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Everything posted by jdsmith2816
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SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
No, I just let claralux disable it I believe. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Not exactly what I meant ;) Sounds like you have things in hand I guess. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Let me know if I can help in some fashion. -
Skyrim Revisited: Legendary Edition News
jdsmith2816 replied to Neovalen's topic in Skyrim Revisited (retired)
If you're already running 11b4 ther'es no need to update as it's the exact same set of files.. i just bumped the version # in mod organizer so it'd quit reminding me. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Are you asking for an explanation about modgroups or are you saying that you now understand from what I posted above? If you want both I'd just load RS then CLARALUX and go for it. The worst that happens is you get some flickering lights here and there and some of the CLARALUX lights may not be quite right... nothing that should cause instability in any way. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
I do not use ELFX at all so I'm not sure how compatible with CLARALUX it is. I do not use RS as to really conflict resolve RS and CLARALUX you'd ahve to load them up in the CK and inspect all of the lighting changes otherwise you'll wind up with places that have too many lights hitting a given mesh causing flickering and such. Atleast that's my current understanding based upon some reading. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
For left pane I'd make sure the rain particles it adds are overwritten by your rain/weather mod. The only other conflicting file that I remember caring about was the glowmap but dyndolod ends up overwriting the glowmap anyways. I don't remember hat I did with those records.. I don't see a modular patch for shadows so unless my version doesn't HAVE the conflict I probably either missed it or accepted it. So I'm strange... my load order is 100% hand placed. I started with no mods, added 2 or 3, ordered them for least conflicts then built modular patches and a modgroup.. add a few more mods.. rinse and repeat. It took a while but I know what every mod actually does and I have one of the most stable skyrims I've seen. As an effect of creating modgroups as I go I'm able to see exactly where a new mod should be placed. This is because when I open up TES5Edit and filter I can choose to see ONLY the new conflicts caused by this mods presence. This lets me easily do resolution and placement. Overall for placing mod I start by dropping it in alphetically in the 'section' I think it'll fit in. My right side started purely alphabetical and then a new 'section' is created when a new mod is added that conflicts with the stuff below where it would be alphabetically... So basically I end up with several groupings of alphabetically ordered mods in the right panel and it generally works out to be the accepted 'this type of mods go here' rule of thumb from modding older elder scrolls games... Having said that.. yes I agree that your lighting and weather mods should be basically at the bottom. I have ---- everythign else above ---- RW2 AOS Immersive Sounds - Compendium NLVA RAIN ELE_Legendary_Fs_Lite Shadows Khajiit Ears Show Bashed Patch DynDOLOD Dual Sheath Redux Dual Sheath Redux Patch Warburgs ---------- nothing is below here -------------- My CLARALUX is further up in the list just because as I added other mods nothing really conflicted with it except for EDID which aren't conflicts. I have it just after DBM and COWI but before my landscape and environment merge and trees and nsutr merge. Hope that was of some help. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes. Make sure you also go through Cr guide and remove/override into personal Cr patch every record added. There will normally be several records in addition to the ones actually requiring the master. Not dealing with those can lead to insidious bugs and strangeness. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
How do I tel Mono? I'll check for you. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I haven't actually looked but i'd be very surprised if there's any CR going on related to the grass mod changes. Just open the CR guide and search for trees merged I'm sure that one could swap in verdant/whatever they wanted and adjust the settings for personal fps needs. I personally haven't used UG2 but I know Verdant merges cleanly just like SFO on Steroids. I say just go for it... worst that happens is you re-do the merge afterwards to revert back ya know? Don't bother re-running dyndolod or anything like that while testing. Shouldn't take more than 10-15m to get your answer. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
For sure... I 100% agree. The fact that we're running two full versions of SFO just wasn't intuitive which threw it all for a loop during the upgrade. Once I realized what was going on it was pretty straight forward. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'd rather not totally de-rail this thread again right now, especially while so many people are looking for help with the upgrade. Hop over to the srle smc thread and we can chat about it or send me a pm :) In short though, no.. it's not vividian. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I think the guide is fine as is for a first time installer... It was only confusing when updating since if you installed srlex a good while ago you don't think to go back and look at the SRLE base to remember it had it's own version of sfo.. and that you have to cut out various textures/meshes from it... Atleast that's the trouble I ran into. Then again it could just be becuase i'm so far diverged from the pack. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Seriously solid work paul/hishy/lexy this is a superb addition... well worth the effort. https://imgur.com/a/BMsJQ Added a couple more to show different types of landscape/environment from the new setup.. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I play for hours and hours with no crashes on my setup and it's very... very.. memory hungry. SKSE: [Display]iTintTextureResolution=2048 [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256 CrashFixes: [Patch]UseOSAllocators=1AlignHeapAllocate=1CustomMemoryBlock=1CustomMemoryBlockTotalSizeMb=128 -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
These new trees are pretty nice. https://i.imgur.com/JQqDITa.jpg -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&action=history Go there... start at the last time you updated and move forward one revision at a time making relevant changes. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
... it updated 14h ago and I downloaded sometime earlier yesterday for different purposes... guess that means I had version 20. I should have checked. Thanks, i have textures in there now. ;) -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Last time I started a playthrough using SRLE i decided to copy my whole MO directory to ModOrganizer - Live Updates so that I had my actual playthrough safe and uninterupted in the original ModOrganizer folder but could keep an installation fully up to date as it was being changed so that I wouldn't have as much work to do all at once when I wrapped up whater my goals were for the current playthrough at the time... When done with current play through and ready for some other one replace mods and profiles folder with the one from the live update install... ---- Board won't let me start a new post until edit time on this one times out i guess? Anyways... Is relinker modifying things other than scripts in-place or should my relinker folder contain more than just scripts? Since the description specifically mentions lods and the trees mod I thought that maybe I should see lod data in there in addition to scripts. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hmm, something in the trees merge deletes 000AAE8B <TreeTundraShrub10> -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
The suggested 1.6 version is the non-navmeshed version. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ahh... thanks for clarifying that... I'd have been way off the mark. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Integration guide looks like below.. the old set of SFO in the middle should be removed I believe? Tamriel Reloaded TreesCaribou GoneSkyrim Flora Overhaul Regular EditionCustom Placed Trees MegapatchSkyrim Flora OverhaulSkyrim Flora Overhaul BillboardsSkyrim Flora Overhaul - Large Juniper TreesSkyrim Flora Overhaul - Tall Pines (Scots Pine Replacement)SFO on SteroidsEnhanced Vanilla TreesEnhanced Vanilla Trees - BillboardsImmersive Fallen Trees ModTrees Merged -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Make sure you've refreshed recently... the whole landscape section was just replaced. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Guide needs to be updated to include downloading Dragonborn addon v02 from SFO page... it's not included before versions 2.0 Also check the performance section at the bottom as it still mentions disabling sfo and talks about EL.

