Neovalen Posted February 4, 2015 Author Share Posted February 4, 2015 So you're repackaging mods?Mods? No. Wiki templates? Yes. Link to comment
danielleonyett Posted February 6, 2015 Share Posted February 6, 2015 Hi, neo. On your guide you instruct us to not install some of the files from Vivid Landscapes in order to preserve files from Animated Clutter. I'm just wondering if you accidentally missed 3 files - /meshes/furniture/orcfurniture/orcendtable01.nif/meshes/architecture/orclonghouse/orcdoor01.nif/meshes/architecture/farmhouse/interior/basement/farmbtrapdoor02.nif thanks Link to comment
Neovalen Posted February 6, 2015 Author Share Posted February 6, 2015 Hi, neo. On your guide you instruct us to not install some of the files from Vivid Landscapes in order to preserve files from Animated Clutter. I'm just wondering if you accidentally missed 3 files - /meshes/furniture/orcfurniture/orcendtable01.nif/meshes/architecture/orclonghouse/orcdoor01.nif/meshes/architecture/farmhouse/interior/basement/farmbtrapdoor02.nif thanksFixed! Thanks. Link to comment
danielleonyett Posted February 6, 2015 Share Posted February 6, 2015 np glad to help :) btw, can you add some clarification for Animated Dwemer Lift Doors? We figured that we need ALL the files you include in your download, but they're kinda packaged wonky :P Link to comment
danielleonyett Posted February 6, 2015 Share Posted February 6, 2015 (edited) had another question but it was stupid, so I've edited this comment lol. Edited February 6, 2015 by danielleonyett Link to comment
DanielCoffey Posted February 6, 2015 Share Posted February 6, 2015 I was wondering if any of us have been unfortunate enough to catch diseases since the new iNeed Dangerous Diseases ESP was used? I picked up Mild Rockjoint from a wolf bite about two ingame days ago. I am well rested, well fed and have visited three priests and still have the disease. I know that the Priests will allow the disease to regress but I wondered what was the trigger for the regression check? Sleeping? Time passing? Link to comment
danielleonyett Posted February 6, 2015 Share Posted February 6, 2015 (edited) ooh, I'd also like to recommend download instructions for mods that are not on nexus like Skyrim Realistic Overhaul and K. Hairdos. I just now got to KS Hairdos and haven't started yet, but I was near tears trying to DL Skyrim Realistic Overhaul :P edit: never done a torrent thingy in my life til yesterday Edited February 6, 2015 by danielleonyett Link to comment
phazer11 Posted February 6, 2015 Share Posted February 6, 2015 Do the priests work? I thought priests/priestesses and altars no longer did anything (haven't updated iNeed yet) Link to comment
darkside Posted February 7, 2015 Share Posted February 7, 2015 Priests work. They cured Stomach rot for me lol. Link to comment
darkside Posted February 7, 2015 Share Posted February 7, 2015 (edited) @NeoShould we OVERRIDE both Cloaks - Dawnguard.esp and 1nivWICCloaksCRAFT.esp to load after Cloaks.esp? Edited February 7, 2015 by darkside Link to comment
Somatic Posted February 7, 2015 Share Posted February 7, 2015 (edited) Is anybody experiencing CTD issues with the latest OBIS 2.0? The first I experienced is the "Smuggler's Den" unmarked location which is the non-interior cave in Whiterun Hold directly behind Dragonsreach. There's a locked chest there that when activated causes bandits to spawn. On my low level hero, it was a CTD everytime until I disabled ASIS-Dependency.esp and ASIS.esp. This was on a fresh new save started with OBIS 2.0. I've since restarted and gone there at a higher level with no crash issue, which was odd. I'm now getting a repeatable CTD outside Mzinchaleft on the higher level save. I've again disabled ASIS plugins and there's no crash. I've re-patched multiple times, double checked my load order and looked over the two plugins and can only see the two perks: "AlchemySkillBoosts" and "PerkSkillBoosts" added. I'm a little confused why modifying those records with the patcher causes the issue. There's some discussion on the file comments at Nexus and the author is investigating the issue. No issues with crashes otherwise. I set ExpandSystemMemoryX64 to false a while back, due to the potential issues with the memory patch, and that completely eradicated all my unexpected random worldspace crashes, which did tend to happen after an hour or so in Skyrim's main worldspace. I never had issues with interior cells or the DLC added regions, so it must've been some conflict on memory space. Any advice on the issue with OBIS/ASIS would be greatly appreciated. For now, I'm probably going to exclude the bandits and see if that fixes it without the need to disable plugins. If that's not an immediate fix, I'll book a holiday for 30 days at a nice quiet interior cell. -Edit- Just did a little more reading on the comments and it might be a certain bandit or bandits that doesn't play well with being able to use more enchants/potions provided by the ASIS perks. I'm going to try narrowing down the usual suspects line-up of bandits since my save is directly next to the CTD. -Edit- It looks like "Bandit Crow" NPCs might be the cause of the issue. Hopefully there's a patch that fixes it for OBIS. If anyone happens to get crashes near OBIS bandits; load the game with the ASIS plugins disabled, go to the area and make note of the refID of the "Crow" named bandit then quit the game. Relaunch with ASIS enabled, use the console to target the bandit and disable the NPC before approaching the cell. This is my current workaround for the issue. -Edit- Alright, so it looks like the vanilla perk PerkSkillBoosts "Skill Boosts" [PERK:000CF788] doesn't play well with the "Bandit Crows" added by OBIS. My overall solution is to edit ASIS.esp after patching to remove those perks from the records (should be 36 NPCs total). I'm curious if anyone else running OBIS/ASIS "NPC Enchant Fix" is having this issue. Edited February 7, 2015 by Somatic Link to comment
Neovalen Posted February 7, 2015 Author Share Posted February 7, 2015 @NeoShould we OVERRIDE both Cloaks - Dawnguard.esp and 1nivWICCloaksCRAFT.esp to load after Cloaks.esp?Yes. Fixed. Is anybody experiencing CTD issues with the latest OBIS 2.0? The first I experienced is the "Smuggler's Den" unmarked location which is the non-interior cave in Whiterun Hold directly behind Dragonsreach. There's a locked chest there that when activated causes bandits to spawn. On my low level hero, it was a CTD everytime until I disabled ASIS-Dependency.esp and ASIS.esp. This was on a fresh new save started with OBIS 2.0. I've since restarted and gone there at a higher level with no crash issue, which was odd. I'm now getting a repeatable CTD outside Mzinchaleft on the higher level save. I've again disabled ASIS plugins and there's no crash. I've re-patched multiple times, double checked my load order and looked over the two plugins and can only see the two perks: "AlchemySkillBoosts" and "PerkSkillBoosts" added. I'm a little confused why modifying those records with the patcher causes the issue. There's some discussion on the file comments at Nexus and the author is investigating the issue. No issues with crashes otherwise. I set ExpandSystemMemoryX64 to false a while back, due to the potential issues with the memory patch, and that completely eradicated all my unexpected random worldspace crashes, which did tend to happen after an hour or so in Skyrim's main worldspace. I never had issues with interior cells or the DLC added regions, so it must've been some conflict on memory space. Any advice on the issue with OBIS/ASIS would be greatly appreciated. For now, I'm probably going to exclude the bandits and see if that fixes it without the need to disable plugins. If that's not an immediate fix, I'll book a holiday for 30 days at a nice quiet interior cell.Interesting... will see if I can reproduce something, in the mean time hopefully the investigation proves fruitful in the mod comment thread. Link to comment
cybexgames Posted February 7, 2015 Share Posted February 7, 2015 (edited) @Neo, I think that an override for 1nivWICCloaksCRAFT.esp is needed. When loaded up in TESEDIT, it reports that 1nivWICCloaksCRAFT.esp needs to be loaded after Complete Crafting. Ignore, did not read the above post properly, sorry Edited February 7, 2015 by cybexgames Link to comment
Neovalen Posted February 7, 2015 Author Share Posted February 7, 2015 No problem, sorry for the omission. :) Didn't note that the new versions required having master now. Old one was standalone. Link to comment
Darth_mathias Posted February 7, 2015 Share Posted February 7, 2015 hi Neo just checking i think ORM-Arvak.esp needs an override in BUM Overide ORM-Arvak.esp AFTER:Convenient Horses.esp Link to comment
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