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Skyrim Revisited Pre-Release Feedback


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True his instructions are nebulous but the only file in the "light" archive is a installer that you simply give your Sky rim directory to. (Similar to BOSS/Wrye)

 

So I'm not 100% sure how I can make that clearer? Maybe I'll write an extra line in the setting up executables section.

Maybe just a simple, ignore the author's installation instructions and once the file is in your Skyrim directory no further setup is required?
Perhaps somehow (?) I managed to do something wrong, but I found I also had to add ATTK to MO's list manually, it wasn't automatically detected in any way.
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True his instructions are nebulous but the only file in the "light" archive is a installer that you simply give your Sky rim directory to. (Similar to BOSS/Wrye)

 

So I'm not 100% sure how I can make that clearer? Maybe I'll write an extra line in the setting up executables section.

Maybe just a simple, ignore the author's installation instructions and once the file is in your Skyrim directory no further setup is required?
Perhaps somehow (?) I managed to do something wrong, but I found I also had to add ATTK to MO's list manually, it wasn't automatically detected in any way.
I noticed that it did not automatically get added by MO in the executables as well... all I did was edit the path for SKSE in the MO executables to point to ATTK instead of SKSEloader.  I'm so used to loading the game with SKSE that it would be hard to remember to use ATTK anyway.  So this works better for me.
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As far as I know ATTK has to be installed in your skyrim directory not MO, then just enable it as an executable in MO in the same way as you did for skse_loader.exe (also installed in skyrim directory). It's seems best to use the light version as there is no real need to mess with the settings. It works fine for me so far.

 

1. Download ATTK light installer.

2. Unzip ATTK light installer.

3. Activate ATTK light installer.

4. Open MO.

5. Click the executables button (cogs) in the top bar.

6. Type ATTK in the title bar.

7. Click the browse button for the location of attk.exe (...common/skyrim folder) and select it.

8. Click the add button (make sure the option to close MO when activated is still ticked).

9. Choose ATTK from the drop down executables menu and you should be good to go.

 

Apologies if these instructions are oversimplified, no insult is intended - just trying my hand at writing clear instructions without assuming any knowledge of whomsoever tries to follow them.

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As far as I know ATTK has to be installed in your skyrim directory not MO, then just enable it as an executable in MO in the same way as you did for skse_loader.exe (also installed in skyrim directory). It's seems best to use the light version as there is no real need to mess with the settings. It works fine for me so far.

 

1. Download ATTK light installer.

2. Unzip ATTK light installer.

3. Activate ATTK light installer.

4. Open MO.

5. Click the executables button (cogs) in the top bar.

6. Type ATTK in the title bar.

7. Click the browse button for the location of attk.exe (...common/skyrim folder) and select it.

8. Click the add button (make sure the option to close MO when activated is still ticked).

9. Choose ATTK from the drop down executables menu and you should be good to go.

 

Apologies if these instructions are oversimplified, no insult is intended - just trying my hand at writing clear instructions without assuming any knowledge of whomsoever tries to follow them.

Yep, this exactly. The mod author's instructions on the Nexus are rather confusing as they really apply only to the full package. Just load this up as an EXE in MO as Neo instructs for the others and you're off to the races. ATTK will still load SKSE when it launches Skyrim via MO.

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I've done your changes and observed some things that I want you to take a look at it, and see if it's right:

 

Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3">"Temporary" and select the "00009BD6" node. <<<--- this node is not inside the Temporary folder, it looks like

Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

 

I think it should be:

Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3">"00009BD6"

Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

 

And if I don't have the Dragonborn DLC, from which DLC I should drag the: "0000003C" node "MHDT - Unknown entry" from Dragonborn.esm to AIMP - Antz in my Pantz.esp (and wherever other mods it apply for).

 

Thank you!

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In the instructions for editing Better Skill and Quest books names, the instructions say to remove the "YNAM - Sound - Pick Up" record, but there is no remove option if you right click on that specific record. Instead you actually need to right click on the overall Sound category and remove that.

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And if I don't have the Dragonborn DLC, from which DLC I should drag the: "0000003C" node "MHDT - Unknown entry" from Dragonborn.esm to AIMP - Antz in my Pantz.esp (and wherever other mods it apply for).

 

Thank you!

 

Just drag it from Hearthfires.esm - these records are generally all the same so the rule appears to be from the .esm file furthest to the right.

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