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Skyrim Revisited Pre-Release Feedback


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Posted
  On 5/25/2015 at 11:58 AM, rand0m said:

Hi Guys. I was lurking into tes5edit after completing SR:LE and noticed that Immersive Armors overrides Guard Dialog overhaul in some  "dialog topics". Then i looked at the GDO page and it says that GDO should be after IA in load order. Now (after LOOT sorting) I have GDO at position 22 and IA at 100. Should I leave it like that or move one of them to fit GDOs author advice?

Thanks in advance. Sorry for mistakes. English isn't my native language.

 

UPD I don't know why, but LOOT(in my case) places Guardanimations.esp after GuardAnimationsGDO.esp which makes GuardAnimationsGDO.esp useless. Maybe that'll help someone.

UPD2 Neo, maybe next time you'll want to forward the changes to books made by BCS and overwritten by CCOR into SR CR.esp.  Or maybe I have wrong loadorder?

 

Oh! And Neo, thanks alot for this TITANIC work you've made while writing this awesome guide! It's just priceless.

Alright, looks like the GDO and IA did get swapped in the transition to LOOT. So adding a rule for that. My GuardAnimationsGDO is way way way farther down in my load order than GDO both before and after adding the IA rule, so something must be off there.

Posted

Since there may be some LOOT variation here is my current load order:

 

  Reveal hidden contents

 

 

Compare and contrast as needed.

  • +1 1
Posted (edited)
  On 5/25/2015 at 6:58 PM, Pretendeavor said:

Hm for me Guardanimations.esp isn't placed after GuardAnimationsGDO.esp. CCOR also doesn't overwrite BCS nor BCS - Lost Library

Maybe it's only my issues. But I didn't touch load order after loot sorting. So it's possible that i'm not the only one who got it like that.

 

Thanks for your load order, Neovalen

Edited by rand0m
Posted
  On 5/26/2015 at 5:00 AM, minos55 said:

So the order should be like yours? Because mine is totaly difrent with loot then yours?

I would assume so, I also assume your using LOOT 0.7 and not an earlier revision?

Posted

using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp?

Posted
  On 5/26/2015 at 6:20 AM, minos55 said:

using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp?

Comes with Project Parallax Remastered IIRC. Really shouldn't need more rules than what I have listed, so that's really odd. I even double ran LOOT just to be sure.

Posted

Haha wow that load order is so different from mine. It placed RW2 way down for example.. I just finished digging through it in TES5Edit looking for records to patch. I should mention that I use REGS too as well as a couple of plugins not included in SRLE. Btw, is there any easy way for a 'Before'-rule in LOOT? I'm struggling with the global priorities and don't want to use the 'after' rule in some cases..

Posted

If you use more mods and plugins than are included in SR:LE or leave some out then  LOOT is bound to change the load order. SR:LE only should produce the same load order given the same rules and mods.

 

::):

  • +1 2
Posted (edited)
  On 5/26/2015 at 10:09 AM, Smile44 said:

If you use more mods and plugins than are included in SR:LE or leave some out then  LOOT is bound to change the load order. SR:LE only should produce the same load order given the same rules and mods.

 

::):

Yeah I guess that makes sense. It just surprised me, I don't really feel like going through TES5Edit to check if things are still as they are supposed to be concerning the mods from SRLE. But I probably will do so anyway to ease my mind :p

I wonder if you get the EXACT same load order if you have the exact same plugins/rules as the guide. I don't have a base SRLE MO profile without anything added anymore so I can't test it. But I feel that for some plugins it doesn't matter that much if they're placed a little lower/higher than on the list Neo just posted.. I don't know anything about LOOT's sorting algorithms but perhaps that would explain difference that minos55 is reporting? Or am I completely wrong on this

 

  On 5/26/2015 at 11:25 AM, TheChemist said:

Hey guys. I have a question regarding mod order.

 

I've attacked a file showing the concerned mods. Is this correct?

 

Thanks :)

Hi, I believe this is correct yes!

Edited by Pretendeavor
Posted (edited)

Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D

 

Attached a screenshot of the ENB ingame menu.

 

EDIT: Okay guys, problem solved I guess. Updated to Version 7.04 Beta and most of the effects were ticked when checking again. The starting scene was also visually improved. Seems I messed the installation of version 7.03 Beta up somehow.

Edited by TheChemist
Posted
  On 5/26/2015 at 6:46 PM, TheChemist said:

Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D

 

Attached a screenshot of the ENB ingame menu.

Those are controlled by the enbseries.ini file but I would double check everything.
Posted

So if I never use horses or being a vampire i don't need convinient horses, arvok and better vampires right? trying to trim scripts as much as possible :D

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