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jdsmith2816

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Everything posted by jdsmith2816

  1. We do not use the VW Minty Lighting patch... the changes are already contained elsewhere. Guess I missed the fomod when I updated that earlier in the week. There's no harm having the patch there... don't bother remerging to remove it.. No change in 1.1.5 and 1.1.6 it was just moving 1.1.5 into the main files section... just download it and overwrite as the guide requests. You should be good to go. Blowing in the Wind has no errors... try redownloading the current version of the mod.
  2. Sorry I was misunderstanding the problem. Glad you figured it out. Yes, that was the intention. Main guide got really cluttered so we had to split things out which kind of interrupted the flow a bit. Were you able to get started on your play through mongoloid?
  3. Use Skyrim Wrye Bash not Oblivion Wrye Bash
  4. Will fix. You can also log in and go to page tools -> history from the menu at top right.
  5. I dislike Renthal's stuff too but his chicken and his bird nest is pretty good.
  6. Meh.. Renthal rages me so hard. Guess he's hidden it again... It's only used for his chicken and the other option SMC chooses if renthal's is missing is pretty solid. Just skip it :D
  7. Only reason we're adding YASH is because I always have a YASH profile and a Requiem profile... I'm not interested in maintaining anything else. The YASH will be done as a sub-guide kind of like how the Beautification guide is... "Remove this ****, add this ****, gg"
  8. Just depends on the connection... If you've got it hooked up via e-sata should be relatively fast... if you've got it hooked up via usb1 then you'll be old and grey before it launches..
  9. The new version is just pulling in all of the updated plugins from the second section.... Feel free to update, nothing changed.. No need for the AOS patch. Edit: sorry for the snark, not enough caffeine yet.
  10. YASH2 is highly compatible... You could probably just drop all the Requiem mods.. remoe all the patches for it.. rebuild the merges.. install yash... and Give it a go. Or you could wait a week or two and we'll probably have the YASH version of this up and going.
  11. There is no requiem patch yet for the new version of heavy armory.. Stick with the old one until we update the guide.
  12. dbm mil static loot patch was consumed by the main dbm mil patch.. just use the one in the fomod now.
  13. Yeah, the timing is pretty unfortunate... Drigger updated SMC to 1.96 last night and then Brumbek updated SMIM shortly after that removing the 1.96 binary in the process.... In this case you can probably just rename the currently available file to the correct filename for now. This wouldn't always work but in this case I think you'll be fine. Just be prepared to re-combine when Drigger updates the definitions. Drigger is generally really on top of updates and I'd expect something to go up later this evening or tomorrow morning.
  14. Checked the MAS patch... it does not contain the records from the immersion patch yet. The changes made do not require an update to our merge consistnecy patch either.
  15. That would be the case if someone just loaded them together rather than properly merging the changes ;) I'll check the MAS patch from DBM and see if they've already fixed it. If so we can save an esp in a merge I guess.
  16. How are the water updates?
  17. Indeed. We're basically done though... beautification guide is about to be posted... WLSO page is updated... ECTV is ready... I think now it's just a matter of testing Hunterborn and maintaining / fixing any issues that are found as people use the guide. We'll probably need to do a balance patch to fix any outliers added by things but I think our list of mods doesn't distort the experience much.
  18. You could always go back to using wrye bash as mod manager until the new version of NMM from Tannin comes out... IMO it's way more suitable to the task than the current NMM is...
  19. I have no interest in playing until skyui (or some replacement w/ mcm support) and skse are available. I only play Skyrim using Requiem or YASH... both require SKSE and one requires SkyUI. The only issue with MO is the new BSA format right? I suspect someone will update the BSAExtractor in MO to enable SSE use... I've looked at the code it's pretty well isolated and not too hard to understand... Are there other problems than just BSA format?
  20. Sorry edyn I got pulled into finishing the patches for ECTV and some other stuff before I could get started on it. :( Working on finishing WLSO and beautification guide now. I'll get to it just as soon as I can. I anticipate it'll be just fine with the Requiem patch. Time is tight.. only 4 days left until our self imposed end of october deadline :D
  21. Once SKSE and SkyUI are done most mods will be unlocked... Then it will be a matter of waiting on their authors to update. Someone will either port the current SkyUI or make a new one... Modding community is too active and the default UI is too bad for it not to happen.
  22. We won't be updating that until TheTrader updates the patch central.
  23. You can do manual manual install right? Extra archive to folder... configure it how you want.. copy it into the NMM mod directory? ;)
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