-
Posts
281 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Quahogs
-
A MO workaround did I do this correctly
Quahogs replied to Quahogs's question in Mod Organizer Support
I think I may know the answer... Â I don't have all that much available space on C: Â Maybe 2g. Â The initial SIC DL is maybe 1.3g and even though it's DL to D:. Â When MO looks to prepare the extract/install the bsa files and such that file is under 2g. Â After I make the choices in fomod the actual extraction is 2.7g (I manually did this under D: ). Â So no way can I install SIC in all its glory. Â I always thought I would get an out of space message thru MO but for some reason no. Â EDIT: NO. I don't think this is it. I cleared out some room +3g and I have the same result. -
A MO workaround did I do this correctly
Quahogs replied to Quahogs's question in Mod Organizer Support
Ok back to my original issue. I deleted the manual install. Did a fresh DL. I'm using MO so it says I'm running external installer and it takes a little while before the menu comes up. I check off on the readme file. Next page is the main plugin and the option DLC. I check both. I check the next page's readme. Hit go and nothing gets installed. No progress bar at bottom of the screen and when I check the contents of Modorganizer\mods directory it is not there. I'm puzzled. -
A MO workaround did I do this correctly
Quahogs replied to Quahogs's question in Mod Organizer Support
I agree it should have worked as usual and I did toggle all the mod list settings... Could have been a buggy download since it is such a big file. I think I deleted the 1st download because now the 2nd gives me an error which I didn't see the 1st time : the execution has failed due to the bug in the sevenzipsharp. This is the current issue that prompted me to download it manually and install it manually. Does having the BSA in place instead of the textures and meshes and scripts loose matter at all? Other than not having the textures loose to optimize ? -
@Smile44, thanks for the advice. Have to keep culling. You mention that I seem to not have added patches. I double checked and was missing requiem-falskaar. Is that what you meant or do you mean my other mods in general ? I noticed you don't have the CoT weather pack installed. Did you run into issues? ... Wet and Cold - very brave. I'd love to get that one going but I'm sure it'll give me fits with my non-optimal setup.
-
A MO workaround did I do this correctly
Quahogs replied to Quahogs's question in Mod Organizer Support
I never did receive an error message. I just didn't see the directory of the new install in the left hand pane window. Could it be the fact that I had skyrim imm creatures 6.1.1 installed and active when I tried to install 6.1.3 ? Maybe the install went into that existing directory. I was expecting a whole new mod dir to show up and when I didn't see it at the bottom of the left hand pane window I got confused. Easy enough to do :-) -
A MO workaround did I do this correctly
Quahogs replied to Quahogs's question in Mod Organizer Support
@rootsrat This is my exact directory order (sorry I should have been more concise) : \modorganizer\mods\SIC 6.1.3\skyrim immersive creatures.bsa                      \skyrim immersive creatures.esp \modorganizer\mods\SIC DLC\skyrim immersive creatures - DLC2.bsa                     \skyrim immersive creatures - DLC2.esp The SIC 6.1.3 and SIC DLC do show up in the left hand pane window. The esp's from those directories are also active. When I launch the game I do get the SIC MCM menu (so I can assume it's ok?) Funny though when I installed 6.1.1 a couple months ago I also an into a problem getting it to install thru MO just like v6.1.3. Could it be the size? I don't receive any warning I just don't see the directory in the left hand pane window. I did extract files from the 6.1.1 BSA in order to optimize the textures however I chose NOT to do it for v 6.1.3. -
@Smile44 I have a heavy (not the latest) SR setup. But have culled alot of that other than the textures. Are you using the latest 1.08 or 1.03 ? Â As per the nexus boards I'm not the only one having issues but that doesn't mean I'm clear of any mod conflict. Â I'm going to go through your mod list setup and see what I have that your don't. Â Here is my current order : Â If you see any redundancies can you let me know ? Â I've cut alot but I'm not adverse to cutting more... thanks Active Mod Files:
-
I've decided to run with this Requiem pack. This is exactly what I'm looking for... something realistic,deep and methodical. Thanks Smile 44 ! I seem to have everything up and running, patches too, all but Hard Times. I'm having a tough time troubleshooting this mod. Per my mod and load order I have no issues until I check and initiate the hard times.esp. I do have it low in the order below all the other requiem esps and before alternate start. What I get is the launch of ENB and then the skyrim emblem. It no longer spins and the menu options bottom right do not show. Out of all the problems I've encountered (and believe me they are legion) this is a new one. Either it launches or I get a quick CTD. This is new. Any advice on how to trouble shoot this ? Thanks EDIT: actually there seems to be a bug in the new 1.08v. There have been similar posts on the nexus board for the mod.
-
STEP pros,  My attempt to install SIC 1.6.3 thru MOD didn't seem to work.  I never did see it install a new mod in MO nor did I see a 1.6.3v. esp.  I previously had 1.6.1 installed - maybe I should have removed that v. prior?   Instead I installed in manually:  I unzipped it and moved it into MO's mod directory.  2 dirs with 2 files each;  SIC\SIC.bsa SIC.esp  and SIC DLC\SIC DLC.bsa SIC DLC.esp.  The mod now shows in MO's modlist,  the BSA's under the BSA tab, and the esp's too.  I no longer see the sub dirs of textures, scripts, meshes like I did for 1.6.1.   Is the way I handled it correct or is it kafokted ?   thanks
-
Freeze crossing bridge into Windhelm
Quahogs replied to Quahogs's question in General Skyrim LE Support
@Slepnir, I pulled the plug on that setup. My 1st play-thru and I learned alot about what I really want. I'm looking for more hard core realism so Smile44's excellent packs are what I working with now. A big mod diet and a Requiem backbone is up next ! -
Freeze crossing bridge into Windhelm
Quahogs replied to Quahogs's question in General Skyrim LE Support
Well I don't have papyrus enabled so I'm hoping that can offer some clues? (at work can't check until later). If papyrus doesn't all I have left is a systematic uncheck of mods in MO? I suppose I should take this one step at a time but is there a good chance the mod(s) I need to remove will corrupt any saved game/progress I have made so far ? Or in general is there always a "safe" way to save and remove a mod as per the mod's instructions ? -
Freeze crossing bridge into Windhelm
Quahogs replied to Quahogs's question in General Skyrim LE Support
son of a b... Painstakingly put together too. Loaded up with Neo SR textures. Sprinkled in some Garfink ideas. But hey I stayed away from Wet and Cold ! I can COC into the hall in Windhelm but as soon as I exit the door - frozen. So it's most likely mod and not texture or a RAM issue ? -
Hey all I'm currently freezing every time trying to enter Windhelm. Â Swimming there whatever it doesn't matter. Â I'm assuming something is fouled as I try to load the Windhelm cell but not sure how to tackle this. Â Does anyone here have any experience dealing with a Windhelm issue like this? Â I tried googling the issue and came across some similarities but what fixes I saw were of no use. Â Â I launch with MOD using SKSE and have ENB .217 with Unreal Cinema in place. Â The game has been good to me up to this point (totally blown away by the grandeur of it !) and am currently L17. Â I'm sure my mod list is a bit ambitious but I did spend months fine-tuning what I could figure out on my own. Â I've SUM'd and BUM'd and BOSS'd but I'm sure I have a bad mix in here somewhere. Â Appreciate any help from you all. Â Thanks Active Mod Files:
-
Used for 2 days and it eliminated all ILS. Went in and around Whiterun and zero ILS. Day 3 left WHiterun and CTD constantly walking down road to Pelagia Farms. So bad I couldn't even reach the bridge and had to remove it. I tried the new 1.1a test and set enableonlyloading to false in the .ini. Made it past Pelagia Farms but CTD crossing the bridge. See yah. Maybe I'll try the new 1.2 in the future but for now infrequent ILS trumps constant CTD. 1(using Nvidia) - details in my sig 2)2g v ram 3)16g system ram 4)assume using ENBoost since I'm using v.217 ENB and Unreal Cinema ? 5) Ugrids. Since I have no idea what Ugrids are I'm assuming they're at default ? Â that's right, no clue :-) Â
-
Real deal for ILS I suppose since I haven't had any since using this mod. Â HOWEVER... once I exited Whiterun and took the road toward Pelagia Farms the CTD's were brutal. Â I couldn't get more than 3 minutes in without getting one. Â I had to remove it. Â Once I did the CTD's disappeared. Â I see there's some kind of fix for CTD's and even though I installed the fix the issues remained. Â Not sure if I have to tweak the INI to get the fix to work? Â If it was just install and go then the fix didn't work for me at all. Â Â
-
After 2 months of a STEEP learning curve I sucked it up and rolled out my 200+ mods and finally... started... to play. Â I've been hovering between Riverwood and Whiterun for weeks now and have learned to live with the ILS ALL OVER Whiterun. Â Moving in and out of the city, in and out of Jorvascar(sp?) . Â Loading saved games. Â Brutal. Â But I persevere because the game is amazing and I have limited ability and time to troubleshoot. Â But this Safefy Load... Â unreal. Â 2 days not one ILS. Â It's the real deal. Â
-
BOSS doesn't recognize the esp. Is there a proper placement for this ?
-
For FWIW I unchecked the bottom 3 .esp : S.D.O Full-Lod - Giant Campfires Beta S.D.O Full-Lod - Whiterun Creeks Beta S.D.O Full-Lod - Morthal Swamp Trees Complete Unchecked the below mod: High Quality LODs (3 mods) Author: Ethatron Version: 2.1 (Meshes Hi-Res + Normals Original) Optionals(In Archive): Normals Original: 03 - High 256x256 AND the moon size adjust mod My ILS issue disappeared and no CTD's at all last night. What are the LOD files specifically? and could they have had such an impact with my ILS issue ?
-
Should I be worried about save sizes or clean saves at this point ? I just started the game and once I exited Helgen Keep walking to Riverwood created two CTD. Reviewing inventory in the Trade Post created a CTD, then I got ILS whenever trying to get back outside from saved games. I'm guessing it may be too many texture mods but I don't exactly have a wealth of experience to go on. I tried to play the hero and carry 200+ mods I guess it's time to get real and cut bait...
-
I knew I was whistling thru the graveyard but hoped against hope... Â After jumping into the Skyrim mod world in July I was finally to the point where I thought I could FINALLY ramp up and play the game. Â Armed with NEO's last full SR, and Garfink's game overhauls I jumped in with 200+ mods. Â Months of testing, pruning, learning I entered Helgen Keep and came out the other end. Â After a couple of CTD's I got into Riverwood. Â I have various saves: outside in Riverwood, inside Gertrudes house and inside the Trading post. Â If I try to exit into Skyrim from Gertrudes house or the Trading Post I get the ILS. Â If I try to load a saved game into outside Riverwood I get ILS. Â I followed NEO SR methodically and left out a lot of mods. Â Optimized what was listed to optimize. Â On my own I swapped out SR's 2048 Vivid Landscapes for 1024's. Â Other than that I stayed with Neo's recommendations. Â I have not tweaked the ini's other than what shows on Neo's SR. Â I'm using Unreal Cinema ENB .217 I'm at 200+ plugins which is probably asking for trouble. Â But I left out anything over complicated and/or heavily scripted: Â EBT, Wet and Cold, ASIS... Â What's the best way to troubleshoot this issue? Â Methodically remove texture mods one by one? Â Remove a whole bunch and start a fresh game and see if Riverwood improves ? Â I have skyrim performance monitor but haven't utilized it yet. Â I'm sure there are as many reasons for ILS as there are stars in the sky. Â I guess I'm just looking for a nudge in the right direction. Â Thanks all. Â
-
I have the monitor installed but I'm wondering what to choose as the launch path. Â I'm launching SKSE thru MO. Â Do I set the path for skse_loader or modorganizer.exe ?
-
@Aiyen Your last sentence - bingo. I just don't know how to do it. I'll just add it to the list of things to learn to do. But for now if it's a possible issue then it's gone. I was able to coc to a location (dawnstar) and I called up showracemenu and adjusted the character. However after that my player hands were still tied. I assuming this is not a valid way to start the adventure ? Is it either Helgen or AS ? I don't mind Helgen but I didn't intend to start the main quest for a bit and didn't want to start up loaded to the gills with goods. I was wondering if there's a way to start with nothing.
-
Gotta love STEP :-) LOTs of eye openers here. I've been using AS just to make it easier to jump into a new game as I'm adding mods/testing prior to game launch. So how does AS cause issues if you only need it for the start? Doesn't a mod like that just fade into the background or disappear entirely if not being used especially THIS one since it's only for the beginning ? What is this coc (is it short for console command?you mention ? I'd just as soon avoid AS now but how is entry via "coc" work exactly? Do you materialize into Skyrim like the Terminator or something ? lol
-
MontyMM: I have SU installed so am looking forward to how this all shakes out. Looks like I'll have to do a lot of avoiding ! Kryptopyr: Thanks for the explanation. I have SU set up(but havent launched my game playing char yet) so the level = level spawns are out the window. Which is great because SU adjustments match my gaming philosophy. SIC has a nice detailed explanation of how it works and it sounds similar to how you described. You mention the vanilla reset time settings being a simple game setting tweak. Under what hood would that info be do you think ?
-
I'm curious as to how Skyrim handles creature encounters.  I assume there are areas - dungeons, forests, caves etc that have a quest generated "bad guy" that is a fixed and part of a storyline.  I assume the other areas spawn different creatures at different times.   Which leads me to ask...:D 1)Is Skyrim's code for spawning occurrence % per cell a fixed or random % ?    2) Is there a random enemy creature generator per spawned cell also ?  3) How often (in hours or days ) does a particular cell re-spawn ?  4) does a monster mod like SIC sit on top of skyrim (work like an ADDITIONAL creature spawn) or   does it replace how skyrim treats spawns in cells ? In my never ending quest for realism I'm wondering how to reconcile encounters that are repetitive or too frequent.  I suppose I'm looking for more of a static game so if I walk from point A to point B that once I clear out some baddies clear stays clear - at least for a reasonable time.  Realism.  Sure in time a power vacuum will occur and a "cell" or area in real life will fill again.  But it should happen over time and not necessarily the same location.  Am I asking for too much AI from a game ? I'm not into the shoot em up console game but instead a strategic RPG type with realistic encounters.  That being said yes I have SIC installed (there goes realism ! ) But it looks like I can really scale down the spawning and I DO like the monster variety.. Sorry, I'm pretty sure this is in the wrong forum but didn't see a better fit.   Thank for any insights here. Â

