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jdsmith2816

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Everything posted by jdsmith2816

  1. Yes. Requiem specific stuff would be dropped, YASH will be pluggd in, and away we go. YASH is much more compatible with things so there will be much less patching involved as well. Just need to get this guide stabilized first. :)
  2. Usleep is already ready according to arthmoor post. Mostly we need skse and skyui
  3. Have you seen what steveo has done with YALO? The fixed paralax and transitions seem solid
  4. Probably. Requiem can't support SSE until SKSE and SkyUI are updated. Once that happens we'll probably do an update here. Once this guide is stabilized I plan on forking it to create SRLE: All YASH'd Up... This could potentially support SSE. I only play skyrim using YASH and Requiem so I figure why not have a guide for both of my load orders.
  5. This would never have happened using loose files ^.^ Sorry... couldn't resist the petty jab.
  6. Sent Paul updates for BQO this morning, I think removal of bqo__requiem and update of bqo__dbm is all that happened? If he hasn't updated archive yet I'm sure he will soon.
  7. He uploaded a busted bsa.. If I had to guess he uploaded the format SSE expects.. In either case don't install the update until he pushes up a fixed version.
  8. Then there must be another master missing. There are no actual errors in that file and merging it like this will end up resulting in MErge Plugins not copying those records over. i've added a note to look at this in a bit after i run some errands. I'll update my dropbox with the appropriate fixes and post a link here until paul has a change to update nexus.
  9. xx001252 :( I should know to drink coffee before answering forum by now lol.
  10. I answered everyones questions about this literally one post above yours... https://forum.step-project.com/topic/11414-srle-legacy-of-the-dragonborn-reqtified/?p=185674 Either delete the xx00152 candle record in RS or don't merge Relighting Skyrim. Either choice is fine. The patches themselves will merge in either case. This is correct. Ah, yes.. histcarp should be in dragonsreach I believe while jellyfish is in blue palace. If that's not the case then I somehow swapped the id's. I'm a bit confused here.... You started a new game right? You didn't try to install requiem on top of an existing character? The wording made me ask to be sure. Having said that... I don't think Requiem changes the requirements to start this quest and I've gotten it by reading the book in farangar's shop. Sorry mate. I wanted to update WLSO instructions over the weekend/monday but got tied up doing the patches for the new ECTV stuff. Correct.. VW folder should remain checked and the VW esp should remain hidden. Sweet, thanks for the heads up.
  11. The update to teh patches just adds a missing master... You need to make sure the konahrik_acc_WAFR_CCOR patch is also checked when loading plugins for the merge. Do not include it in the merge.. it's just a required master.
  12. Note for anyone using the ECTV section... While there's a 'requiem' patch I've added but it only fixes direct conflicts and problems. Nothing has been done as of yet to address the new npc's added by the various ECTV mods... The majority are citizens and don't need anything done that the Reqtificator doesn't handle automagically but there are some that need to be de-leveled and properly perked. Example being new guards added... This won't really unbalance your game unless you feel like running around slaying guards for gear/training or what not... but then again you could just console the stuff as well :P We will add a balance patch sorting out those npc's soonish. I just wanted to give people a heads up in case anyone runs across some weak guards and wondered about it.
  13. For patches that I make you can always expect them to be alpha. Just enable the folder and the order they fall out in is the order you merge. Sometimes patches from other people have to be manually moved above/below things to make the merge work properly but that should never bet he case for the patches I provide. Having said that... we'll update the merge page thanks for catching that. You can choose anything you want in the fomod options. That is ocrrect I believe Paul started on the guide yesterday. No thanks so much this is exactly stuff we need to know so we can fix. There's alot of content in there... There's bound to be a few errors. :D
  14. Probably... eventually. Need to work out a scripted solution for building the tempered lists for inserting into requiems custom lists... I'm not gonna give myself carpal tunnel doing it manually. I think I know how to do it but I've been working on other things.
  15. Yes, they haven't been patched for Requiem balance and are pretty large undertakings. You can leave them in if you like but the experience you get in there will not be as intended. I plan on doing a proper Requiem patch for Gray Cowl... eventually.
  16. If by fine you mean the mesh replacers work fine then sure... but the bigger part of that mod is leveled list integration for the variants and that requires alot of patching. ALOT of patching. The recipes are also not correct... it's missing alot of usleep fixes... They aren't configured properly for CCOR much less COR... Breakdown recipes don't exist... Depending on load order you've got serious issues between it and AMBCA.... It's an all around mess. I've already spent atleast 20 hours updating it for this load order and it's not done yet.
  17. Just follow the merge guide for whatever WLSO version you're going to use; you shouldn't have both Dark Dungeons and ELE at the same time. I'll see how we can clear that up. I believe it's marked core since we have to pick SOME variation to put in the main guide... That default variation ends up being marked core... even though it's optional? Confusing. I know for 100% certainty that the WLSO navmesh conflict is benign; it's on a test cell. I'm fairly certain the Requiem one is as well but Paul can confirm as he's been handling nav mesh issues. In either case ignore both for now ;) MErge looks fine. You'll probably need to update it once I patch WLSO to the new ECTV stuff... I was doing that today but... thigns happened. Will get to it tomorrow.
  18. Just remove any dco__ or __dco mod from your merges and rebuild them.
  19. Yes requiem contains the bugged glove mesh from ia
  20. No it's still needed. I crashed without it
  21. You reran rfti but did you also at quick change again?
  22. Sounds good! We're aiming for end of month to have all major changes locked in... after that just maintenance and the occasional tweak as problems are found. We were almost there before but then had to redo alot due to splitting from srle... which made a convenient time to go ahead and do something like ECTV.
  23. Yeah, I'm aware of all of those options. Just trying to decide the best way to do it for the community so that I can properly deflect hate and heat lol
  24. Gah, so sorry. Somehow I did not see the imgur links I guess? So the requiem konahrik patch gets merged in with the other requiem patches... The errors you're seeing are from that patch and it's because the master it needs (the one that provides those recipes) isn't loaded. I'm not sure about the CATM one.
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