Darth_mathias Posted September 21, 2016 Author Posted September 21, 2016 hey Paul I am curious to know what the difference is between the extra spawnreplacement ESM made by Astakos and the one on Skytest intergration project is?
reddvilzz Posted September 21, 2016 Posted September 21, 2016 Fixed the scar problem by reinstalling XCE warpaint something maybe wrong with it because I there are only few textures in it. Anyway anyone noticed some npc have some weird spinning blue magic thingy coming out of them? It just keep repeating every 1 second. I'll provide picture when I can.
paul666root Posted September 21, 2016 Posted September 21, 2016 hey Paul I am curious to know what the difference is between the extra spawnreplacement ESM made by Astakos and the one on Skytest intergration project is?well i written about that. This one removes the spawns of wild animals but keeps the spawns of domestic animals in villages. The one from SkyTEST integration removes ALL the spawnsFixed the scar problem by reinstalling XCE warpaint something maybe wrong with it because I there are only few textures in it. Anyway anyone noticed some npc have some weird spinning blue magic thingy coming out of them? It just keep repeating every 1 second. I'll provide picture when I can.no i didn't. Post screen.
Darth_mathias Posted September 21, 2016 Author Posted September 21, 2016 (edited) well i written about that. This one removes the spawns of wild animals but keeps the spawns of domestic animals in villages. The one from SkyTEST integration removes ALL the spawnsOk I am currently using the one from SkyTest integration at the moment I'll switch and take a look and see which i prefer. Edited September 21, 2016 by Darth_mathias
minos55 Posted September 21, 2016 Posted September 21, 2016 Well this is something that i can't reproduce... i don't really know why this is happening to you. Does anyone else have this problem?If noone else has this then it is something on your setup but i can't think of something now... normally problems like this happen because of the bones in the skeleton. Try clean installing the xpmse again and then rerun dsr. Check MCM menu after with the SRLE settings. If anything else comes to mind i'll post edit: also if you installed new animations check if those dont alter the skeletondid al that stil not fixed weird, also didnt install anything out of this guide, so nothing is overwriten that shouldnt be, really have no idea what could be wrong or where to even start checking. and aperently all of the npc have this weapon problem, some just have it more noticable
paul666root Posted September 21, 2016 Posted September 21, 2016 did al that stil not fixed weird, also didnt install anything out of this guide, so nothing is overwriten that shouldnt be, really have no idea what could be wrong or where to even start checking. and aperently all of the npc have this weapon problem, some just have it more noticablei really don't know what to think... since noone posted yet about this it seems you are the only one for now with this problem but i don't know what else to tell you to check. And if you say that you are 100% sure that you did everything exactly as in the guide i'm at an impass... if i think about something else i'll post
minos55 Posted September 21, 2016 Posted September 21, 2016 just to confirm does evryone have this in their fnis when run FNIS Behavior V6.3 21.9.2016 20:04:15Skyrim: 1.9.32.0 -I:\Skyrim\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix" Installing FNIS PCEA2Reading FNISBase V6.3 ...ReadingFNISCreatureVersion V6.1 ...Reading FNIS_PCEA2 V?.? ( 0 furniture, 0offset, 0 paired, 0 kill, 0 chair, 191 alternate animations) ...ReadingXPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 17 GENDERmodifications for Animations\male 17 GENDER modifications forAnimations\femalemt_behavior usage: 4.6 % ( 0 furniture, 0offset, 0 chair, 73 alternate animations)0_master usage: 6.2 % (0 paired, 0 kill, 140 alternate animations)Alternate Animation mods: 2 sets:31 total groups: 47 added file slots: 430 alternate files: 355 Create Creature Behaviors ...Reading BreviMoonlightTalesEssentials V?.?... 402 animations for 4 mods successfully included (character) 7 animations for 1 mods and 1 creatures successfully included.
Darth_mathias Posted September 21, 2016 Author Posted September 21, 2016 (edited) did all that still not fixed weird, also didn't install anything out of this guide, so nothing is overwritten that shouldn't be, really have no idea what could be wrong or where to even start checking. and apparently all of the npc have this weapon problem, some just have it more noticeableonly thing I can think of is to double check is the the installation of the Skeleton from SRLE Base. Edited September 21, 2016 by Darth_mathias
Monobloc Posted September 21, 2016 Posted September 21, 2016 So basically it will fix these frustrating spawns where you arrive for the first time and a bunch of wolves are attacking citizens and the husband dies and the wife is like "ain't be the same without him" even if you never had the chance to speak to him ?
richardo11 Posted September 21, 2016 Posted September 21, 2016 After installing One tweak, the guide says: Make sure you set bFull Screen 0 in skyrimPref.ini file I have not that entry in my SkirimPrefs.ini Under which category should it go this entry?
paul666root Posted September 21, 2016 Posted September 21, 2016 In BethINI you did this? Under the Basic Tab Click the Windowed Mode (THIS IS ONLY NEEDED IF USING ONE TWEAK)
richardo11 Posted September 21, 2016 Posted September 21, 2016 In BethINI you did this? Under the Basic Tab Click the Windowed Mode (THIS IS ONLY NEEDED IF USING ONE TWEAK) No, the installation guide says to make sure that you set "bFull in skyrimPrefs.ini" Post Installation: This is only needed if you plan to run Skyrim in Windowed mode. Make sure you set bFull Screen 0 in skyrimPref.ini file And i search in my skyrimPrefs.ini and i do not have that entry, so i wonder under what it goes "Display... GamePlay.... General... etc)
Darth_mathias Posted September 21, 2016 Author Posted September 21, 2016 No, the installation guide says to make sure that you set "bFull in skyrimPrefs.ini" Post Installation: This is only needed if you plan to run Skyrim in Windowed mode. Make sure you set bFull Screen 0 in skyrimPref.ini file And i search in my skyrimPrefs.ini and i do not have that entry, so i wonder under what it goes "Display... GamePlay.... General... etc)it should be set under the [Display] section in the Skyrimpref.ini
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