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Understanding Levelled Lists
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Question
Deadmano
Hey Guys,
So I've been patching my Skyrim and its assortment of 200+ mods for almost a year now, 6 months of which I spent hand-picking and replacing textures to cover roughly 90% of the game...
In that time I've been forced to understand how conflict resolution works, and even managed to put something together for Fallout 3.
Enter @Hishutup bringing me up to speed with Mator's Smash, and my life got a thousand times easier...
Anyway, I'm drifting off of topic already, sigh...
I'm trying to do the somewhat impossible, by having Requiem as my core, and patching every mod I use to be compatible/resolving incompatibilities as I go along.
One thing I have never figured out, as of yet, is how levelled lists work. My basic understanding from simply looking at them, is that each record that has the "level" sub-record refers to the players record, right? So if you have several at level 1, those items or those NPCs will appear from level 1, right? So others marked at level 10, they will only appear from level 10 onwards? What happens to the level 1 ones, do they stay throughout but now get mixed with the level 10s?
Am I wrong in assuming that chests/loots etc. pull the levelled lists in to decide what will be given to the player, much the same encounter zones randomly pull mobs from the lists?
Once I can understand this, I can hopefully understand what to do with Skyrim's Monster Mod. It has many leveled NPC records for its NPCs that it adds, ranging from level 1 to around level 70.
From what I've seen, Requiem takes all the NPC levels and delevels them (sets them to level 1).
HOWEVER, if I simply went and set all the leveled NPCs of Monster Mod to 1, wouldn't that mean all the high-end mobs would get a chance to spawn, which are basically insanely OP? Or is there something I am missing here?
Obviously that is what makes Requiem stand out, in that you will get areas that have mobs with a percentage chance of being a higher level than you, which just means you go level somewhere else, return and kick their ass, but if I keep doing this for ALL the leveled NPC lists, chances are the entire region will be covered with unbeatable mobs...
So yeah, sorry about that, quite a mouthful! I guess I too am trying to grasp what exactly I'm looking for here, though it could just be the fatigue of yet another day of several hours of patching, which seems to be never-ending...
I already have thousands of records amongst a hundred or so mods, so hopefully when I am finished I can replace my "mega patch" which may help others who use the same mods I do, or at least prove to be a decent reference for their own conflict resolution endeavours.
5 answers to this question
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