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Skyrim Revisited Pre-Release Feedback


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Posted

I was curious why you don't use Better Stealth AI for Followers? As a joking thought maybe there needs to be a thread along the lines of "Mods not in SRLE and the reason Why" To keeps question like this out of SR Pre Release feedback but grouped in one thread for reference.

Posted

I don't imagine it will be a problem... just a different enbseries.ini.

Thanks - I think there's a few more files, but it looks good. Now that I've got both I figure I can switch back and forth as desired.

Posted

Thanks - I think there's a few more files, but it looks good. Now that I've got both I figure I can switch back and forth as desired.

Assuming your weatherlist.ini is updated for real shelter, yes.
Posted

I second the above question. Doing a reinstall again. Hoping this time it will work like it should. So brighter dungoens would be nicer.

lol, you guys are scaring me! I haven't tested out dungeons yet, but I picked the "nights and interiors of doom" on the vividian install and now I'm wondering if I should've just gone with neo's suggestion. (I find that I quite often realize that I should've just followed neo's guide. hm. imagine that....) :P

Posted (edited)

Assuming your weatherlist.ini is updated for real shelter, yes.

Yikes - forgot all about that b@$+@rd -time to update it again.

 

Do I need to do anything besides update the weatherlist.ini ?  Since I've been adding other mods I guess I should update everything...

lol, you guys are scaring me! I haven't tested out dungeons yet, but I picked the "nights and interiors of doom" on the vividian install and now I'm wondering if I should've just gone with neo's suggestion. (I find that I quite often realize that I should've just followed neo's guide. hm. imagine that....) :P

Depends how realistic you want it - darker is probably more realistic but less "playable". The normal setting is playable but you miss a lot of the details. I imagine Dungeons of Doom are going to have a lot of Drauger ambushing you as you stumble into them in the dark - fortunately they make a lot of noise so you will hear them coming. Make sure to craft plenty of torches(or mage light spells). :woot:

 

FWIW - with the "Brighter Dungeons" setting I found the prison cell to be bright enough I could see pretty much everything but had enough shadows to be moody.

Edited by statmonster
Posted (edited)

when re-running (so after you've change or messed with your load order) rspatcher should SR conflict resolution esp be activated and deactivated in TES5Edit

 

decided it properly best to deactivate SR conflict before re-runing the RSpacter script

Edited by Darth_mathias
Posted

Has anyone used the Brighter Interiors and Nights function in Vividian?  If so does it work OK with all the other setting Neovalen recommends?

 

I know the standard setting might be more realistic but I sort of feel like I'm missing out on seeing some of the great graphics we have installed.

I use the Brighter interiors and Nights but do not noticed nothing odd.

Posted

I play Requiem, which has a Darkvision spell that I use every time I need to go dungeon-crawling.  Or anywhere at night.

Posted (edited)

Barenziah's Glory by Saerileth

This mod replaces the Stones and Crown of Barenziah with something worthy of an ancient treasure. 

 

https://forum.step-project.com/topic/7444-barenziahs-glory-by-saerileth/

Yes.  it overwrites some of the gem textures from Gemling, maybe put it above that mod in the order. Unless they are the same stones used in both mods - which they do seem to be.

Edited by statmonster
Posted (edited)

I wonder if it might not be better to leave the Wet and Cold setting where non-workers return home during storms off.  While it it perhaps more realistic, it does seem to have the potential to break a few scripted scenes - causing some of the actors to leave rather than say their lines and advance quests, etc.

Edited by statmonster
Posted

I don't see "Even Better Quest Objectives" in the guide, but when I search this forum I notice that there are a couple of comments related to that mod and those comments make it sound like it was included in the guide at one time. I'm just curious as to why it is no longer included.

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