIC work you've made while writing this awesome guide! It's just priceless.

Alright, looks like the GDO and IA did get swapped in the transition to LOOT. So adding a rule for that. My GuardAnimationsGDO is way way way farther down in my load order than GDO both before and after adding the IA rule, so something must be off there.

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Since there may be some LOOT variation here is my current load order:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
Wyrmstooth.esp
ClimatesOfTamriel.esm
EFFCore.esm
RSkyrimChildren.esm
Cutting Room Floor.esp
DSAMG - Miraak Music Fixes.esp
GQJ_DG_vampireamuletfix.esp
Better Dynamic Snow.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
83Willows_101BUGS_V4_HighRes.esp
AMatterOfTime.esp
AshRocks.esp
Auto Unequip Ammo.esp
Chesko_WearableLantern.esp
SkyUI.esp
TradeBarter.esp
Dual Sheath Redux.esp
EpisodeParallax.esp
Moss Rocks.esp
Moss Rocks_DB.esp
MoonGlow.esp
Thieves Guild Requirements.esp
NPC Knockout Overhaul.esp
ORM-Arvak.esp
RUSTIC SOULGEMS - Unsorted.esp
SulfurRocks.esp
WetandCold.esp
WondersofWeather.esp
Footprints.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuOverlays.esp
RaceMenuPluginXPMSE.esp
towConversation.esp
UIExtensions.esp
AHZmoreHUD.esp
Extended UI.esp
iHUD.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dragonborn.esp
RealisticRoomRental.esp
ELFX - Dawnguard.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
Book Covers Skyrim.esp
Skyrim Immersive Creatures.esp
RealShelter.esp
SkyrimCoinReplacerRedux.esp
OBIS.esp
Bring Out Your Dead.esp
Skyrim Immersive Creatures - DLC2.esp
Holidays.esp
WAF_CCF_SIC Patch.esp
RelightingSkyrim-FULL.esp
NightingaleArrows.esp
BFT Ships and Carriages.esp
RBB - SR Merge.esp
Complete Crafting_TrueWeaponsLvlLists.esp
High Level Enemies - SIC.esp
High Level Enemies - SIC Falskaar.esp
Cloaks.esp
imp_helm_legend.esp
TheChoiceIsYours.esp
Run For Your Lives.esp
Point The Way.esp
RealisticWaterTwo.esp
AOS.esp
SMIM-Merged-All.esp
Traps Are Dangerous.esp
WM Trap Fixes.esp
Atlas Legendary.esp
RRR_ELFX-Patch.esp
Immersive Patrols II.esp
SFO - Dragonborn.esp
Book Covers Skyrim - Lost Library.esp
Skyrim Flora Overhaul.esp
Chesko_Frostfall.esp
Provincial Courier Service.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
HoldBorderBanners.esp
CCO_Frostfall_Patch.esp
1nivWICCloaksCRAFT.esp
DeadlyDragons.esp
DSAMG - Greybeard Fix.esp
OBISDB.esp
When Vampires Attack.esp
GuardAnimationsGDO.esp
Paralyze.esp
Convenient Horses.esp
ORM Convenient Alsvid.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
TheChoiceIsYours_Dragonborn.esp
BooksOfSkyrim.esp
PreventsAccidentPickUp.esp
WetandCold - Ashes.esp
CoT-WeatherPatch.esp
Vividian ENB.esp
Better Vampires.esp
Cloaks - Dawnguard.esp
Brevi_MoonlightTales.esp
iNeed.esp
iNeed - Dangerous Diseases.esp
Gildergreen Regrown.esp
TheChoiceIsYours_Dawnguard.esp
BFSEffects.esp
DeadlySpellImpacts.esp
Dual Wield Parrying_SKSE.esp
VioLens.esp
dD-No Spinning Death Animation Merged.esp
Beards.esp
Brows.esp
NB-Scars.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
RSChildren_CompleteUSKP.esp
Reduced Distance NPC Greetings.esp
FCO - Follower Commentary Overhaul.esp
EFFDialogue.esp
dD - Realistic Ragdoll Force - Realistic.esp
Bathing in Skyrim - Main.esp
Atlas Compass Tweaks.esp
CCO_SIC_Patch.esp
Alternate Start - Live Another Life.esp
ELE_Legendary_Fs_Wt_Lite.esp
SR Conflict Resolution.esp
Bashed Patch, 0.esp
DynDOLOD.esp
RSPatch.esp
ASIS-Dependency.esp
ASIS.esp
Dual Sheath Redux Patch.esp

 

 

Compare and contrast as needed.

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Hm for me Guardanimations.esp isn't placed after GuardAnimationsGDO.esp. CCOR also doesn't overwrite BCS nor BCS - Lost Library

Maybe it's only my issues. But I didn't touch load order after loot sorting. So it's possible that i'm not the only one who got it like that.

 

Thanks for your load order, Neovalen

Edited by rand0m
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using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp?

Comes with Project Parallax Remastered IIRC. Really shouldn't need more rules than what I have listed, so that's really odd. I even double ran LOOT just to be sure.

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Haha wow that load order is so different from mine. It placed RW2 way down for example.. I just finished digging through it in TES5Edit looking for records to patch. I should mention that I use REGS too as well as a couple of plugins not included in SRLE. Btw, is there any easy way for a 'Before'-rule in LOOT? I'm struggling with the global priorities and don't want to use the 'after' rule in some cases..

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If you use more mods and plugins than are included in SR:LE or leave some out then  LOOT is bound to change the load order. SR:LE only should produce the same load order given the same rules and mods.

 

::):

Yeah I guess that makes sense. It just surprised me, I don't really feel like going through TES5Edit to check if things are still as they are supposed to be concerning the mods from SRLE. But I probably will do so anyway to ease my mind :p

I wonder if you get the EXACT same load order if you have the exact same plugins/rules as the guide. I don't have a base SRLE MO profile without anything added anymore so I can't test it. But I feel that for some plugins it doesn't matter that much if they're placed a little lower/higher than on the list Neo just posted.. I don't know anything about LOOT's sorting algorithms but perhaps that would explain difference that minos55 is reporting? Or am I completely wrong on this

 

Hey guys. I have a question regarding mod order.

 

I've attacked a file showing the concerned mods. Is this correct?

 

Thanks :)

Hi, I believe this is correct yes!

Edited by Pretendeavor
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Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D

 

Attached a screenshot of the ENB ingame menu.

 

EDIT: Okay guys, problem solved I guess. Updated to Version 7.04 Beta and most of the effects were ticked when checking again. The starting scene was also visually improved. Seems I messed the installation of version 7.03 Beta up somehow.

Edited by TheChemist
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Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D

 

Attached a screenshot of the ENB ingame menu.

Those are controlled by the enbseries.ini file but I would double check everything.
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