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jdsmith2816

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Everything posted by jdsmith2816

  1. The Dungeons - Patches is no longer needed since we switched to WATER from RW2. VSDG is missing for some reason. You can find it in my modular patches dropbox; I've added a direct link to the file in question below. I'm sure Paul will update the nexus page later today I'm on my work laptop right now so I'm kind of tied up. https://dl.dropboxusercontent.com/u/2227296/Modular%20Patches/vsdg__usleep.esp
  2. Posted a few pages back as people were looking for patches to various things.
  3. I'm confused... this whole guide is based around Requiem. Why are you using it? It seems like you'd be better served by Darth's SRLE LOTD Extended guide. Feel free to do whatever you like, it's your Skyrim and all. I'm just honestly trying ot understand what you're trying to accomplish.
  4. Do not run LOOT. Do not create a bashed patch. The load order for Requiem is very particular and I've also arranged the current set of mods specifically to minimize conflicts while patching the remaining relevant pieces. Jumbling up the load order would lead to bad juju.
  5. Thanks for the kind words and welcome to the testing team ;) The only one that's actually done any playing on this loadout is me and it's on a very similar but not exactly the same load order. I think Paul and I are going to stop doing so much updating for a bit and try to get some playing done but we definitely will need feed back. I want to keep the base game experience close to requiem and it's "unofficial patches" like BtC as possible while expanding on quest content and such. If custom patches are needed for balancing mods added to support DBM and such then we'll do so. I've done some reading regarding KFR compatibility and decided to forward all of the updated Projectile/Arrow/Crossbow changes from Requiem into an override and have decided to let KFR's balance overwrite the new version of the requiem Dragonborn patch to try to keep things consistent. Time will tell I guess. :D Once gameplay seems to be fairly solid we'll introduce a beautification sub-guide for the project using SMC as a base and pulling in a few other things that it doesn't cover. Then we'll put up some posts on reddit and other forums to let people know the guide is a thing.
  6. While it's possible to continue from where you are and convert over it would require alot of care and ensuring you removed/reinstalled the relevant mods that are not part of SRLE or have different choices when being installed as part of SRLE. Once you finish your SRLE build check out SRLE LOTD, and SRLE Reqtified as many people finish installing SRLE and realize they want... a bit 'more' gameplay wise. SRLE LOTD and SRLE Reqtified 'complete' things in different ways. Your saves, however, are probably toast in any case.
  7. Scroll down and check the WLSO section... You can choose between Vanilla (with Revamped Exterior Fogs as an option), VW, NLA, and TAZ Visual Overhaul. We will be adding options for COT and NLVA but I haven't had the time yet. For each type of weather we support Dark Dungeons or Enhanced Lighting for ENB. All of the above is full patched together into the load order. We are not 'officially' supporting the actual ENB choices people make but with the above options you're literally not limited by your load order and can choose ANY ENB you want and rely on the authors for support with it. ;) If you have some simple troubleshooting/education type questions relating to your ENB choice you can ask here and if people have time and knowledge they'll be answered... We're just not including anything relating to ENB choice in the guide so that there's no expectation of official support as things can get quite complicated and the ENB authors are best positioned to support their mods.
  8. The below updates/additions to my modular patches are relevant to peoples SRLE LOTD load orders. Sorry for the frequent posts... USLEEP updating a few days ago prompted me to go through and look at everything again normally I wouldn't be putting updates in here but people seemed interested. I haven't yet looked at CELL/NPC_/QUST/WEAP/WRLD records but will get to them later in the week. added arthville__usleepupdated elfx__usleepupdated dbm__usleepupdated undeath__usleepupdated cowi__ccf
  9. Actually... just go to the archives tab... and right click -> extract each BSA you don't want as a bsa. In the end you should only have INIGO.bsa and CollegeOfWinterholdImmersive.bsa
  10. We don't use xEdit because standalone version is faster and easier to use. If you're having the tcp error the mergeplugins backend probably crashed. Try clearing the settings from your merge plugins profile it'll default the online features to off again... This is the way you fix the same problem with mator smash. Oh, leave it up to paul to school me again... that looks to be an easier way of doing what i was saying. :D
  11. Added/updated the below usleep patches ccf__usleep wafr__usleep
  12. The problem is generally the opposite; YASH steel is roughly on the same level as vanilla Daedric so when you install a third party thing like Immersive WEapons for instance and the npc loads up with an IW daedric sword by the time you roll into late game he's essentially hitting you with the equivalent of a foam paddle... Don't get me wrong, YASH is a GREAT experience and the stuff he's working on for the new version sounds really nice. Unfortunately it seriously needs something like Requiems Reqtificator. Regarding play time vs mod time... IDK what to say :D Pick one guide and do a playthrough before switching. Even if it's just 20-30 hours.
  13. Thanks for the feedback! We'll clean some of that up. I believe that section was just pulled from the SRLE or SRLE LOTD guide so we'll let them know to check your post in case they want to make changes.
  14. I have playthroughs currently with both overhauls. YASH is really good if you want a 'vanilla the way it should have been from the beginning' type of experience. While the author says it's basically compatible with everything his definition of compatibility and mine differ... I find it pointless to load a mod into something without rebalancing it when the base balance for Steel weapons are the same as Daedric for instance.... While there are no true conflicts and the mod is compatible it feels off. I've begun rebalancing some of my commonly used mods to a YASH setup but it's just so much work that I paused on it and just basically played vanilla with some quest mods added. Someone that's less anal about things like that could play YASH and enjoy it with all the extra content no problem. As for Requiem... it's Requiem. Who does't love Requiem? ^.^
  15. Nah, it won't be too complicated. I'll have a nice clean step by step recipe for you to follow but I want to make sure that things are stable with the base installation first. Gameplay over graphics. :)
  16. Thanks all for the kind words they're definitely appreciated! We'll be releasing a sub guide, probably before end of month, detailing how to integrate the full SMC compilation into SRLE Reqtified so that we can all have awesome graphics to go along with the great game play. Having said that... Before doing so we'd like to get some successful installations of the guide, confirm stability and fix whatever initial problems people run into with the base. Also I think our fingers can use a break ;)
  17. It appears that the nexus is having some, hopefully, short-term issues loading the files tab. In the meantime the below dropbox link contains all up to date archives from the SRLE Reqtified nexus page.. https://www.dropbox.com/sh/hp7th6o8onxlv9w/AACuI3yV28HwTJ-485pqcSGBa?dl=0
  18. Ahhh I see. Yeah, I load weather / lighting / sound mods at the bottom of my load order and patch them to everything else. Thus all of the ele__ sos__ aos__ isc__ claralux__ etc patches. Those are all in the bottom like.. 10 slots of my load order. Updated/added the below patches that could be relevant to your installs based upon the most recent CRF update aos__crf claralux__crf npcov3__crf undeath__crf
  19. All of my modular patches are safe to merge just order them alphabetically. Any conflicts between my patches should already be resolved by a modname__mod1__mod2 patch. If you want things to be consistent any modname__mod1__mod2 should be renamed to zz modname__mod1__mod2 The added zz ensures those mods will drop to the bottom of the merge it's contained in which is 'generally' the correct choice. I just haven't gotten around to re-naming the mods in question yet. Hmm, what do you mean? lol yeah, what paul said. ;)
  20. Oh, I should have said something... I consider USLEEP to be vanilla + USLEEP so records in the __usleep patches could be from the actual usleep plugin or from any of the 4 vanilla esm if there are records that needed restoring.
  21. Glad they were useful to someone. Let me know if you notice anything I messed up in one of them. I'm sure mistakes were made somewhere!
  22. It's a usleep patch... you could always just... patch it :P
  23. Hmm, I don't think I have those installed currently. I'll end up patching Hunterborn to a project I'm working on soon which contains. a good bit of SRLE and SRLE LOTD but it'll be a week or so before I get around to that. You can look below and use whatever you find useful... literally no expectation of support is given. ;) If you have questions and I have time I'll answer... just don't be upset if I don't. Some may be useful.. a-lot is minor stuff.. Having said that I learned alot in the process though and my load orders are super stable. *shrugs* I edit them periodically as I notice things that I missed or that shouldn't have actually been changed... the latter seems to be pretty rare so far. https://www.dropbox.com/sh/hmj7x6vc3yj7g1h/AADF0LKCBw2ypspwrclyLhHja?dl=0
  24. For usleep i actually look everything up on https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html and make a judgement call if it's an intentional overwrite or not... for mods that came out before the update in question happened it obviously wasn't intentional.. maybe it should be fixed, maybe not You get a feel for the consequences the more you study how things work and think about the goal of the mod. A lighting mod probably shouldn't be reverting reverb settings for instance. Specifically for CWO there's a reddit post where Arthmoor goes over some things that definitely need to be fixed which CWO is reverting... I don't have the ilnk handy though.
  25. Check below for CWO patches... not sure what all is relevant to you but the USLEEP patch definitely needs to be applied as CWO reverts several important fixes. If you're using a single CR patch at the end then you can simply load the patches up then copy as override the records you want to update into your final CR patch. https://dl.dropboxusercontent.com/u/2227296/cwo%20patches.zip
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