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KorruptkSwades

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Everything posted by KorruptkSwades

  1. (can't edit my original post. sorry for double post) So hmmm I fixed the master issue... but... hmmm... I think i'm one unlucky s.o.a.b . :( didn't know how to explain the errors i was getting so i just copy-paste the first few. now this sh*t goes on forever, i can't even copy paste the whole of it there's Thousands of lines of these errors and I did my dyndolod likes ive done back in v.2.36 , v2.37-b1. never had these errors before :/ Only thing i have changed is Treelod=0 (for the hq trees) and beyond bruma line is commented out.
  2. Heya :) why is DynDOLOD doing this now ? I updated my dyndolod with 2.37beta3; If I ESMify both i will need to completely redo my patches, especially for ELE. :/ this is weird. I must have done something wrong somewhere. edit: hmm i might know why this happened, let me verify first and i'll be back in an hour to confirm. so it did this because i made a .ESP (flagged .esl) patch to fix consistencies between Immersive Music and ELE_SSE. Basically I.M. adds new music entries to some worldspaces, in which ELE also changes stuff, because it was loaded during the dyndolod "construction" it auto-added both as masters. :( so can I safely disable the patch, run dyndo, then enable the patch to load AFTER dyndolod.esp at the bottom of my load order? the only changes in worldspace is some light and music.
  3. Ah :( i thought it was gonna tell me in the papyrus if i had a bad mesh :p thanks :)
  4. Hello I found ""LODGen.exe - catch an error in nif and print its name to log"" in the changelog. I enable the Debug setting in json worlds and my papyrus logging. I have been getting CTDs from what i think is a bad mesh and hoped this would help me find it. But when i look at the papyrus log i can't seem to find where DynDOLOD wrote the bad mesh ?
  5. hows your fps with fTreeLoadDistance=150000.0000 ? ive always read that fTreeLoadDistance=40k is better for killing the stutering, so ive never tried higher.
  6. since i do not have permission to edit the pack page of this pack here is the info i,ve gathered concerning compatibility of this mod with the STEPCore and STEP Extended V2.2.9.2 (November 2015 Release Edition) from the ESF Companions official Nexus Mod Page. do not use the compatibility patch for EBQO if using the most recent version of ESF Companions.
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