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jdsmith2816

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Everything posted by jdsmith2816

  1. 1. Not a problem, leave it deactivated and ignore it's presence in the mod list. 2. RHDB is installed as part of SMC guide.
  2. Just use the latest version. I'd like to update the guide but I just don't have the time sorry.
  3. Yes. In this case it's safe and intended. That's not always the case. It just depends on if any of the records from the patch were renumbered during the merge.
  4. No you change the master; there should be instructions to use Wrye Bash for it.
  5. Typically one installs everything then does the merges at the end. All .pas files go in the tes5edit scripts folder
  6. Requiem is THOROUGHLY perk based. If you're low level and don't have the right perks your dmg even with great gear is going to be pitiful. Additionally dragon priests have MASSAVE health regen along with resistances.. The resistances require certain types of weapons/damage to deal with... The HP regen is also halved or quartered via certain types of magic damage IIRC.
  7. With all of the overhauled interiors we were having to cut out large portions of it and host the esp... Additionally with the recommended setup using Requiem Realistic Darkness based WLSO stack w/ recommended enb the light level is just right... RS caused too much darkness. You can add it in if you really want it.. just delete all the cells from it that conflict with the various interior overhauls Did you re-run FNIS with the TK Dodge option checked?
  8. Do you have the dodge perk? You're unable to dodge until you unlock it.
  9. Just use the latest version. The current CR patch may revert a few minor things that were updated from v18 to v19 but over all I think it'll be just fine. I don't currently have the guide installed or I'd update it for you.
  10. wiki appears to be busted right now Diana worked through the guide from the beginning shortly after our last update and ended up with a stable system. I'm sure there's been updates to mods here and there but I think you should be good to go still. If you run into trouble just ask there's alot of people that lurk and answer questions. Alternatively you can utilize Ultimate Skyrim from belmont boy.. It's more actively maintained.
  11. This pretty much applies to everything... ;)
  12. This only happens if you have an esp overwrite in a later mod. Mod Folder 1: Contents + modname.esp Mod Folder 2: modname.esp Copy assets will only grab the contents of the folder containing the esp actually being loaded. In this case all of the contents of Mod FOlder 1 will be "missing" if you deactivate the folder after merging. The proper procedure is to merge all updates/replacers into the original mod folder rather than keeping them as seperate mods in the left pane.
  13. YASH has oddities like that but since the stats in those cases aren't based on lvl it doesn't really matter. He could be lvl 5 or lvl 5000 because his stats are set manually and will always be what they are.
  14. https://i.imgur.com/x3x5SCK.jpg Your tree LODs aren't right; investigate using 3d models for all of your tree lods rather than billboards. If you decide not to do that atleast have dyndolod adjust the brightness of your billboards to better match your real trees.
  15. That's when reshade is kicking in.. maybe your nyclix is setup incorrectly.
  16. You've definitely got something strange going on.. See my screenshot below as a reference to how it should be looking. https://cdn.discordapp.com/attachments/90827601664315392/318241867621728256/ScreenShot3.png
  17. https://pastebin.com/LbVsMqKy
  18. ELFX + Dolomite + Nyclix is where it's at imo. Yes we use WICO...
  19. dolomite weathers + nyclix
  20. Sure.. i understand that.. then you accept your circumstances and pick things that work well together? Why would you pick a large gameoverhaul like morrowloot ultimate if you didn't actually want the things it gives you?
  21. I don't understand why people insist on running morrowloot and then totally ruining the purpose of it by stacking tons of unbalanced stuff on top...
  22. Diana do you have any info for him? I believe you did extensive testing on some low end rigs?
  23. Everyone starts out knowing nothing about xedit and conflict resolution.. modgroups is just another thing to figure out.
  24. That's my point.. If you're installing mods making large changes to the cells that RS is touching then you have no way of knowing how the cell is going ot end up looking without loading it up in the CK... Lighting is extremely environment dependant.. not only for look and feel but also to avoid flickering meshes... I'm not sure how that you could say different? I'm specifically speaking about actual lights/shadow casters not the image spaces/coloring. I beg to differ... The proper way to do conflict resolution is to build out a full set of modgroups for your load order starting with just bethesda + unofficial patch then working through adding a mod + relevant patches at a time fixing conflicts and creating new modgroups as you go.
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