Neovalen Posted May 25, 2015 Author Share Posted May 25, 2015 Hi Guys. I was lurking into tes5edit after completing SR:LE and noticed that Immersive Armors overrides Guard Dialog overhaul in some "dialog topics". Then i looked at the GDO page and it says that GDO should be after IA in load order. Now (after LOOT sorting) I have GDO at position 22 and IA at 100. Should I leave it like that or move one of them to fit GDOs author advice?Thanks in advance. Sorry for mistakes. English isn't my native language. UPD I don't know why, but LOOT(in my case) places Guardanimations.esp after GuardAnimationsGDO.esp which makes GuardAnimationsGDO.esp useless. Maybe that'll help someone.UPD2 Neo, maybe next time you'll want to forward the changes to books made by BCS and overwritten by CCOR into SR CR.esp. Or maybe I have wrong loadorder? Oh! And Neo, thanks alot for this TITANIC work you've made while writing this awesome guide! It's just priceless.Alright, looks like the GDO and IA did get swapped in the transition to LOOT. So adding a rule for that. My GuardAnimationsGDO is way way way farther down in my load order than GDO both before and after adding the IA rule, so something must be off there. Link to comment
Neovalen Posted May 26, 2015 Author Share Posted May 26, 2015 Since there may be some LOOT variation here is my current load order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmFalskaar.esmWyrmstooth.espClimatesOfTamriel.esmEFFCore.esmRSkyrimChildren.esmCutting Room Floor.espDSAMG - Miraak Music Fixes.espGQJ_DG_vampireamuletfix.espBetter Dynamic Snow.espmintylightningmod.espMintyLightningMod_COT_Patch.esp83Willows_101BUGS_V4_HighRes.espAMatterOfTime.espAshRocks.espAuto Unequip Ammo.espChesko_WearableLantern.espSkyUI.espTradeBarter.espDual Sheath Redux.espEpisodeParallax.espMoss Rocks.espMoss Rocks_DB.espMoonGlow.espThieves Guild Requirements.espNPC Knockout Overhaul.espORM-Arvak.espRUSTIC SOULGEMS - Unsorted.espSulfurRocks.espWetandCold.espWondersofWeather.espFootprints.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espRaceMenuPluginXPMSE.esptowConversation.espUIExtensions.espAHZmoreHUD.espExtended UI.espiHUD.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dragonborn.espRealisticRoomRental.espELFX - Dawnguard.espHothtrooper44_ArmorCompilation.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espaMidianBorn_ContentAddon.espComplete Crafting Overhaul_Remade.espBook Covers Skyrim.espSkyrim Immersive Creatures.espRealShelter.espSkyrimCoinReplacerRedux.espOBIS.espBring Out Your Dead.espSkyrim Immersive Creatures - DLC2.espHolidays.espWAF_CCF_SIC Patch.espRelightingSkyrim-FULL.espNightingaleArrows.espBFT Ships and Carriages.espRBB - SR Merge.espComplete Crafting_TrueWeaponsLvlLists.espHigh Level Enemies - SIC.espHigh Level Enemies - SIC Falskaar.espCloaks.espimp_helm_legend.espTheChoiceIsYours.espRun For Your Lives.espPoint The Way.espRealisticWaterTwo.espAOS.espSMIM-Merged-All.espTraps Are Dangerous.espWM Trap Fixes.espAtlas Legendary.espRRR_ELFX-Patch.espImmersive Patrols II.espSFO - Dragonborn.espBook Covers Skyrim - Lost Library.espSkyrim Flora Overhaul.espChesko_Frostfall.espProvincial Courier Service.espPilgrimsDelight.espThe Paarthurnax Dilemma.espHoldBorderBanners.espCCO_Frostfall_Patch.esp1nivWICCloaksCRAFT.espDeadlyDragons.espDSAMG - Greybeard Fix.espOBISDB.espWhen Vampires Attack.espGuardAnimationsGDO.espParalyze.espConvenient Horses.espORM Convenient Alsvid.espdD - Enhanced Blood Main.espdD-DG-DB-Immersive Creatures EBT Patch.espTheChoiceIsYours_Dragonborn.espBooksOfSkyrim.espPreventsAccidentPickUp.espWetandCold - Ashes.espCoT-WeatherPatch.espVividian ENB.espBetter Vampires.espCloaks - Dawnguard.espBrevi_MoonlightTales.espiNeed.espiNeed - Dangerous Diseases.espGildergreen Regrown.espTheChoiceIsYours_Dawnguard.espBFSEffects.espDeadlySpellImpacts.espDual Wield Parrying_SKSE.espVioLens.espdD-No Spinning Death Animation Merged.espBeards.espBrows.espNB-Scars.espTheEyesOfBeauty.espThe Eyes Of Beauty - Elves Edition.espRSChildren_CompleteUSKP.espReduced Distance NPC Greetings.espFCO - Follower Commentary Overhaul.espEFFDialogue.espdD - Realistic Ragdoll Force - Realistic.espBathing in Skyrim - Main.espAtlas Compass Tweaks.espCCO_SIC_Patch.espAlternate Start - Live Another Life.espELE_Legendary_Fs_Wt_Lite.espSR Conflict Resolution.espBashed Patch, 0.espDynDOLOD.espRSPatch.espASIS-Dependency.espASIS.espDual Sheath Redux Patch.esp Compare and contrast as needed. 1 Link to comment
rand0m Posted May 26, 2015 Share Posted May 26, 2015 (edited) Hm for me Guardanimations.esp isn't placed after GuardAnimationsGDO.esp. CCOR also doesn't overwrite BCS nor BCS - Lost LibraryMaybe it's only my issues. But I didn't touch load order after loot sorting. So it's possible that i'm not the only one who got it like that. Thanks for your load order, Neovalen Edited May 26, 2015 by rand0m Link to comment
minos55 Posted May 26, 2015 Share Posted May 26, 2015 So the order should be like yours? Because mine is totaly difrent with loot then yours? Link to comment
Neovalen Posted May 26, 2015 Author Share Posted May 26, 2015 So the order should be like yours? Because mine is totaly difrent with loot then yours?I would assume so, I also assume your using LOOT 0.7 and not an earlier revision? Link to comment
minos55 Posted May 26, 2015 Share Posted May 26, 2015 using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp? Link to comment
Neovalen Posted May 26, 2015 Author Share Posted May 26, 2015 using the new one yes, looks like i will just have to go around and do alot of load after rules so it looks like yours, just a question what is EpisodeParallax.esp?Comes with Project Parallax Remastered IIRC. Really shouldn't need more rules than what I have listed, so that's really odd. I even double ran LOOT just to be sure. Link to comment
Pretendeavor Posted May 26, 2015 Share Posted May 26, 2015 Haha wow that load order is so different from mine. It placed RW2 way down for example.. I just finished digging through it in TES5Edit looking for records to patch. I should mention that I use REGS too as well as a couple of plugins not included in SRLE. Btw, is there any easy way for a 'Before'-rule in LOOT? I'm struggling with the global priorities and don't want to use the 'after' rule in some cases.. Link to comment
Smile44 Posted May 26, 2015 Share Posted May 26, 2015 If you use more mods and plugins than are included in SR:LE or leave some out then LOOT is bound to change the load order. SR:LE only should produce the same load order given the same rules and mods. 2 Link to comment
TheChemist Posted May 26, 2015 Share Posted May 26, 2015 Hey guys. I have a question regarding mod order. I've attacked a file showing the concerned mods. Is this correct? Thanks :) Link to comment
Pretendeavor Posted May 26, 2015 Share Posted May 26, 2015 (edited) If you use more mods and plugins than are included in SR:LE or leave some out then LOOT is bound to change the load order. SR:LE only should produce the same load order given the same rules and mods. Yeah I guess that makes sense. It just surprised me, I don't really feel like going through TES5Edit to check if things are still as they are supposed to be concerning the mods from SRLE. But I probably will do so anyway to ease my mind :pI wonder if you get the EXACT same load order if you have the exact same plugins/rules as the guide. I don't have a base SRLE MO profile without anything added anymore so I can't test it. But I feel that for some plugins it doesn't matter that much if they're placed a little lower/higher than on the list Neo just posted.. I don't know anything about LOOT's sorting algorithms but perhaps that would explain difference that minos55 is reporting? Or am I completely wrong on this Hey guys. I have a question regarding mod order. I've attacked a file showing the concerned mods. Is this correct? Thanks :)Hi, I believe this is correct yes! Edited May 26, 2015 by Pretendeavor Link to comment
TheChemist Posted May 26, 2015 Share Posted May 26, 2015 (edited) Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D Attached a screenshot of the ENB ingame menu. EDIT: Okay guys, problem solved I guess. Updated to Version 7.04 Beta and most of the effects were ticked when checking again. The starting scene was also visually improved. Seems I messed the installation of version 7.03 Beta up somehow. Edited May 26, 2015 by TheChemist Link to comment
Neovalen Posted May 26, 2015 Author Share Posted May 26, 2015 Hey, I have another question. I updated Vividian ENB to 7.03 Beta and I am not sure if everything worked out. So I checked my ENB ingame and noticed that almost every effect was disabled. Is this correct? If not, which file have I messed up? :D Attached a screenshot of the ENB ingame menu.Those are controlled by the enbseries.ini file but I would double check everything. Link to comment
Smile44 Posted May 27, 2015 Share Posted May 27, 2015 Vividian Version 7 is now officially up on the Nexus, so no more Beta-ring around the bush. Sorry it's late 1 Link to comment
minos55 Posted May 27, 2015 Share Posted May 27, 2015 So if I never use horses or being a vampire i don't need convinient horses, arvok and better vampires right? trying to trim scripts as much as possible :D Link to comment
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