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Everything posted by DarkladyLexy
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when you check for errors on the individual plugins premerge xedit report on issue post merge xedit spitts out this: [00:00] Checking for Errors in [0A] Weathers Merged.esp [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] All Done! which i guess is true storms so maybe merge plugins doesn't like that plugin for some reasons like it best to spit the merge in two.
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OK the interesting thing is xedit doesn't say it's a error I was trying to do this merge Vivid WeathersSE.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Falskaar.esp MintyLightningMod.esp Vivid Weathers SE - LightingDuringStorm Patch.esp Audio Overhaul Skyrim - Vivid Weathers Define Patch.esp TrueStormsSE.esp Vivid_TS_Patch_Ominous_WaterFix.esp Vivid_TSPatch_Wet&Cold_AddOn.esp Obsidian Mountain Fogs.esp WondersofWeather.esp Maybe I should spit it in two an not add True storms?
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well I think I will add The Dark brotherhood is the only faction I have ever completed so more is good plus you guys have been on a me about improving the Dark Brotherhood this time around. The Wheels of Lull - has been intentionally left out cos it is broken mess on SSE. Typo Patches - I forgot about these so i will add them. True Soldiers - Guards Stormcloak and Imperial Legion Armors Fix - didn't know this was on SSE so will look at. You Hunger - has been left out cos frankly it is pain to conflict resolve. If it was an xedit script you run on you whole load order that would be better and easier. I will takje a look at your suggestion about Acquisitive Soul Gems Multithreaded.
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Hey guys not too sure on this one while trying to create a weather merge, Merge Plugins spewed out ths error: Checking for errors in TrueStormsSE.esp TS_SolstheimAshParticlesWind [sPGD:0F001326] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 RainStormParticles [sPGD:0010780F] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 FXmRainParticles [sPGD:000E4CB4] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesStorm [sPGD:000D299C] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesLite [sPGD:0009EE7D] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesMed [sPGD:00023C49] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 RainParticles [sPGD:00023C48] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 All done! Looking in xedit it doesn't say there is an error so could this be a false positive?
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mmm i can't actually remember why I didn't use farmhouse merge plus cant see why not must of had other things on my mind that day. i believe Enhanced blood still has the old version of the bawl bug fix but you would have to ask the mod author to confirm. OK Thanks I'll sort that out ah sorry my bd I already had the file cos I installed MXPF - Mator's xEdit Patching Framework cos i was testing out SkyAI SE - Skyrim Add Items. I will sort that out. OK thanks I have not gotten into DynDOLOD that much yet. Since you are crashing near Winterhold first thing I am going to ask is have to done the Special installation of Statues of Skyrim to make it's meshes compatible with NSUTR if you don't you will crash when you are near those statues?
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Well Darth had got Wrye Bash to behave so we'll go with that since Mator a stopped development of Smash in favour of his all in one tool which I will look when that is released. I know it comes with imperious races but not everyone installs Imperious Races; so it there to make absolutely sure users have it.
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Her name is Cassandra (Yes a weird name for an Orc) I created her after I finished a Dragon Age Inquisition playthrough and that name was stuck in my head. She is a heavy armoured Battlemage specializes in Destruction, Conjuration, 1 Handed, Smiting and Enchanting (as Sandal would say Enchantment). I generally use Sofia as a pack mule/canon fodder she set up as a archer so she stay out of the way, Tocatta for healing and someone else to keep the heat of me while I lob fireball and swing my bound sword. I also use a crossbow for dragons fight and have Dawnbreaker for those pesky vampires. I normally did a 2:1 ratio of magic and health when I leveled up.

