Jump to content

baronaatista

Citizen
  • Posts

    587
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by baronaatista

  1. Just to throw it out there - at least on Oldrim, it wasn’t necessary to CR YouHunger. Just let it get overwritten, what’s the harm? Some food will not be disabled that ‘should’, but so what? It still disables tons of food - combined with Ineed features, there will be a lot less free food in the world. Not that I have a horse in the race...
  2. Sorry for multiple posts. Setting the load mechanism to 'script extender' in MO2 and launching OBSE through MO2 seems to have solved my issue.
  3. ...I said that wrong... Oblivion launcher through MO gets me installed textures and plugin files but no OBSE. The launcher outside MO seems to get me neither... though I'm not certain how to test if OBSE is working properly (I was using the depedency + notification in Alt. Beginnings) ... getobseversion isn't a working command? Please tell me there is a way to get this working! Bought the GOG version specifically hoping it would ease some of the OBSE / MO woes.
  4. I have the GOG version and I'm trying to get everything to work but it is proving challenging... OBSE seems to work, as do plugin files (I've got Alternative Beginnings installed and running) but for some reason texture mods do not appear in-game. This is while actually launching OBSE through MO2... other methods all seem to wind up loading OBSE and no other mods. I also have the standard stability section of OBSE plugins installed regularly in MO2 but not sure how to test if they're actually working.
  5. Hey Lexy! If I remember correctly you're planning on switching from Convenient to Immersive Horses yes? I'm sorting through some of my own CR right now and realizing that Immersive Horses does not seem to be compatible with iAFT. Both mods edit the Stables quest, and sevencardz has basically said it's the job of the AFT mod author to make his mod compatible. I'm using all the same relevant mods here as you guys, and this seems to leave us boned from every direction - I'm pretty sure EFF is compatible with IH, but not (at least not properly) with 3DNPC. I've also become rather fond of iAFT and am loathe to switch it out. There are suggestions to use yet another mod - Simple Follower Mount to handle followers mounting horses, and then I assume you just let IH win the conflict with iAFT, and you just lose out on any features from iAFT related to horses maybe? Definitely not an ideal situation. Any thoughts here? iAFT I believe has open permissions so perhaps some knowledgeable and enterprising wizard-like guide-friend could make a version that - ideally - does not edit the stables quest but does allow followers to ride horses?
  6. ...perhaps I'm misunderstanding, and I don't want to be giving bad advice but for me Merge Plugins appears to work fine with M02 as long as I've ticked 'I'm using NMM' on the integrations tab. As soon as I select 'I'm using MO' the okay button is greyed out. For clarification; My MO2 install is 'standard' - installed outside of the steam/game folders, on a separate drive... I believe in portable mode? As far as I can remember there is only one 'supported' install right now and that's what I've done. 'merge plugins appears to work fine'; I am able to succesfully merge mods, and MP is seeing and copying assets from mods installed in MO2 into the new merge, which appears flawlessly in my M02 mods folder / profile. In-game testing assures me the process has all happened correctly (as far as I am able to tell of course).
  7. I don't know, the landscape in the teaser looked a lot like how I picture High rock, personally...
  8. Fallout 76 is an online-only game with light survival elements - base building, what appears to be destructible bases / objects... and every NPC in the world... is an online player. Meaning there are no NPC's in the world. It's basically Rust light with a Fallout skin.
  9. I was so disappointed I tuned out and missed the Starfield and Elder Scrolls 6 announcements... There is still hope.
  10. Oh... Oh God. Is anyone seeing this? It's like they decided to take everything I feared and make it even worse... I'm speechless right now.
  11. So yeah. Latest upload of v.343 ENB binary cures my weird first person lighting / mesh issue, and the framerate loss was only due to having re-installed my ENB in the process of updating which reverted all my settings. After a couple toggles everything is back to normal and I'm pretty excited about how Skyrim is looking and playing. As always, a million thank you's to everyone who keeps this guide up to date - I don't use it specifically, but it is a massive source of information that would make building my own install much more laborious without. Hugs, kisses and belly rubs guys.
  12. We'll see... I don't know any of the specifics right now, just trying to work out exactly what's going on. The newest upload of the v.343 binary seems to cure the issue (just found out that Boris sometimes updates the binary without a version change) but I'm also dropping like 10 frames now...
  13. Interesting... It's an ENB issue, for anyone who caught my last post; That was with nothing but SKSE, USLEEP, and Alt Start activated, toggling ENB on and off.
  14. Yeah, I agree of course. It’s just that these games are the only games on the market that scratch that particular itch for me... Pillars of Eternity is close, but I do still want modern mechanics, and there’s something about first person perspective... I say the modding community needs to take matters into our own hands, and build the perfect RPG off the Skyrim SE platform ;)
  15. ...So I've been doing a whole bunch of fiddling and testing, trying to nail down my install + LO, and I'm getting a really weird bug that I wasn't getting before. To be clear my loadout is highly similar to but not the same as the guide, and I'm aware that because of that specific help may be difficult to come by. I just know people here are tweaking, testing, and fairly knowledgeable... I've also done a bunch of searching on google and testing in my LO (removing any culprits I suspected one at a time) and haven't come up with anything so far. So I'm just throwing this out there to see if it's familiar to anyone. In the alternate start cell I am getting these strange issues in first person - hand meshes appear translucent/transparent, a distorted black...mesh? object? partially obscures my vision... this all shifts and changes as I look around, sometimes the black object obscures more / less of my vision, sometimes the hand meshes are there but black, etc. I believe these issues began occuring either after installing RaceMenu (converted as per Dirty Weasel Media video - though I didn't run the meshes through NifOpt) or after UN-installing Joy of Perspective. Regardless, the issue persists despite having disabled RaceMenu, JOP, XPMSE, all animation mods and FNIS, and on a new save game. Struggling to think of what else could be affecting this. It all seems to go away once I've left the Alt Start cell, though I haven't done thorough testing there and I know I did have some issues where it persisted then... any ideas? I'm going to continue to uninstall mods and see if I can come up with a culprit, I'm just hoping someone here might have some insight.
  16. ... I actually agree with just about all of that, yeah. The fact that it's called 'Fallout' just doesn't bug me all that much. I do think most of those problems stem from poor writing though (and yes, fair enough a lot of questionable game design), and that a shift in focus on the development side could clear up most of the issues. That being said, the overall direction of Fallout 4 does leave me generally wary of what's to come. I think they could turn it around with a focus on storytelling and non-linear / branching quests and hopefully striking a more mature tone... I'm not sure that's where they're going as a company though. Anyway, I hold out hope. BGS games are my favorite games. There's so much about every one of them that I don't like; each game feels to me like a partially-completed masterpiece. Regardless, there is something about the basic mechanics of the games, something in the way Bethesda designs worlds, something in the lore and history of each universe... they draw me in, like nothing else.
  17. ESO is why there is no new Elder Scrolls game. They're making a ton of money off it from what I've heard, and are clearly continuing to push expansions and so on. The next round of Bethesda games are all likely to incorporate online features in some way, as that's where the money is these days, and they are well suited (at least thematically) to have these features. An Elder Scrolls VI with online elements would bury ESO. Yet another Fallout allows them to start up a new little money making machine while keeping the ESO gravy train rolling. I also don't agree that the Bethesda Fallout games have been bad. The major issue for me that they consistently have across all their games is tone. If you look at Fallout 4 in terms of it's story structure it is remarkably similar to New Vegas; there are multiple factions in conflict with one another and the winners and losers of that conflict are shaped by the players actions. You are pulled into the storyline by a mysterious actor who you are constantly on the heels of but never able to catch, looking for revenge, information and so on. Then at some point the game flips - you realize things aren't quite as they seem and the world opens up for you to explore and learn about the forces at play. No choice is wholly good, and its up to you to decide where your (or your character's) morality lies. Where Fallout 4 fails is it's tone; there is a very light, silly / quirky kind of tone to the whole game which just starkly contrasts the setting. It's supposed to be a nuclear apocalypse where largely isolated groups of humanity are struggling to survive, under constant threat from all manner of horrible creatures, savage raiders, radiation poisoning, etc. You still want to keep it funny of course, humor has always been a staple of the franchise - and weird. Just not light and silly. It should feel like the Walking Dead meets Preacher or something (actually that's a thing I've said for a while now - Garth Ennis would be a great writer for Fallout). The game also has major issues with it's writing, particularly with how factions are written - the character and motivations of the various factions involved, which was a strong suit of New Vegas; Look at Caesars explanation of his motivations in NV, where he goes into Hegelian Dialectics, and then look at Father's explanation for the Institute; they want to help humanity survive the apocalypse... by replacing it with synths? Anyway my point is that those are related and very fixable problems. And I have heard that longtime lead writer Emil Pagliarulo works in a different position in the company now... and rumors that Chris Avellone is working for BGS currently... All that said, what they announce at E3 could change my tone on this dramatically... we shall see.
  18. As far as I’m aware Gopher isn’t using any texture replacers at the moment? So it’s probably vanilla with ELFX, can’t remember if he’s using the enhancer or not. One thing to remember is that video compression makes that image look darker to you / us than it does to him. I’d imagine you could play around with some ENB settings, but you might wind up unbalancing bright areas, making them too dull. Personally I love the way NAT handles just about everything... used to swear by Vivid Weathers but NAT has won me over in a big way. I doubt Lexy’s CR patch relies on VW? If it does it’s likely just a couple records. Maybe try NAT + PRT ENB. PRT is really easy to tweak for different looks, while remaining well-balanced, which is why I like it so much.
  19. I wasn’t sure if OP meant like an xEdit merge patch is all. You could make merge / bash / smash patch of merged plugins for conflict resolution.
  20. @ Lexy - bah. Hand-sort LO and get users to use Dreadflopps' Load Order Sort tool ;) I don't like LOOT, I want my LO to be static and not change as it updates, and I want to be able to group mods in a sensible fashion that's easy for me to remember and augment as desired.
  21. ... You can make a merge PATCH but cannot merge merged mods. As you've described, one way or another you will end up with at least 4 .esp's.
  22. @ Lexy - yeah I assumed that was something you took care of already. Oh and those nice looking fires I was talking about a page or two back - unsurprisingly it was the two removed meshes that are apparently problematic. *cry* Fires look so sad now in comparison. @ Godescalcus - yeah I don’t really like automatic patchers. And while they do generally handle leveled lists well, Morrowloot can make things tricky, especially when using a number of weapon/armor mods. I played around with Wrye Bash a bunch in my last build trying to get it to sort things properly but it just would not. I wound up cutting out a portion of the leveled lists from my bashed patch and only using that, doing everything else manually. Not sure about Smash, haven’t played with it much; but for my purposes I like to handle things manually. I realize that’s not appealing to most though, and for the purposes of a guide such as this it’s almost impossible (you would have to tell people that essentially no deviation is possible. Or make a million mini patches which could be used separately and then merged, like Dreadflopp used to... and then Lexy would spend the rest of her life making patches for the entire Skyrim modding community, lol.)
  23. He’s basically saying; create a mini CR for each merge, then include it in the merge. Probably generally a good practice, but only necessary if there are unresolved conflicts within a merge, which there really shouldn’t be - each merge should be inspected for conflicts prior to merging in the first place, and I’m doubting the expedience of actually running Smash every time. If there are unresolved conflicts in a merge I’d bet it would be easier to just make a patch as you inspect the plugins for each merge - you’re still going to have to inspect the smashed/merge patch before incorporating it anyway. Unless you just want to blindly press a button and hope it does what you want.
  24. So I'm just playing around with my setup, waiting for Kryptopyr to drop her stuff still... I remember in LE my fire pits (like in inns) and I think even campfires looked really nice, had these big meaty pieces of wood in them, and now in SE they have these small dying embers... yet I swear I was only using Embers HD and Ultimate HD Fire Effects back then... am I going crazy?!? Does anyone know what I'm talking about or did I imagine that stuff? I deleted my Oldrim install and can't check if inventing this. To be clear this is my own setup I'm talking about in both cases - I use the guide for compatibility info and some mod/combination suggestions mostly; though my setup is extremely similar to the guide in many ways. I'm just asking here because there's lots of knowledgeable users, and I think just about any person here is a tweaker/customizer of some sort.
  25. Oh god. Strong rumors that it is an online, survival-RPG akin to Rust. Please no. No, Bethesda.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.