mpjbay Posted February 1, 2017 Posted February 1, 2017 That log and the fact you're seeing holes in the roads is pointing a big finger at Real Roads for Skyrim. There's also one missing nif from Spice Of Life\forts as well. Now Real Roads for Skyrim is in the Landscape and Environment Merge. I'm wondering maybe if that merge is the issue. You could try reticking Real Roads for Skyrim, and just moving the ESP to Optional ESPs. That will hopefully sort your holey roads out. Ultimately it looks like the merge may not have copied the meshes from Real Roads for Skyrim into the Landscape and Enviroment Merged Esp.Roads - you nailed it. Your instruction fixed the roads. The roads look really nice now. The black spots are gone. The ugly mesh is replaced with nice rocks. Spices of Life - Can I just drop the nif into the mod directory?
darkside Posted February 1, 2017 Posted February 1, 2017 https://arcadiamgames.wordpress.com/2017/02/01/every-new-beginning/
mpjbay Posted February 1, 2017 Posted February 1, 2017 running DynDOLOD again... Let's see how the log looks.
Nozzer66 Posted February 1, 2017 Posted February 1, 2017 (edited) If you can find it, sure. Ensure it has correct directory structure. Merge Plugins occasionally goes awry. You could also just shove those missing road meshes into the merge too. (With the correct directory structure again).https://arcadiamgames.wordpress.com/2017/02/01/every-new-beginning/If that's the case I'll wait for that final update and redo the guide then. Edited February 1, 2017 by Nozzer66
mpjbay Posted February 1, 2017 Posted February 1, 2017 https://arcadiamgames.wordpress.com/2017/02/01/every-new-beginning/Good stuff. If you can find it, sure. Ensure it has correct directory structure. Merge Plugins occasionally goes awry. You could also just shove those missing road meshes into the merge too. (With the correct directory structure again).If that's the case I'll wait for that final update and redo the guide then.V18 will we able to just update LOTD mods and be done with it?
Nozzer66 Posted February 1, 2017 Posted February 1, 2017 I'd have to look at it, but I'd be surprised if he did anything huge to it. He'll dot the i's cross the t's leave it as polished as he can. Any issues found will have to be handled by us punters with TES5Edit.
mpjbay Posted February 1, 2017 Posted February 1, 2017 I'd have to look at it, but I'd be surprised if he did anything huge to it. He'll dot the i's cross the t's leave it as polished as he can. Any issues found will have to be handled by us punters with TES5Edit.Beautiful
mpjbay Posted February 1, 2017 Posted February 1, 2017 If you can find it, sure. Ensure it has correct directory structure. Merge Plugins occasionally goes awry. You could also just shove those missing road meshes into the merge too. (With the correct directory structure again).If that's the case I'll wait for that final update and redo the guide then.I found the SOL textures that DynDOLOD says it can not find however, the textures are in the directory. What do you think?
mpjbay Posted February 1, 2017 Posted February 1, 2017 I found the SOL textures that DynDOLOD says it can not find however, the textures are in the directory. What do you think?DynDOLOD log looks pretty good. Still thinks the SOL .dds's are missing but they are in the directory where Dyn is looking so I am not sure what is going on there.
DarkladyLexy Posted February 1, 2017 Posted February 1, 2017 (edited) DynDOLOD log looks pretty good. Still thinks the SOL .dds's are missing but they are in the directory where Dyn is looking so I am not sure what is going on there. you could try one of 2 things reactive the SOL mod and move the esp to optional or manually copy and paste the textures and meshes to the Landscape and environment merge cos it is that what has gone wonky. Edited February 1, 2017 by DarkladyLexy
Nozzer66 Posted February 1, 2017 Posted February 1, 2017 I found the SOL textures that DynDOLOD says it can not find however, the textures are in the directory. What do you think?It's not textures you're looking for, it's meshes.
darkside Posted February 1, 2017 Posted February 1, 2017 I'd have to look at it, but I'd be surprised if he did anything huge to it. He'll dot the i's cross the t's leave it as polished as he can. Any issues found will have to be handled by us punters with TES5Edit.I think he will finish up this great mod in stable state. LotD patch central team plans to work on unofficial patch if issues come up. I plan to start playing once V18 dropped. Oh well!, SKSE64 beta is just right around the corner lol.
Nozzer66 Posted February 1, 2017 Posted February 1, 2017 When the new SKSE drops, I'll do a fully standalone version in my wiki space for the SSE edition, but will keep this one available in a sort of final, legacy state with the mod versions available at that time. Will just update the new one. Keeps everyone happy then.
mpjbay Posted February 1, 2017 Posted February 1, 2017 It's not textures you're looking for, it's meshes.The path in the log points to a textures directory. There aren't meshes in the texture directory correct? I am wondering if this is false positive ex: I re-enabled 'real roads', the roads look fine now but I still get a error in DynDOLOD.
sirjesto Posted February 1, 2017 Posted February 1, 2017 The path in the log points to a textures directory. There aren't meshes in the texture directory correct? I am wondering if this is false positive ex: I re-enabled 'real roads', the roads look fine now but I still get a error in DynDOLOD. I wouldn't worry about that message in DynDOLOD. Those messages aren't necessarily errors at all.
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