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DarkladyLexy

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Everything posted by DarkladyLexy

  1. I have actually been mean to re-add Frostfall and Campfire myself but hey I've been lazy over it I give it a whirl myself Once my Weekly backup is done.
  2. this might help with Frostfall and campfire https://www.nexusmods.com/skyrimspecialedition/mods/14355
  3. Ok, guys, I have added an idiot check to the Trees and Flora merged hopefully that will be enough to remind you to keep the original Assets active.
  4. hey guys the guide has been updated so check the changelog.
  5. hey guys I know not everyone is on Discord so here is a Gif showing how you make the new Sexy Mod Groups in LOOT that we will be using. https://www.dropbox.com/s/7k6dmi1ue287cdn/LOOT%20Mod%20Groups.gif?dl=0
  6. create a New Group and possibly even load after rules Basically the mod groups are same as global rules I was confused at first but I got there. If I can get there so you guys: example: scarcity has it own group and cos they are part of the Scarcity group they will load after any mods we add to the CR Group and the CR Group will load after any mod added to the NPC Retexture group and on and so forth. So for your example what i would do is add a new group and make sure it loads after the Unofficial patch group but before the hair replacer group. I have a sexy GIF on Discord channel show how to create the new groups I will be using. I will add this GIF to the guide when i come to update LOOT which will probably be sometime new week
  7. going to have to introduce the new version of LOOT soon. just need to describe how to create the mod groups I want. this is hat we will end up with: https://imgur.com/5AaYfC1 plus a few new Load after rules to make sure esps in those groups load where I want them too.
  8. the body we use is nude if you don't like that select the never nude version of UNPB Blessed
  9. hey guys after a kick up the butt Sthaagg release the SSE version of his It is mine - Claim your property mod https://www.nexusmods.com/skyrimspecialedition/mods/17867 which mean you can collect the sexy collectable that the game would flag at stealing for the museum. there is a special version just for us.
  10. by any chance have you guys used the Report Master to find all the Records linked to Arthmoor's Village mods in the CR?
  11. to be honest, it doesn't strictly matter as you're creating a new merge and Merge Plugins doesn't forward bash tags anyway.
  12. it just the first time I spotted it and it threw me but the message is intended by Boris.
  13. Ok Skyrim has just broken for no reason when i started up to do some testing and now I get a message that said something ENB Blah blah blah Enable Video shader cace i check and the shader cace is on so is disable enb and i get the same message and a black screen. Edit: this is intended behaviour by Boris
  14. yes I know I am sure it will come to SSE but if it does it will mean patches will need updating and the CR's
  15. hey, guys, the guide has been updated so check the changelog. Also for those of you not on Discord and Unaware I have Finally put together an "Offical Dev Team" these are users I know and trust will help me out the team consists of : Nozzer - He been helping me out since SRLE Extended LOTD days and he still maintains that and the only other user that has access to the Nexus Page. Sthaagg - He Creates Patches for me. Tzefira - She is General helper of user Issues. JD - He also helped on SRLE Extended LOTD but he is one of the original Pack Author of SRLE LOTD Reqtified Diana TES GotH - another veteran of SRLE LOTD Reqtified but she is also the pack author of Morroblivion Overhaul.
  16. maybe there a conflcit and xedit can tell you can you upload a screenshot of the Aela record in xedit? Also Aela armout should be coming from ESF Companions so Immersive armours shouldn't affect it (In theroy)
  17. try using the console command resetinventory
  18. is suggest you read the FNVEdit manual https://www.nexusmods.com/newvegas/mods/34703/ (it is for fallout new vegas but still relevant) Red just means the record is overwritten that all.
  19. as said above you need to remove the wild edit from RWT2 before running through Merge plugins do not let Merge plugin fix anything cos it pretty bad at it.
  20. if you load just RWT2 in xedit it should be 0609355F
  21. heads up guys the lates RWT2 esp have a error: [00:00] Checking for Errors in [06] RealisticWaterTwo.esp [00:00] [REFR:0609355F] (places [0608E45C] in GRUP Cell Temporary Children of ClearspringTarnExterior01 [CELL:0000BB90] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-14)) [00:00] REFR \ NAME - Base -> [0608E45C] I found it when try to redo my RWT2 Merge I have buzz TechAangel so might be best to wait EdIt: I am informed it is a wild edit so just delete it and you're good to go.
  22. Bit slow just sorted in the latest round of updates
  23. hey guys the guide has been updated there are some new shiny toys so check the changelog
  24. @OCDCoder I did have naked imperial captains from immerisve patrols when i was using the Bash Patch but ever since i switched to SMASH that stopped I never worked out why thou. it could also be the conbination of mod you have ontop of the guide some scripting conflict maybe?
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