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What do we do about LOOT and the new Global Priority numbering?


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Posted (edited)

Hello there, hope you all are doing great.

 

Now on the issue itself:

 

The last version of Loot is 0.10.1 (build d8f8dc4)

 

Included in this version, comes a change in the range of numbers can be used under the Global Priority metadata value.

 

Before, the range was involving large numbers, as you can see in the following link:

 

https://loot.github.io/docs/contributing/Global-Priorities.html

 

... and those are the values used for the guides in the STEPs forum:

 

E.g. Neovalen instructs this in his guide (https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition):

 

"LOOT Metadata Update Required: (Updating Guide)

ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100"

 

Then Darth mathias instructs this in his (https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&oldid=81393):

 

"Loot Metadata Update Required:

Scarcity - Less loot mod.esp Set global priority 990900
Scarcity - 8x Loot Rarity.esp Set global priority 990901
Scarcity - 6x Merchant Item Rarity.esp Set global priority 990902"

 

... and also:

 

"Set global priority for RealisticWaterTwo.esp to 990200

Set global priority for ELE_Legendary_Fs_Lite.esp to 990400"

 

Now, with the last version, the value can be anything in the range -127 to 127 inclusive, as is explained in this link:

 

https://loot.readthedocs.io/en/latest/metadata/data_structures/plugin.html

 

Effectively, trying to rise the value over 127 or under -127 doesn't allow saving the changes in Loot.

 

Now, how we sort this from now on?, is this a bug or a intended modification?, what strange and weird sorcery can we expect?, I doubt is completely harmless, so my point is to receive information useful for any modder out there.

 

The stage is all yours...

 

Note: thanks beyond limits for the authors of this tool, btw, Sharlikran and wrinklyninja and anyone else involved!

Edited by Electronauta
Posted

i haven't looked at the new loot Global Priority metadata stuff yet but basically:

 

ELE_Legendary_Fs_Lite.esp - needs to load just before any CR mine or Neo's

 

 

Scarcity - Less loot mod.esp - Needs to load just after CR but before Bash Patch.
Scarcity - 8x Loot Rarity.esp - needs to load direct after Scarcity - Less loot mod.esp  but before Bash Patch.

Scarcity - 6x Merchant Item Rarity.esp  - needs to load direct after Scarcity - 8x Loot Rarity.esp but before Bash Patch.

 

RealisticWaterTwo.esp - not sure as that came from Dreadflopp.

  • +1 1
Posted

Thanks for the input, Darth_mathias, I will experiment a little and then test in-game to see how works, with the new values, if anything comes up, will drop a comment here. Have a nice day. :)

Posted

I ran into this as well, and found a download for LOOT v0.9.2 here, which allows you to add the high priority values that are currently in the STEP guide. Not sure if using an old version will cause any problems, but I'm in the middle of my very first build and thought it'd be worth a shot...

Posted

This is what I use and get load order as Darth's modwatch

 

RealisticWaterTwo.esp - Set global priority to 75

ELE_Legendary_Fs_Lite.esp - Set global priority to 76

Scarcity - Less loot mod.esp - Set global priority to 77

Scarcity - 8x Loot Rarity.esp - Set global priority to 78
Scarcity - 6x Merchant Item Rarity.esp  - Set global priority to 79
Posted

That is priceless darkside, and right on time: I just finished setting up my first LO following Darth's guide, so now Im patching fnis, wrye and so on, will replicate your values and see if works for me too, thanks! :)

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