Smokingjoe1982 Posted August 6, 2016 Posted August 6, 2016 I've noticed an anomaly in the guide itself. In your integration guide, you have Better Vampires 7.1 listed as grey, which means it would have been installed in the SRLE guide. However, the SRLE guide says to install 7.2. Is this just a typo in the integration guide, or should we be installing 7.1 for the LoTD guide?
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 (edited) I think we can remove the Vivid Landscapes - All in One - Moss Rocks Patch cause it is being overwritten by other files, at least it has the gray lightning bolt in my mod organizer on the left side If it it has grey lighting bolt next to it in MO then yes it can be removed as it is being fulling overwritten. Pretty sure we want this for SkyTEST don't we?Creature Extension -Patch that adds Skytest AI packages to Skytest young variants, other vanilla creatures, and dlc creatures. Skytest Young Variants-Bear-Cave Bear-Deer-Elk-Goat-Horker-Sabre Cat-Snow Bear-Snowy Sabre Cat Vanilla Creatures-Chaurus-Frostbite Spider-Ice Wraith-Troll-Werewolf DLC Support-Bristleback-Chaurus Hunter-Death Hound-Dragonborn Spiders-Netch-Vale Deer-Vale Sabre Cat-Werebear https://www.nexusmods.com/skyrim/mods/46495/? I will take a look. Edit: looks good in xEdit needs a little bit of CRing with AAE. Hi, I am not using all the mods that this guide is using, so I am doing my own conflict resolution and have come to a snag following the SRLE Extended LotD Conflict Resolution Sub Guide. The following three conflict records seem to be incomplete..Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Persistent \ 00054830 Placed Object <BleakFallsSunlightBounceAmb01NS "Kagrenzel" Conflict Resolution: Use Record from then right click and select Edit and tick PersistentProblem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged.Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Temporary \ 000535CD Conflict Resolution: Use Record from then move Record Flags from Inigo.esp.Problem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged.Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Temporary \ 000535D1 Conflict Resolution: Use Record from then move Record Flags from Inigo.esp.Problem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged. Can anyone please clarify on what is happening.... comparing it to the SRLE Extended LOTD - Conflict Resolution.esp does not make sense.ok sorry yes you need to use records from ELFX then move record flags from Inigo. I'll get that fixed I've got the invisible body for dawnguard npc that guards the dawnguard castle, but the weird thing is the opposite guard didn't have invisible body and so does other male npcs who wears the Dawnguard Heavy Armor.I checked his equipment which is Dawnguard Heavy Armor so I spawned one and wear it, no invisible body on my PC. What's seems causing this?OK I'll that a look. I've noticed an anomaly in the guide itself. In your integration guide, you have Better Vampires 7.1 listed as grey, which means it would have been installed in the SRLE guide. However, the SRLE guide says to install 7.2. Is this just a typo in the integration guide, or should we be installing 7.1 for the LoTD guide?that's a typo I will fix that. Edited August 6, 2016 by Darth_mathias
reddvilzz Posted August 6, 2016 Posted August 6, 2016 If it it has grey lighting bolt next to it in MO then yes it can be removed as it is being fulling overwritten. I will take a look. Edit: looks good in xEdit needs a little bit of CRing with AAE. ok sorry yes you need to use records from ELFX then move record flags from Inigo. I'll get that fixed OK I'll that a look. that's a typo I will fix that.Nvm darth restarting seems to fix it, idk why before it didn't show up on him while the others did.
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 (edited) OK with regard to the Skytest Creature Extension there are 2 options it will be included in the animal merge now it need a little bit of conflict resolution with AAE now i can either do this into SRLE Extended conflict resolution or I could merge it in with the AAE patch from SirJesto and pass it on to him. most of it is just forwarding AAE records then merge the packages. Edit: I chose the conflict resolution so new one available also Undeath Imperious Liches had been updated with a needed update don't forget if you spot a bug in the mod let the Mod author know so it can be fixed. Edited August 6, 2016 by Darth_mathias
Monobloc Posted August 6, 2016 Posted August 6, 2016 all the womens have a slight neckseam and I don't know why :(
Monobloc Posted August 6, 2016 Posted August 6, 2016 (edited) It's funny 'cuz the they have the same face tint/color as the body but the neck is white/yellowish. maybe it's just mature skin ? :s Edited August 6, 2016 by Monobloc
Monobloc Posted August 6, 2016 Posted August 6, 2016 (edited) Sorry for spamming bad questions/issues. Last question, for the relic hunter start as soon as i reached the marker at helgen for the urns the quest failed. So what do I do, I pass around the marker ? also the "throwingstoneprojectile01.nif" from immersive creatures is corrupted here is the fix Edited August 6, 2016 by Monobloc
sirjesto Posted August 6, 2016 Posted August 6, 2016 Sorry for spamming bad questions/issues. Last question, for the relic hunter start as soon as i reached the marker at helgen for the urns the quest failed. So what do I do, I pass around the marker ? also the "throwingstoneprojectile01.nif" from immersive creatures is corrupted here is the fixThe quest is supposed to fail. It just something to get you to Helgen. 1
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 It's funny 'cuz the they have the same face tint/color as the body but the neck is white/yellowish. maybe it's just mature skin ? :syou may need to generate your own facegen data for the NPC Retexture merge.
Monobloc Posted August 6, 2016 Posted August 6, 2016 Nvm searched, set the merge as active plugin, selected all actors and CTRL+ALT+F4 and it's processing.
NordPride_WorldWide Posted August 6, 2016 Posted August 6, 2016 So what's up with archery now? The ini tweaks we made originally used to make it so my aim was very accurate. Now it's off. Which mod causes it??
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 So what's up with archery now? The ini tweaks we made originally used to make it so my aim was very accurate. Now it's off. Which mod causes it??I've not really noticed any difference in accuracy of Archery but if I was to hazard a guess possibly Wildcat may have changed something.
NordPride_WorldWide Posted August 6, 2016 Posted August 6, 2016 I've not really noticed any difference in accuracy of Archery but if I was to hazard a guess possibly Wildcat may have changed something.Really? My arrows used to be very accurate, ending up right where I placed the crosshair, now it seems to shoot high.
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