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Skyrim Revisited Pre-Release Feedback


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SIC & CH crashes

 

snip

 

 

Scratch that. SIC & CH are not the cause at all. Just had a lucky streak where I didn't crash a few times for an hour. After disablign all mods, I was still getting an occasional crash, though rare. Concluded it must be something else than mods or ini settings. All SKSE minidumps indicated memory corruption, though the underlying cause cannot be derived from them.

 

Checked my enblocal.ini and noticed that DisableDriverMemoryManager=false. I initially left it like that because that is the default 0.246 setting and because the online config tool for ENBoost memory settings no longer states that it must be set to 'true' for AMD users. However, once I put it back to 'true' the crashes have stopped. This is using the latest AMD drivers and an HD6950 2GB. Didn't crash for 2.5 hours now, keeping my fingers crossed. Will report back how it goes, as it might be something to mention for AMD users of SRLE. 

It is mentioned in the enblocal.ini section.
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What section

 

https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Unreal_Cinema_ENB

 

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Hi,

 

For the new fixes to SR Conflict, should I increase the LLCT count from 10 to 12?

 

Regards,

 

You need to update the LLCT for all of them as indicated in the guide. Essentially take the base number and add however many items you drag.

 

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Alright, with the new bashed tags on AMB_CCO and the new conflict resolutions. Nude NPCs should be a thing of the past! :) Kry if you read this you might want to consider making a AMB_CCO_IA compatible version!

 

If you've already met the NPC you may have to wait 31 days or console ResetInventory.

Noted.  However, I'm shuddering a bit at the thought of releasing this.  I can just hear the comments now:  "...it's not working, all the IA armors still have the same textures; where are the AMB textures for IA; I install this in place of IA and AMB_CCO, right..." 

 

I may see if it's possible to resolve the conflict via script rather than a patch file.  I'll let you know when I do this because it's not something you'll see in TES5Edit.

 

I do not blame you at all. Support is the hardest part.

 

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Thx Neo. I don't use Unreal ENB so I skipped that part... :P

 

Its OK, we can't all have good taste.... I kid I kid. Been trying out some of the popular presets out there lately and still keep coming back. Gone through Phinix and Somber recently.

 

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Ghehe indeed... Well Unreal cinema is simply too much of a performance hog on my system, dipping below 32 fps most of the time. That's why i don't use it :P

 

Since I'm not talented enough to mess around with enbseries.ini stuff, I opted for a performance version of RealVision which reduces fps by approx 15 instead of 25-30 from Unreal Cinema (or most other ENBs for that matter). Phinix is also brilliant but again too heavy for my system :(

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There's a Whiterun Roof Tile in Project Parallax Remastered - SRO that's parallax mapped to the vanilla texture rather than the SRO texture. It's sufficiently different to cause some distortion. Since it's one of the HRDLC textures, I just hid the SRO version of the file rather than de-parallax the nif. I'll update this with the exact file once I'm back at my Skyrim setup

 

Edit: It's wrroofslate01 as well as wrdragontile01

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Ghehe indeed... Well Unreal cinema is simply too much of a performance hog on my system, dipping below 32 fps most of the time. That's why i don't use it :P

 

Since I'm not talented enough to mess around with enbseries.ini stuff, I opted for a performance version of RealVision which reduces fps by approx 15 instead of 25-30 from Unreal Cinema (or most other ENBs for that matter). Phinix is also brilliant but again too heavy for my system :(

Go into enbseries.ini and change EnableDepthOfField=true to EnableDepthOfField=false.  This will add about 4 FPS to your game (and it looks better IMO).  If you like DoF Gopher says he gets better performance using the DOF in Dynavision but disabling his ENB DOF.

 

You can do the same thing by hitting SHIFT ENTER while in game.  Then edit the pop up. It's easie to manipulate the pop up (scrolling, clicming, etc.) if you go into console mod (hit the `~ key).

 

The enbseries.ini in your Skyrim directory controls the current game (and is the one you write to if you use the SHIFT ENTER technique).  You have another one in ENB Manager\ENB Configs\Unreal Cinema ENB 0.236 that will be reinstalled into Skyrim (overwriting whatever is in there) if you reinstall your ENB via the ENB Changer.

 

Look at Neo's other FPS tips at the bottom of his page - if you play in high resolution monitor kill off transperecny and edge AA in enblocal.ini (can't be done while in game AFAIK).  Again the file in Skyrim controls your game, the one in ENB Manager will overwrite if you reinstall.

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When editing the leveled lists (like below) and you have empty slots, do you have to use "Add" to the Leveled List entries to create new slots and then move the items into the newly created slots, or can you just move the items over into some of the empty slots? (I assume the latter but am not sure...)

 

===== 00000EEF SublistArmorBootsDaedricBest05 =====

+

'''Conflicting Module(s):'''

+

* ''Hothtrooper44_ArmorCompilation.esp'' ([[#Immersive_Armors|Mod]])

+

* ''aMidianborn_Book of Silence_CCO.esp'' ([[#Complete Crafting Overhaul Remade|Mod]])

+

'''Conflict Resolution:''' Use record from ''Hothtrooper44_ArmorCompilation.esp'' then move the added AMB items from ''aMidianborn_Book of Silence_CCO.esp'' and change the LLCT - Count to the new total.

 

+

'''Problem Resolved:''' Leveled list conflict between ''Immersive Armors'' and ''aMidianBorn Book of Silence - CCO Compatible Version'' needed to be properly merged.

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When editing the leveled lists (like below) and you have empty slots, do you have to use "Add" to the Leveled List entries to create new slots and then move the items into the newly created slots, or can you just move the items over into some of the empty slots? (I assume the latter but am not sure...)

 

===== 00000EEF SublistArmorBootsDaedricBest05 =====

+

'''Conflicting Module(s):'''

+

* ''Hothtrooper44_ArmorCompilation.esp'' ([[#Immersive_Armors|Mod]])

+

* ''aMidianborn_Book of Silence_CCO.esp'' ([[#Complete Crafting Overhaul Remade|Mod]])

+

'''Conflict Resolution:''' Use record from ''Hothtrooper44_ArmorCompilation.esp'' then move the added AMB items from ''aMidianborn_Book of Silence_CCO.esp'' and change the LLCT - Count to the new total.

 

+

'''Problem Resolved:''' Leveled list conflict between ''Immersive Armors'' and ''aMidianBorn Book of Silence - CCO Compatible Version'' needed to be properly merged.

 

Just drag them. I usually just move them to the right in the same row.

 

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Ghehe indeed... Well Unreal cinema is simply too much of a performance hog on my system, dipping below 32 fps most of the time. That's why i don't use it :P

 

Since I'm not talented enough to mess around with enbseries.ini stuff, I opted for a performance version of RealVision which reduces fps by approx 15 instead of 25-30 from Unreal Cinema (or most other ENBs for that matter). Phinix is also brilliant but again too heavy for my system :(

You can try opening enbseries.ini and and change the value of anything with "*Quality=" to 2.

Disable SSAO. There is almost no difference with it on or off most of the time with Unreal. You'll gain about 5fps.

I also disabled Skylightning because I heard it hurt the FPS and I don't really see the difference on or off.

And make sure all the AntiAliasing setting in your enblocale.ini are set to false.

 

With these tweak I run at about 40-50 in exterior and 50-60 in interior.

Without the tweak I would be around 30-40 in exterior and sometime even drop below 30 in fights.

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