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DarkladyLexy

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Everything posted by DarkladyLexy

  1. https://www.nexusmods.com/skyrimspecialedition/mods/17810/? Sthaagg has released his delayed Start for M'rissi mod so go grab it as it will be added tomorrow.
  2. If I remember correct (been awhile) It merges into the Bash Patch so just let LOOT do it's thing
  3. When you create a merge the Assets (sou all the texture meshes and scripts) are forwarded in the new merge so once a mod is mereg untick them in the left pane of MO. copy and paste liek any Windows file outside of MO Download both files you don't need to go through the CR Subguide it really old and very very out of date.
  4. that could be the answer like you said the reason I do it that way cos it has always been done the way ever since Neo's guide
  5. there already is an idiot check on stunning stature of Skyrim
  6. I probably will have to yes but they need to test them out first.
  7. I am slowly winning my fight with the new LOOT If anyone is interested here is a Test userlist.yaml Save to AppData\Local\LOOT\Skyrim Special Edition Please bare in mind that this is setup for the base guide.
  8. Hey guys The guide has been updated so check the changelog page. I have decided not added any new mods untilI have nailed down the new LOOT.
  9. OK I have beaten LOOT Into Submission and I have won it is doing what I want now. I will issue an userlist.yaml for the guide as the group thing is a tricky to explain
  10. I ABSOLUTELY HATE THE NEW LOOT I AM STICKING WITH V12.5 COS AT LEAST THAT WORKS THE WAY I WANT. Edit: Ok if I ignore getting smart with GROUPS and only add one for NPC Retexture and a CR One Loots will do what I want then I can use Load After Rules so much similar and less of a headache for me.
  11. I didn't at first but then a I Nuked my old LOOT install and started again from the ground up
  12. at the moment I say stick with v12.5 cos it works what drug was WrinklyNinja smoking when he came up with the whole Mod group thing. If can you not tell Lexy may be a tad p'eed off with the new LOOT. wheres my hammer Edit: just to be clear I am Rage Ranting I do totally repect WrinklyNinja.
  13. tried that it won't let me I have had enough of this crap for tonight.
  14. tried that can't do it. Also, none of Arthmoor village mods will load after the New Immersive Citizen LOOT Group is a pain in the Arse you can't change as it defined my LOOT Masterlist who came up with the bright idea. I have tried to create a new Arthmoor Village group a to get it load after IC but I not happening Bring back, BOSS.
  15. I am looking at the new LOOT Now and boy it a bi different so suggest you all stick with V0.12.5 until: a). I Understand what the smeg is going onb). get new LOOT Rules sorted on my end. This might take a few days maybe even a week or 2 but as usual please have patience. Edit: Think i am getting to grips with the New LOOT Groups Thing
  16. I will probably provide a custom userlist.yaml that will have the Rules and group sorted need to investigate this. Edit: Does anyone know where userlist.yaml the is saved? Found it but i think I am going to crash course on this new GROUP Feature LOOT has.
  17. I might need to read up on the group sorting feature LOOT Has now
  18. Ok home now. Time to take a look at the Newer Version of LOOT
  19. interesting sound like she needs the double Perk fix from SSE Engines fix but for Dragons (Not sure how easy that would be implement)
  20. FISS is required by Mod authors that Offer preset options in there MCMs so i think Tocatta might require FISS as well (can't check)
  21. FISS Only SAVE MCMS if the mod itself supports FISS and the only one currently in the guide that does that is A Matter of Time.
  22. that sound like there could be a issue or a bug with KS Dragon Overhaul.
  23. yeah to me it sounds like you either didn't extract the BSAs or you did but didn't have "copy General Assets" ticked when you ran Merge Plugins.
  24. yes Convenient Horses requires you to complete a quest in order to unlock the mods functionality this is one of the main reason I am dumbing for Immersive horses
  25. well, basically I am not going to provide a 1000 and 1 patches for everything I just don't have the time for patience for that. My advice and goes for everyone if there is one tool you learn how is use is xEdit that way you can do what you want. This an advanced guide so I expect users to know certain things. and I won't be spoon feeding everything. I did toy with the Idea of providing a CR Sub guide but both me a Darth gave up on that ages ago cos it was a pain in the arse to maintain. Darth would spend all day updating his CR Sub guide on LE and after those days he was so grumpy he was unbearable. so for my sanity and his I put my foot down. I provide patches and instructions on to clean if you don't use a certain mod that are masters of the patches I provide this should be enough. Would modular patches with a Guide on how there were created be nice yes am I going to do it Hell no.
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