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Skyrim Revisited Pre-Release Feedback


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Posted
  On 2/10/2016 at 7:09 PM, Darth_mathias said:

hey everyone I have a small issue NPC's that use 2 handed weapons always seem to carry them at there sides is there a way to force them to carry them on the backs?

It's randomized. It's the xp32 randomizer.
Posted
  On 2/10/2016 at 7:51 PM, Darth_mathias said:

ok thanls Neo maybe two handed shouldn't be randomized as it very odd to have a 2 handed weapon at your side.

You would have to mod an ini file in xp32 max skeleton to remove options.
Posted
  On 2/10/2016 at 7:51 PM, Darth_mathias said:

ok thanls Neo maybe two handed shouldn't be randomized as it very odd to have a 2 handed weapon at your side.

you could set the greatswords on back from the mcm menu...i did this for the 1h sword cause I don't like them to be held at back

Posted

One thing i noticed while testing SRLE: "Skyrim-Community-Uncapper" and "High Level Enemies - SIC" in Combination is a great thing, but standard-follower like Lydia are useless after a while - I like to use her like a tank, but sometimes she's just down in one hit.

I googled my problem and don't think there is an easy solution with EFF - what i found out so far is that AFT levels follower beyond their levelcap. But i really like EFF, so i looked at "NPCs Protected Redux" - but i think that would be some work to get it compatible with SRLE and SRLE Extended. "NPCs Protected Redux" has a compatibility-patch for Interesting NPCs but that doesn't help for the standard-follower...

Anyone has experience with this problem?

Posted (edited)

@ FourOne

 

NPC protected Redux has an uncapped follower version which is more or less what you want..BUT...makes the NPCs protected.

That means that they cannot die in raids, attacks, etc and only the player can kill them.

 

If you do not want that feature (which actually is the main feature of that mod), a very good alternative to what you want (strong followers especially on high levels) is Endgame NPC Overhaul.

 

Have a look but it needs a bit of CR as to be adopted to SR:LE::):

Edited by Astakos
Posted (edited)
  On 2/10/2016 at 8:52 PM, Astakos said:

@ FourOne

 

NPC protected Redux has an uncapped follower version which is more or less what you want..BUT...makes the NPCs protected.

That means that they cannot die in raids, attacks, etc and only the player can kill them.

 

If you do not want that feature (which actually is the main feature of that mod), a very good alternative to what you want (strong followers especially on high levels) is Endgame NPC Overhaul.

 

Have a look but it needs a bit of CR as to be adopted to SR:LE::):

haha strange you would mentoion Endgame NPC Overhaul this is on my test list.

 

Might have to bump this one up my mod list priority lol.

Edited by Darth_mathias
Posted

Hi Neo,

 

I think that you will find this patch interesting as it makes Wet & Cold (with Ashes) to work in tandem with WAF and CCF for the various scarfs, hoods, facemasks, etc.

 

Thanks!  ::):

Posted

What do you guys think about this error I'm getting from Mo with Merge Plugins?

DEBUG (21:37:08.0890): all hooks installed
INFO (21:37:08.0890): injection done
DEBUG (21:37:08.0890): set current directory b: F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2 -> F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2
DEBUG (21:37:08.0890): create process (w) F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe - "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe" "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2\temp\generalPex" -p "F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2\temp\generalPsc" (in F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Merge Plugins v2.1.2) - hooking

ERROR (21:37:08.0905): failed to inject into F:\Games\Nexus - The Elder Scrolls\Skyrim\Skyrim Utilities\Champollion-V1.0.1-x64\Champollion.exe: failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])
DEBUG (21:37:08.0936): hooks removed
----------- LOG END -----------
DEBUG (21:37:09.0015): create process (w) E:\Nexus - Elder Scrolls Series\TES V - Skyrim - Mod Organizer\mods\----- Bathing in Skyrim Merged (SRLE Legendary)\merge\Bathing in Skyrim - Merged-Compile.bat - null (in null) - hooking
-------------------------------
INFO (21:37:09.0030): Windows 10.0 (workstation)

Posted (edited)

That error was addressed on the Nexus page for Merge Plugins, it can be ignored since he doesn't need two-way communication with Champollion.

Edited by Electrocutor
Posted

Immersive Citizens was updated, unfortunately according to the author the update requires a new game. So don't update if you need to keep a playthrough.

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