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reddvilzz

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Everything posted by reddvilzz

  1. Try removing textures only mod and see if it still slow. That kind of mods don't have lots of high-res textures because they're just mostly equipments. The one that retexture buildings, landscapes are. I've resized all my textures to 1K and loading time decreased around 30% which is better now. So it is included in LotD?Lots of removing if it is decided to be removed.
  2. Oh wrong interpretation. For loading times with minimal textures mod my loading times to interior is around 3 - 5 and exterior 6 - 8, with full textures interior 10 - 15 while exterior 20 - 25. Do note I'm not using ssd so I don't know how's the loading time on my pc with ssd, might be the same to Paul's if I use ssd. Maybe textures and the vram cap could cause the load times to get longer?
  3. Mostly textures I think, running vanilla skyrim with only a couple of mods like USLEEP gave me pretty quick load. Then I tried activating my Skyrim Mod Combiner folder, it took 10 seconds to load just the SMC, if I enabled all just like my normal playthrough, sometimes it took to 1 minute to load. Depends on the usage of your computer. Right right, modular sounds better though. You can merged the modular patches after all right? To make it into 1 just like the CR. I see no harm in it after looking at jdsmith's modular patches. Just need the proper order before merging them.
  4. Wouldn't it better to just put them in CR to save esp slot? Even though we are not maxing it, less esp is better I guess?
  5. The other assets are copied but only the meshes and textures not copied? Blind guesses, do you maybe for some reason have the meshes and textures in the original mod? Or maybe you moved for example the esps and maybe interface, scripts etc to its own mod and forget to move the meshes and textures?
  6. Is there anyway to stop followers from triggering the magic trap? I'm on necromancers dungeons which have tons of them and my followers keep triggering them.
  7. Okay great, but isn't it better to wait for sirjesto's patch first before you clean it? Just in case the old CR maybe have something that can still be used on the new one?
  8. No you won't have to, it will point out correctly to the ELFX. It's a one time only
  9. XX is the index of ELFX, so if your ELFX is let's say on 6C put 6C03D4DF. What you found there is the files needed to be deleted, it just have different ID on it because of the load order. If you're trying to find ID with the Index XX you won't find anything
  10. Maybe merge plugins doesn't like > on a mod name. Oh okay, no Companions named in the mod, I thought it doesn't include companions
  11. So darth what mod replaces the Mizzog Companion? I saw that it is not in the guide anymore, I like to know what do I need to change on CR to keep it?
  12. Oh the new WAA removed the need for patches, nice! One less esp
  13. Final? Or paused until the new skyrim modable?
  14. Maybe give this a try? https://www.nexusmods.com/skyrim/mods/78557
  15. One of the dev from LotD JCBQ01 have made an expansion for LotD. https://www.nexusmods.com/skyrim/mods/79168/
  16. I'm just deciding I'm going to include Realistic Boat Bobbing after rejecting it from the beginning of the guide. Is there any extra patches needed for this pack except the one from SRLE? Since we use animated clutter do we need the patch?
  17. So just a heads up for anyone using this guide with the survival mods (frostfall/campfire) I asked chesko about the CLARALUX bonfires not giving any warmth and he said he's gonna look for it for compatibility. #flyaway
  18. I really like the way you give optional mods and the way you integrated to the guide.
  19. I'm still on LotD, haven't finished adding more mods so I'm going to use LotD as my ground. Maybe I'll check, just need to find the cell it is in I guess.
  20. I'm missing sounds of skyrim and ethereal elven overhaul the rest are already in my guide. If I'm not wrong EEO needs patches if it is gonna be included in the guide right? Also Paul, do CLARALUX large bonfires give warmth? It's not in my part
  21. I was looking at jdsmith's note on the Modular Patches from his dropbox. Thank you Paul.
  22. Manual or Auto Set the value will showed up in game. Most of us using manual because there were words spreading that the AutoDetectVideoMemorySize gave up a wrong value. I'm using Auto and the results is always the same with the VramTools. If you set it to True, the manual values will be ignored, but for me I just left it at blank. So with the modular patches I still have some issue with a couple of the Acronyms like - bds - dpa - nsfmq - rbb - tfm, is this the same as tafm? - wmff. Edit: Oh wow @jdsmith, I've separated your modular patches and it gave me 63 folders and there are still some in the main extracted folder mostly requiem stuffs. You've been busy! Thank you for providing this, I'm gonna try and check and put this in my LotD load order. https://imgur.com/a/jhszN https://imgur.com/a/VsLZ7
  23. I never stop tinkering, every time I boot my pc opened MO I always thinking is my mod list need to be closed and start playing? nope you still need more mods. And that puts me here. Alright thank you darth.
  24. I'm seeing OBIS and HLE have lots of records on them, I've checked their bash tags and they are set properly which is weird. As long it is not complicated and doesn't need lots of patches I don't really mind it at all. I'll support you on breaking the game to achieve what's suitable for me lol. Can't resist more mods! And Undeath Immersive Lichdom is updated darth to v3.5 yesterday.
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