Neovalen Posted March 22, 2015 Author Share Posted March 22, 2015 Have you disabled AA in both the ini and driver? I know that can cause havok like that. Link to comment
EthanII Posted March 23, 2015 Share Posted March 23, 2015 The new Merge Plugins script (1.9) just copied the Vividian ENB Install Files folder as well as Mindflux's textures and meshes into my overwrite folder when I did the Vividian merge. Is this supposed to happen? Link to comment
Nozzer66 Posted March 23, 2015 Share Posted March 23, 2015 (edited) Yes. Just move them as needed. Edited March 23, 2015 by Nozzer66 Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 So, I FINALLY finished the whole guide, installed everything and just wanted to run a test.Didnt get far...I started a new game, and the Character Creation Menu opens. The problem is, I got a weird graphic glitch: the menu only shows the eyes of the character, nothing else. Did anyone else experience this problem?This can happen when your skin mesh or texture has the wrong path - I've had it happen with NPC mods. Are you using M or F characters (or does it happen to both)? Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 (edited) I've done about 35 hours in a play through with the brighter Vividian ENB setting for nights and dungeons. Overall I'm a quite pleased with it - it looks nice and is quite playable. I still use torches occasionally - mostly for investigating dungeons post combat. I'm using 99% of SRLE (I dropped OBIS and NPC KO), plus about 66% of REGS and a few additional follower mods, Kryptopyr's sneaking and smithing mods and the like; I also use the improved ASIS ini files and use the NPC Perk fix, NPC potions, additional spawns, and the AI combat fix from ASIS improved inis - its been quite stable with only about 1 CTD per dozen hours. Edited March 23, 2015 by statmonster Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 (edited) I have been perplexed why some of the keywords from WAF have not been working on the play through. It looks like the issue is that any armor worn by an SIC created character uses SIC added armor which have different armor ratings, monetary values, weights and keywords than identical items from vanilla as modified by WAF, etc. it looks like we will need a SIC-WAF patch to apply the WAF values: armor, weight and keywords to the appropriate items in SIC. It looks like there's about 150-200 clothing and armor items that need to be looked at. Edited March 23, 2015 by statmonster Link to comment
Neovalen Posted March 23, 2015 Author Share Posted March 23, 2015 I have been perplexed why some of the keywords from WAF have not been working on the play through. It looks like the issue is that any armor worn by an SIC created character uses SIC added armor which have different armor ratings, monetary values, weights and keywords than identical items from vanilla as modified by WAF, etc. it looks like we will need a SIC-WAF patch to apply the WAF values: armor, weight and keywords to the appropriate items in SIC. It looks like there's about 150-200 clothing and armor items that need to be looked at.This is the same problem why ICH has issues with it. SIC just made copies of the vanilla objects it uses making it prone to compatibility issues like this. A patch could be made but a lot of tedious work. Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 (edited) ICH? Immersive Convenient Horses? Internal Combustion Harridans? Ah - Improved Closed Face Helmets! Edited March 23, 2015 by statmonster Link to comment
Neovalen Posted March 23, 2015 Author Share Posted March 23, 2015 ICH? Immersive Convenient Horses? Internal Combustion Harridans?Improved Closefaced Helmets. :) Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 What the ICH issue - SIC's "new" armors (helmets) are pointing to the wrong meshes? Link to comment
Neovalen Posted March 23, 2015 Author Share Posted March 23, 2015 What the ICH issue - SIC's "new" armors (helmets) are pointing to the wrong meshes?It's in the known issues section of the guide but the cause is basically SIC points to the vanilla meshes(replaced by ICH meshes) but without the matching ESP changes to go with it causing some visual glitches. Link to comment
statmonster Posted March 23, 2015 Share Posted March 23, 2015 I'm about 1/2 way through building a patch for WAF, CCF, CCO and SIC - if I feel energetic I may add ICH to it... 1 Link to comment
afonik Posted March 23, 2015 Share Posted March 23, 2015 I'm about 1/2 way through building a patch for WAF, CCF, CCO and SIC - if I feel energetic I may add ICH to it... if you have a high Alchemy skill maybe you can find some caffeine, taurine, glucuronolactone and mix an energy drink. Red Bull "it gives you wings" :) Link to comment
Neovalen Posted March 23, 2015 Author Share Posted March 23, 2015 I'm about 1/2 way through building a patch for WAF, CCF, CCO and SIC - if I feel energetic I may add ICH to it...When you finish send me a link and I'll add it to the guide. :) Link to comment
kryptopyr Posted March 24, 2015 Share Posted March 24, 2015 I'm about 1/2 way through building a patch for WAF, CCF, CCO and SIC - if I feel energetic I may add ICH to it...I'd be interested in discussing this with you. I've also been working with implj recently on a way to patch SIC, so maybe we can work together rather than duplicating each other's work. 1 Link to comment
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