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Posted
I followed the STEP extended guide, ENBoost guide, skyrim(+prefs).ini guide(s), and the nvidia inspector guide to the last word and now some things are starting to confuse me.

 

I have ipresentinterval=1 in both my skyrim.ini and skyrimprefs.ini.

I have EnableVSync=true in my enblocal.ini

I have vertical sync forced on in nvidia inspector.

I have forced vsync on in b3boverrider.

Basically vsync is on in like 5 different places...which ones should I disregard?

 

Second, 

I have the option to cap my 144 hz monitor to 60 in nvidia control panel. 

Currently I'm using it on 144 hz and as a result I have triple buffering on and frame rate limiter set to 58 in nvidia inspector.

I also have triple buffering on in d3doverrider.

Should I disregard all/some of these settings and run the monitor at 60 or keep all/some of these settings and run it at 144? Which settings?

 

Third,

STEP guide recommends setting Antialiasing to "Application-controlled / Off" (for better performance), or set to use 2x2 (or 4x4) Supersampling if the video card can handle it (for better quality).

STEP nvidia inspector guide recommends setting Antialiasing to "Application-controlled / Off" to ensure that AA is working in Skyrim. 

...so which one is the correct choice?

If I have it set to 4x4, should Antialiasing - Mode be set to "Application-controlled" or "Override any application setting" or "Enhance the application setting"

 

BTW-

It appears the ruffled feather + Enhanced Distant Terrain have been removed from the step guide but its still listed as a core mode here https://wiki.step-project.com/Category:ModSection_G.

I'm not sure if I should be using it or not anymore.

 

 

 

7 answers to this question

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  • 0
Posted

I have ipresentinterval=1 in both my skyrim.ini and skyrimprefs.ini.

Delete it from skyrimprefs.ini.

I have EnableVSync=true in my enblocal.ini

Leave it enabled.

I have vertical sync forced on in nvidia inspector.

It should be set to "use application setting".

 

I have forced vsync on in b3boverrider.

I don't know what this program is. It's not part of STEP.

 

 

  1. Set Antialiasing - Mode to "Application-controlled". Apparently, SkyrimPrefs.ini dictates the level of AA, but the video card drivers can dictate the method of AA. If set to "Override", AA will be turned off in Skyrim, regardless of the Skyrim INI setting!
  2. Set Antialiasing - Setting to "Application-controlled / Off" (for better performance), or set to use 2x2 (or 4x4) Supersampling if the video card can handle it (for better quality).

 

 Leave the AA Mode to "Application-controlled / Off". Changing "Setting" may allow a different "method" of AA to be used.

 

The Ruffled Feather is now included in the STEP Compilation, but can be found separately on our Nexus page.

  • 0
Posted (edited)

Hey TechAngel85, thanks for the reply!

 

Any advice about the second part of my post? 

 

Also b3boverrider was mentioned here: 3.A.4. Stuttering

  • Microstutter - This is an annoying 'glitchiness' when moving or panning for those using higher-end graphics cards (usually) or multiple GPUs in SLI or CrossfireX configs (purportedly). Follow the recommendations for ENBoost, noting in particular EnableVSync=true . If this does not resolve the issue:
    • Ensure that microstutter is not being confused with 'macro'-stutter, which is more severe and memory related. Remember: microstutter is very annoying, but not hindering in any way.
    • Try forcing vsync via Nvidia Inspector (Nvidia users) or RadeonPro (AMD users) ... sorry Intel users. Also (and this is very important), enable D3D-compatible triple buffering via RadeonPro. Nvidia Inspector users: D3D-compatible triple buffering is not available. Use D3Doverrider instead. This may also have a vsync function.

 

So if I understand correctly, I need to set the AA mode as Application Controlled even with a 4x4 AA setting?

 

I cant find any mention of the ruffled feather here: https://wiki.step-project.com/STEP:2.2.9.2. It should be somewhere in 2.G. Landscape & Environment.

Edited by thunderclaus
  • 0
Posted

Ah, right. Is there a reason you're using that program? Were you having stuttering? If so, please post your enblocal.ini.

 

You understand correctly, but I would personally just leave the AA up to the game. If you want better AA, try out SMAA.

 

The Ruffled Feature has been included in the latest STEP Compilation. We forgot to add it to that list on the mod page, but I just did it. It'll show up on it's next refresh cycle.

  • 0
Posted

On a slightly off topic note (I didn't want to start a new thread for this), does the Nvidia Control Panel NOT force Triple Buffering for D3D9 games? I just read on some Steam forums that if you force it through the Control Panel it only affects OpenGL games. Have I been using V-Sync thinking Triple Buffering was on the whole time but it actually wasn't? I am playing New Vegas so I cannot force V-Sync through ENB because it does not include that feature. New Vegas is a D3D9 game so I feel like my whole life is a lie.

  • 0
Posted

My sister always mixed up her d's and b's too.

Woops!

 

 

Ah, right. Is there a reason you're using that program? Were you having stuttering? If so, please post your enblocal.ini.

 

You understand correctly, but I would personally just leave the AA up to the game. If you want better AA, try out SMAA.

 

The Ruffled Feature has been included in the latest STEP Compilation. We forgot to add it to that list on the mod page, but I just did it. It'll show up on it's next refresh cycle.

Yes I have stutter problems, I'm going to try a few things out (without using that program) and report back here!

  • 0
Posted (edited)

UPDATE: 

 

My stutter problems were caused from running the game capped on 58 fps (via frame rate limiter in nivida inspector) on a 144hz monitor while having triple buffering off.
To fix this issue, I forced vsync and triple buffering on using d3doverrider since d3d triple buffering is not available in nvidia inspector.
 
After a couple hours I found a another more straight-forward fix.
First I uninstalled d3doverrider, then I capped my 144hz monitor to 60hz in nivida control panel.
I added ipresentinterval=1 to my skyrim.ini and I removed ipresentinterval=1 from my skyrimprefs.ini. 
I left EnableVSync=true in my enblocal.ini and I set vertical sync to "use application setting" and I set triple buffering to "on" in nvidia inspector.
Finally I turned off the frame rate limiter in nvidia inspector.
 
Most of the stuttering issues were gone until I set ReservedMemorySizeMb=512 in my enblocal.ini. Now they are all gone!
 
I left my AA mode as "Application-controlled / Off" and I'm currently testing 4x4 Supersampling vs MSAA. I'll get back to you guys about that in a bit.
 
I also installed DirectX End-User Runtimes (June 2010) but I'm not 100% positive if that contributed to anything here.. but worth mentioning.
 
I followed the z-fighting guide (I opted for fNearDistance=20 instead of 25) and it reduced the z-fighting by about 90% but its still here. I don't think it will get better than that. 
 
I'm still having trouble with texture "popping" whenever I am running around the wilds. Any recommendations? 
Edited by thunderclaus

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