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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yes just looked in xEdit and it's Snazzy so grab that patch and add in the Snazzy patch Merged. I'll add that in the next update which will be tomorrow now.
  2. this was mentioned on the discord Channel so I have been downloading it all afternoon (Due to my slow internet connection) It possible that we might need a Snazzy Patch I'll investigate.
  3. Just so everyone knows I have decided to push Morrowloot up my timetable just waiting on the Pre-Release MO2 to get an updated on the Nexus Page.
  4. Nexus issued a Security update for Nexus Mod Manager https://www.nexusmods.com/skyrimspecialedition/news/13481 due to new UK Regs coming into force in a few weeks time. this update however broke MO but there is an update to to MO2 coming soon you can grab the pre-relased from there discord channel I have. Just so everyone knows MO1 is likely to remain broken as in you can't use the "download with Manager options" but you still should be able to download manually and install that way.
  5. it becuase Nexus issued a Security update for Nexus Mod Manager https://www.nexusmods.com/skyrimspecialedition/news/13481 due to new UK Regs coming into force in a few weeks time. this update however broke MO but there is an update come soon you can grab the pre-relased from there discord channel I have. Just so every know MO1 i likely to remain broken but you still should be able to download manually.
  6. I have not tested this out but MO2 should Run Classic Skyrim now. The loss of BSA Management isn't that big of a deal cos LOOSE Files will win conflicts over BSA's
  7. I Placed Morrowloot just after Summermyst I have do 2 custom CR's for for the main morrowloot and one for the NPC Retextures these are in fact avaible on the Discord channel for testing purposes. I am really hoping to get Morrowloot in the guide by this weekend. I know i did say it woudl add it today but with ICOW being released threw a spanner in the works. My current plan of action is xLODGEN in by Wednesday and Morrowloot in by Friday. I know a lot of you have been waiting on me to add Morrowloot all I ask is a little bit of patience I will get there.
  8. Cos i didn't realize you can use the Vigliant high Res pack on SSE. I am actually not using Terrain LOD Redone anymore we will be switching to xLODGEN very soon which makes Terrian LOD Redone Redundant.
  9. Cos I missed it and no one poked me about it before now.
  10. I would say yes the SSE guide stable Msotof the mods are there apart from kryptopyrs mod and things like Frostafall and Campfire cos these haven't been ported yet. The Classic guide is done and will very unlikely receive any further updates.
  11. Hey guys the guide has been updated hopefully I caught everything consult the changelog page for the latest changes
  12. if the Botherhood of old*.bsa doesn't contain facegen Data let the Mod authors know so they can fix it.
  13. no the Enhanced Landscapes Marsh Pines Standalone esp should of been run the the CK then added to the trees and flora merge. Edit: I did provide a already pre-converted esp for that one.
  14. Actually, there no real issue with Better Dynamic Snow - NSUTR Patch.esp it all started cos Wrye Bah implemented there "Version number" checker and it was throwing a wobbly cos the patch was never run through the CK. There is a discussion between TechAngel and Arthmoor over the whole subject. I did read it and decided best to just run the esp through the CK to save hassle and headache. If you use SMASH you won't have this issue and now that SMASH is "Offically" out I will relook at yet again.
  15. Ahh Ok so just adding a "NoMerge" Tag would better and save the hassle of that some what confusing conversion Or chcuk the plugin in another merge somewhere. I'll add that to my list for this week
  16. Well, all the mods that "merge" into the Bash Patch coiuld in theroy be done by Merge Plugins (I do know some users have done this) it will drop your overall mod count to 190ish. I have been meaning to look into this sort of merge myslef especially now SMASH is "Officially" out.
  17. Most Immersive Weapons Conflcits are dealt with by the CR's at the moment.
  18. hey guys back in the sunny UK (and the Sun is actually shining) after our romantic weekend away we're staying Darth's parents tonight. I'll look at new stuff this week cos of course ICOW dropped while I was away (typical) so I might put off adding Morrowloot for a little longer but not too long .
  19. Hey guys just a head up Darth is taking me to Paris for the weekend as it is my Birthday tomorrow so any major issues will have to wait until I get back.
  20. ahh, that kind of help that means it's Immersive armours cos the helmet was removed cos Rikke uses that armour set thus you can't see her face but the downside is all NPC that use the armour wont have the helmet either.
  21. OK, another oddity I have noticed but been ignoring is Captains added I think by immersive patrols have no chest Armour so they are walking around naked. Only thing I can think is something funky in there levelled list not give the armour not sure where to start on that one. It looks mostly to be Imperial Captains as well.
  22. Well I am pretty happy with Morrowloot depending on what Darth's plans are for this Friday (As it is my Birthday) I might add over the weekend or earlly next week.
  23. I will try 4x LOOT 4x Merchant on my Morrowloot testing.
  24. I see thanks give it a test i not a major issuew more any annyance really. As for Scarcity I have actaully drop it totally for my Morrowloot test but i could lower scarcity settings to the author recommended setting which is 6x LOOT Rarity and 4x Merchanct Item Rarity?
  25. mmm Only just notice this bug not sure when it started but whenever I talk to Aela I can hear her voice but her lips don't move not sure how to fix that one.
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