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aba42

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Everything posted by aba42

  1. Thank you for your response!! IF I can get away without using the Global Priority stuff, then that's wonderful. Thank you!!
  2. When I run the latest Loot, it states that Relighting Skyrim "requires Main: Global Priority: 30", but there's no way to add it in. Should I just ignore it? I have NO idea what Global Priority: 30 is in relation to, and the S.T.E.P. 2.10.0. instructions don't indicate that either, as to what it's being ranked against. Unless I missed something obvious (which wouldn't be the first time...drat).
  3. The last couple of LOOT versions do not have any way to edit the Main column under a mod. LOOT requires Relighting Skyrim to have a "Global Priority: 30". However, there's NO way to add that under the Main category. Please advise either how to add this, OR how to get around it, as there is at least one other mod with an associated Global Priority. Thank you! Allen
  4. Installed WryeBash 307, Beta 5.1. When i try to run it in MO (not MO2!, I still use MO for Skyrim LE), I get "Error failed to inject dll into "WryeBash.exe": failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect.[87]). Please advise how to correct his in Version 307, or advise which version of WryeBash to use. I backed up two versions, to WryeBash 306, which had worked PERFECTLY before, a couple of years ago, and now also generates the same error, even after a clean uninstall of 307 versions. Thank you! Allen
  5. Thank you! Well, THAT was a surprise. Removing the old logs (which apparently had not updated since November 25, for some reason) resolved the issues! CK's working just fine, now! Here's the most recent ModOrganizer_18_03_03_01_57.log, if you're interested: Well, the Forum won't let me post my logfile. I get an error stating "post took too long" after about 3 seconds. Tried it twice. If you still want to see the log (which apparently is humongous (288kb), let me know. And, Grant, thank you again, as usual...even though it's been a year or more since I ran into anything for here. Allen
  6. mo_interface.log Most Recent ModOrganizer_1_17_11_25_19_32.log (there are also _1, _2, _3, and _4 logs dated 11/25/17...do you want those? Or will this one log do? They're all five the same size - 69kb).
  7. Please tell me which logs you wish me to post. Do you want my "EditorPapyrus.*.log" files? Or my ModOrganizer*.log files? Or both? IF CK generates logs, I don't know where they are, please tell me where to find them, if they exist.
  8. I apologize, I must not have been clear. Mod Organizer runs perfectly. BUT, running Creation Kit from within MO as a "helper" application does not. CK stopped seeing the Mods that MO sees just fine. Now, for whatever reason, CK only shows Skyrim, Update, and the DLC's. But none of my mods show up. MO is not the problem. CK running inside MO is the problem. Thank you!! Allen
  9. I have been using Creation Kit (CK) as a helper application underneath Mod Organizer in Skyrim Legacy (Oldrim) for the past 4 years. I use CK to recreate NavMeshes when I merge "Location - Houses" files. Two days ago, CK lost track of my entire Mods list. When I open CK, it now only shows Skyrim, its updates, and DLC's. I googled this problem, and went to the top-listed "topic" returned from the Google search. I was immediately hit with the "Ransomeware" virus. Thank god for Norton Internet Security, although I had to totally reinstall Firefox. So, I came here for assistance. Please tell me how to get CK to "see" my entire mods list. Thank you!! Allen P.S. I wasn't sure whether this was "General" or "Mod Organizer" related, so I've put it in "General."
  10. UGH! Never mind...I closed everything, restarted everything, and my mod list repopulated just like it was supposed to. THANK YOU for your patience...I have NO idea how that folder got corrupted. I set MergePlugins in again, and through MO just successfully created that 13-file merge. I'm outta here, but thank you for developing Merge Plugins in the first place, it's saved my bacon a lot of times, and allows me to play Skyrim the way I wish to play it!! Allen
  11. What I was asking up above is, I open Merge Plugins in MO. Then I create a new profile. For the path, do I link only to Skyrim, or to Skyrim/Mod Organizer/, or to Skyrim/Mod Organizer/mods? I just need to be able to see all of the mods that I've added to Skyrim so I may merge the last 13 of 'em. Thank you! Allen
  12. Well, in perhaps this ONE instance, I wasn't as dumb as I look. I made a backup of the MO Profiles before I deleted it. So, it's back now. I then deleted the MergePlugins profiles folder. I then started MergePlugins, and selected only Skyrim and Update and it worked fine!! So it MUST have gotten corrupted somehow... So is there anything else i need to do with Merge Plugins before I again attempt to access it from withing Mod Organizer? Also, I checked in MO, and when I tried to "Run" Merge Plugins, it no longer sees my aba42 profile, which is where I have all my installed mods. So how do I now get MergePlugins to recognize my ABA42 profile inside MO? Thank you!! Allen P.S. I ran "Verify File Access" and the message says "Merge Plugins as the required system file access permissions."
  13. I just received a message from AshestoAsherz (a modder on Skyrim) who says that my issues MAY be related to the latest Win10Pro Update!! Figures, those Mothers can NEVER leave well-enough alone. Let me go uninstall that puppy and try all this stuff again! Gheesh!
  14. Well, rightly or wrongly, I deleted my profiles folder and now Mod Organizer will not start, giving me this error: "failed to create D:/Skyrim/steamapps/common/Skyrim/Mod Organizer/profiles/ABA42/modlist.txt". Even so, I opened Windows Explorer and attemted to start Mod Organizer with only Skyrim and Update checked. I got the same error in the same place. Suggestions? P.S. I also COMPLETELY uninstalled both Norton Utilities and MalwareBytes. Didn't change a thing. P.P.S. And I've double-checked that I have removed "read only" access from all Skyrim files and from my C:\Users\profile, and double-checked that I have Full Permissions to do anything on this PC. It's Win10Pro.
  15. After I generate the first error, if I select <OK> on it, I get a second error: "Access violation at address 0091b78F in module 'MergePlugins.exe'. Read of address 00000000." BUT, Merge Plugins opens (grayed out) behind it. In the window are the following lines: These first 7 lines are in green; the last four lines are in red: [00:00:00] (GENERAL) Status: ProgramVersion: 2.3.1.0 [00:00:00] (GENERAL) Status: TES5 Ductuibart GasgL $8914D9A3 [00:00:00] (GENERAL) Game: Using Skyrim [00:00:00] (GENERAL) Path: Using D:\Steam\steamapps\common\Skyrim\Data\ [00:00:00] (GENERAL) Dictionary: Using TES5Dictionary.txt [00:00:00] (GENERAL) Definitions: Using TES5Edit Definitions [00:00:00] (GENERAL) Load Order: Using D:\Steam\steamapps\common\Skyrim\Mod Organizer\profiles\ABA42\: [00:02:45] (ERROR): Load: Access violation at address 0069F365 in module 'MergePlugins.exe'. Read of address 00000000 [00:02:45] (ERROR): Load: There was an exception initializing the application [00:02:45] (ERROR): Load: Review your log messages to resolve the issue [00:02:45] (ERROR): Load: You can also change the program's settings, if necessary. As I said, there are no log messages in Merge Plugins. The log message from the most recent Mod Organizer log is listed above. Hope that helps? I deleted the profiles window, created a new folder and named it profiles and added my profiles back in (otherwise, how would I populate them? Or, does MO do that automatically? I don't know how these things work. I started MergePlugins.exe outside MO, only selected Skyrim and Update and got the same error. Okay, I'll assume it's a permissions error and try to pursue that farther. Thank you!! Allen
  16. In MO, I select <Run> for Merge Plugins. That opens the Profiles window. I select my Skyrim Profile and click <OK>. That opens the <Plugin Selection> window. I right-click, and <uncheck all>, then select the 13 mods, then select the Masters. But, as I said, the Masters are not being selected as they were. I only get Skyrim and Update for this merge, not all six Masters I had earlier. Then, when I select <OK> is when I get the error. Same procedure inside MO and outside MO (except I just double-click on MergePlugins.exe outside of MO).
  17. I started Merge Plugins outside of Mod Organizer, and got this error: "Access violation at address 0009aA730 in module 'MergePlugins.exe'. Read of address 00000000." When I start Merge Plugins outside Skyrim, even though I select my profile (set within MO), I only get listed Skyrim, Update, Dawnguard, Hearthfires, Dragonborn, the three HighTexturePacksw and Bashed Patch. None of the other mods I've added are included. When I click <OK> to go into Merge Plugins, that's when I get the error. Oh, so "no", I cannot "Verify File Access" as I cannot get into Merge Plugins. I've reinstalled 2.3.1 twice now. Same result when i try to merge. Also, MergePlugins.exe is excluded across-the-board for Norton Utilities and, as I said, it's been working fine for several years, in all iterations! P.S. Once more thing. The Masters are not coming up correctly in the opening screen either. In MO, I selected, say, 13 mods. The Masters used to be (I've made this merge before) Skyrim, Update, Dragonborn, Dawnguard, ApacheHairFemale, and RaceCompatibility. Now, as soon as I select all 13 mods, the only masters are Skyrim and Update!
  18. I've been using Merge Plugins successfully for the last few years. Yesterday, I started receiving an error. Running Mod Organizer, I open Merge Plugins, select the mods to be merged (all contiguous), select the Masters, select <OK> and get this error: "Access violation at address 00091A730 in module 'MergePlugins.exe', Read of address 00000000." I have double-checked. Skyrim and Merge Plugins folders (and files) are not set to "read only". I am running as Administrator. There are no log files in Merge Plugins. There are log files for Mod Organizer. The last four entries show: "D:\Steam\steamapps\common\Skyrim\Mod Organizer\mods\Rosentia Mateus - Standalone UNP, Added HDT\RosentiaFollower.esp: 20 DEBUG (08:56:30.0214): createfile w: D:\Steam\steamapps\common\Skyrim\Data\RosentiaFollower.esp -> D:\Steam\steamapps\common\Skyrim\Mod Organizer\mods\Rosentia Mateus - Standalone UNP, Added HDT\RosentiaFollower.esp (80000000 - 3) = 00001130 (0) INFO (08:56:30.0230): Windows Exception (c0000005). Origin: "D:\Steam\steamapps\common\Skyrim\Merge Mods\MergePlugins.exe" (69f365). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (08:56:30.0245): Windows Exception (c0000005). Origin: "D:\Steam\steamapps\common\Skyrim\Merge Mods\MergePlugins.exe" (91a730). Last hooked call: unsigned long __stdcall GetModuleFileNameW_rep(struct HINSTANCE__ *,wchar_t *,unsigned long)" Can anyone help me understand this? I am neither a programmer, nor a modder, just a fairly advanced PC user. This is on Win10, screamin' machine, plenty o' disk space and memory, if that has any bearing? Thank you! Allen P.S. Rosentia is currently the last mod in the list. I did have Ambre as the last, but thought the mod might be the problem so excluded it this time. However, I got the same error without Ambre in the list to be merged.
  19. I think I need a nap. I had merged some mods earlier, then had to rebuild some navemeshes. For this specific merge, Complete Crafting Overhaul_Remade was a master, so I had to add an ESM flag to it prior to loading into CK. I forgot to remove the ESM flag from CCOR after rebuidling the NavMeshes, so CCOR was out of load order with respect to aMidianBorn_ContentAddOn. Ugh! My simple mistake...as usual! Thanks! Allen
  20. No problem. I wonder what would happen if I just delete the Metarule that says that CCOR should load after aMidianBorn_ContentAddOn. *I* didn't put it in there, it was in there when I looked at it in LOOT (using 0.9.2, as I could NOT get 10.0 to work for me). Huh, I cannot delete it (it's greyed out!). There are three such greyed-out "Load After" statements for CCOR: aMidianBorn_ContentAdd... Clothing & Clutter Fixes.esp Weapons & Armor Fixes_R.. and I didn't put ANY of those three MetaRules in there. And, no, I don't find a meta rule either, other than a mention that WryeBash MUST be used when you install aMBCA "later on" in the Guide, or NPCs show up *gasp* NUDE! So, I thought, MAYBE WryeBash could fix it, but it didin't.
  21. FWIW, I have run both Wrye Bash and Dual Sheath Redux without errors, so the Wrye Bash didn't fix it, either.
  22. Please excuse my interruption. I know I've seen something about this before, but I've checked the STEP 2292 Guide for both mods, and searched for an answer. When I attempt to use LOOT to sort my mod order, I get the following error: Failed to sort plugins. Details: cyclic interaction detected between plugins "Complete Crafting Overhaul_Remade.esp" and "aMidianBorn_ContentAddon.esp". Back cycle: aMidianBorn_ContentAddon.esp, Complete crafting Overhaul_Remade.esp" CCOR loads before aMBCA. I THOUGHT I'd seen a Meta Rule about those two before, but I'll be danged if I can find it now. Can anyone help me out, please? Thanks! Allen I checked the MetaData cor CCOR and it says to load AFTER aMBCA, but CCOR's an ESM and aMBCA is an esp? Am I missing something? I don't know how that MetaRule got in there, as I did not put it in, did it come with LOOT?
  23. Good Lord, I'm losing it! I installed it, but I never checked the dang box for Dual Sheath! UGH!!
  24. No, there's nothing there. I also tried changing all of the paths to point exactly to the folders that are in the image above the STEP 2292 directions for installing Dual Sheath, but it made no difference. That window just pops up for about 3 seconds, goes away, and MO updates its Saved status in the bottom window. But, nothing changes.
  25. I am unable to get Dual Sheath Redux Patch to work with MO. When I select Run, I get the window that says "MO is locked while the executable is running. javaw.exe". That stays on the screen for almost 3 seconds, then goes away. Here's how my executable for Dual Sheath Redux Patch is set up: I have the 32-bit version of Java installed. I've uninstalled and reinstalled both Java and Dual Sheath Redux twice with the same result. It must be something obvious, but I'm missing it. Thanks, in advance, for any help! Allen
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