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Skyrim Revisited Pre-Release Feedback


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Well, without prejudice, this sounded a bit awkward!If you find that SR:LE is worthy (which it is big time); if you still find that all the hours Neovalen has spent separating these "6 files" for your own convenience is worthy, you will understand that the least you could do is "waste" some minutes of your time and download this mod and be grateful! Besides, even if Neovalen ever gets permission to make a 6-file package, still the original mod should be downloaded and mod author endorsed (if u use it and like it ofc). I am sure you understand!  ::):

I know, I know I didn't mean it like that ^^' I was just a little bit upset because of my bad dl speed, sorry.
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I'm probably being really thick but by now my head is spinning.. I don't get any of the UNPB BBP TBBP and all of that. I'm just confused by the massive amount of options. I've always used UNP but I want some of the cool armors and clothing. I very briefly installed SevenB but the idles are just too much for me to take, couldn't stand girls turning to face another direction every 3 seconds in a "sexy" way. Aela, Mjoll, etc are tough girls and they just look completely silly imho doing that.

 

So let's see, I install UNPB Redux by xp32 (opted for Vanilla Natural BBP 360, though I don't really get what TenderBBP means tbh, nor what SFW stands for but I gather these are underwear, right?), then UNP armors (already use them), then for TroubleMakers Clothing I only install the main TM Clothing Craftable, correct? I don't need any of the Updates or Optionals or Miscellaneous files, do I? I see he also has various UNPB body replacers, do I use his or do I use xp32's?  :psyduck:

 

EDIT: I was completely unfocused and confused by the time I posted this and I didn't realize the instructions are to only install the Clothing Replacers for Troublemaker's mod. Doh. 

Edited by phryxolydian
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Just wanted to chime back in and say sorry for the lack of real updates lately guys... at least I'm finding time to keep things up to date. Thats a good thing anyways :) So much more I want to add but finding time to guide/mod is difficult when all you want to do is decompress after a crappy long day.

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Just wanted to chime back in and say sorry for the lack of real updates lately guys... at least I'm finding time to keep things up to date. Thats a good thing anyways :) So much more I want to add but finding time to guide/mod is difficult when all you want to do is decompress after a crappy long day.

What kinds of things are you thinking of adding?

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Beards and Browss comes to mind. If you've got some armor/weapon mods (eg. Nightingale Arrows) they usually merge pretty cleanly, too. I've merged a few of them and everything is smooth as eggs. Keep in mind the merge script is only for mods with new FormIDs, stuff like EpisodeParallax, Ash Rocks, Sulfur Rocks, etc, which change stuff already included in Vanilla should be merged using Copy and Overwrite Into, you can tell them apart because those should have a yellow background and green lettering. Hopefully this doesn't get me in trouble. :ermm:

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Looks like a new SMIM is out and we can drop on e of the .esps.

 

Version 1.69

-Edited SMIM-FarmhouseFlickeringFix.esp so it matches the USKP exactly to avoid confusion over conflicts. Reminder: you don't need this .esp if you use the USKP, but it won't hurt anything to load it with the USKP, too.

Edited by statmonster
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Beards and Browss comes to mind. If you've got some armor/weapon mods (eg. Nightingale Arrows) they usually merge pretty cleanly, too. I've merged a few of them and everything is smooth as eggs. Keep in mind the merge script is only for mods with new FormIDs, stuff like EpisodeParallax, Ash Rocks, Sulfur Rocks, etc, which change stuff already included in Vanilla should be merged using Copy and Overwrite Into, you can tell them apart because those should have a yellow background and green lettering. Hopefully this doesn't get me in trouble. :ermm:

I think that if you untick the "Renumber FormID" option they merge quite well.I have also merged SMIM, works like a charm. Another possible merge would RW2 but without including in your merge the primary esp. Need a bit of testing though.
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