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ENB not working on Windows 10, tried DX9 RunTime
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Question
aeksel
Hi, I saw a previous topic on this but it didn't get resolved and I am having the same problem.
I am on Windows 10, used the STEP guide, tried Wrapper and Injector Version (separately of course), installed DX9 Runtime. I've searched multiple forums and some users recommended putting dxgi and d3d11 files in your Skyrim folder, although another user here said you shouldn't. I tried both ways, neither worked.
Only thing I saw that helped a lot of people was remove d3d9.dll file (then install DX9 Runtime). I did that, which prevented crashing. but now I can run without crash, however ENBs do not show up in game. I have tried multiple different ENBs, no change. My enblocal ini setting here is false UsePatchSpeedhackWithoutGraphics=false, where I saw some users had it as true, preventing ENBS from showing. When I used the injector version I tried setting the enbinjector.ini to load skse first (ProcessName0=skse_loader.exe) along with the skyrimlauncher and tesv followed because some people couldn't get it to work bc of skse.
So i decided to see if skse was the problem and it was not, launching via tesv.exe did not load the ENB either.
I am launching SKSE via ModOrganizer, but I did not see any information that MO caused a problem with loading ENBs. If that is the issue what could I do to solve it? I am not sure what I am doing wrong or if I am missing something blatantly obvious. I am trying to use Megatherium ENB but kept my own enblocal.ini file tweaked to the STEP guide so here is that file:
8 answers to this question
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