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KorruptkSwades

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Everything posted by KorruptkSwades

  1. So should i rename Mintys esp back to the original name ?
  2. dam glad you switched for Obsidian Weathers wahoooooo :)
  3. cool thx :) just tried it and decided i will wait till it is out of beta. now i begin step 20.
  4. another question if I don't install Ravengate - Riften Underground (the fight club arena thingy under Riften) i should be okay for all the LOTD patches right ? I installed the patch just to check the masters and did not seem to see it in there.
  5. yes this one Lexy's LoTD SE - Conflict Resolution I only added iActivate, SkyHUD, TK Dodge, Unread Books Glow & Lore Screens should be okay. ps: last question ^^ is there an FAQ so I won't come and bombard questions over here. I'm not even 1/3 through the guide and so many questions :p
  6. Where can I find the info on what is included within LOTD's Consistency Patches ? I want to make sure not to install any mod patches, (or mods that could break it), that may already be included in them.
  7. Lockpick Pro is simply an interface mod. Lock Overhaul is a scripted mod with mcm that modifies and adds new ways of opening locks through scripts. Not the same :) I've been testing it a bit today and seems to work well, using the mcm settings mentioned in the guide. But i'm not near ordinator yet. Should ask Shesson over here. He answers quite quickly.
  8. I was looking around for info about Lock Overhaul settings and found a few comments in the comment section that ring red flags for me about compatibility with Ordinator. I was wondering if this is a current issue for anyone who is playing the guide atm ?
  9. The only mods that will affect Sacrosanct are mods which modify the same thing. I have used Sacrosanct with USSEP before on a heavily modded SSE and never had that window appear. Check here and make sure you don't have any incompatible mods and have any patches needed.
  10. Alright good to know :) is there an area in the guide where it mentions which settings we should be using for SSE Engine Fixes ? I have it on default for now with autosaves switched to normal saves.
  11. Just wondering in the guide it mentions to install XPMSSE v4.32. Well this requires either Racemenu / SKEE. SKEE is known to be highly unstable and the cause of CTDs on load. To "sorta" fix this we need SSE Engine Fixes 2.9. But that too isn't entirely stable and has a few settings mentioned to cause instability and/or CTDs and this which has not been fixed cause he mentions taking a break on the 11th of june and has not been back yet. So with these 3 mods in the guide I am wondering how stable will the guide be ? I'm not trying to question the guide in a bad way I'm just wondering If i take the time to do the entire guide like it is written will i be okay or am I gonna hit a plethora of problems with these 3 mods ? How is this all working for you ?
  12. so simply attempt to load into the game alright. I guess I could do a SOT 28 Step Stress Test once i'm further into the guide. :)
  13. Heya :) I've just finished the "Prerequisites" and about to start on Part 12... U mention to test after each part. so I was wondering if u have a certain "parkour" for the testing ?
  14. Hola sheso :) redid dyndo last night, played all night :) this time i only used the TreeLod=0 . Now using 3D Trees. all works fines. only got 2 ctd during the whole night but reloading game and they didn't repeat, probably some memory thingy from playing soo long xD thanks :)
  15. eheh shesson I have no idea how many trees there are in Tamriel but the LOD file for Ultra Trees using setting TreeLOD=0 & TreeFullFallBack=1 I waited over 5 hours xD (using an i7-7700k :p ) for LODGEN64 to wrap up a 12GB DynDOLOD_Output :p This morning i tried to load into a COC to Whiterun via main menu. Usually takes 2-3 mins on my ultra modded setup 4k... well during the loading i thought to myself, "hey this might take a while" , so i started my laundry, fed the cat, did the cats litter box, passed the vacuum cleaner in my room thoroughly, took a coffee, went out for a smoke twice and came back to it still loading xD. I gave up I am just gonna let DynDOLOD do its thing on default :) eh eh. PS: no errors btw. U r fantastic man.
  16. Yea DynDOLOD did the "All successful" thingy and the pop up came saying save n close, exit, etc. once i saved and closed, there was still a lodgenx64 open but doing nothing. well visually at the least. :/
  17. Nope I did something wrong, Insta CTD in whiterun tundra. Must be something to do with Forest Borealis. Will remove and redo dyndo. I was testing on a COC to whiterun from the main menu. highly probably not dyndolods fault :)
  18. Heya Shesson :) Thanks so much for what you did, the riverwood trader is now open again......... :p So I redid a TEXGEN/DynDOLOD "construction" this afternoon. Everything went well I think. Just at the end thought LODGEN64 was hanging for quite a while and only one of the CMD windows closed on its own before DynDOLOD finished succesfully. the other window I had to close myself afterwards. I made a full log folder + settings used in my google drive here for you if you wish to check out how things went for v2.38b. :) Same load order/ mods.
  19. (sorry again for double post; could not edit older post.) I have no idea if it is just me or beta3; but here is a lil friend for you dear Shesson :) Log Hope it helps out. I am using all proper billboards for all proper tree/flora mods, texture mods. I use mo2. This log happened while doing a Ultra Trees setup: Treelod=0 FallFarOffTrees=1 and cache deleted. I am very concerned about the no models found ? and the flat files being used. No idea if normal. In v2.36 and v2.37b1 everything seemed normal, working and no errors.
  20. I can't go back to 2.37b1 cause i deleted it :( Oh well it happens. It's Skyrim right... master of the unstable.
  21. AH crap ! thats what i totally forgot to disable.. technically, not sure if 100% true, from most guides say to disable bashed patch, smash patch and enable ALL plugins then run the dyndolod... problem is if you have more then 255 plugins once enabled it wont run, like me, the bashed patch n my custom smash patch prevents me from going over that limit.
  22. Yup DynDOLOD Standalone is installed in D:\Program Files (x86)\[sSE Modding Tools]\DynDOLOD a completely separate hard drive. my windows is on a ssd (C:). I only named it Program Files X86 it helps me figure out where stuff needs to go. I am going to rerun DynDOLOD without the Treelod=0. I'll put it back to Treelod=1 and I'll come back here to say if it still does it. I haven't changed anything in my textures/meshes/lods mods since v2.36 and in v2.36 everything was fine. but it could be something to do with one of my .esp (flagged esl) ? Oh ! Do you think Beyond Bruma could be causing this ? that's the only big mod I have added. thanks for your time :)
  23. i made a esp (flaged esl) to save room for such small edits. but its deleted now i integrated it in a smash patch. for the errors heres the file from my google drive if u wish to view it. I went ingame and managed to load a clean save, no ctd in whiterun nor when going outside but i didnt go far. will play later to see.
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