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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yes that is correct it cos Interesting NPCs is too big to fit into 1 BSA so CAO Auto Splits it
  2. you could i haven't you would need to copy them the main Interesting NPC mod first thou
  3. https://lensdump.com/i/WHF1yC this are the option i pick for creating a BSA. Personally i thought it was obvious that you want to select those options.
  4. you can optimize meshes texture and create the BSA ALL in one go
  5. just Tick BSA in CAO when you want too create a BSA.
  6. we actually don't use that mod the script from it is full overwritten by my modified one. The mod is only there so user can endorse the original mod author
  7. I have updated all references of SSE Nif Opt to CAO
  8. yeah but i looked and the guide is on v2.0.4 which is the same version as Point the Way
  9. point the way is already on the latest versions and we actaully don't use faster mining plus SE? we use our own modified version on the script
  10. Hey Guys the STEP Version of the guide have been updated so please check the Changelog. Please note with the addition of CAO if you have already processed Meshes with SSE Nif Optimizer you DO NOT have to do them again.
  11. 1. Ignore - and plain Ignore 2. Ignore - ignore covered by CR 3. Ignore covered by Load order
  12. this has been mentioned on Discord a few times as well thou i don't know why cos i am not experiencing it but i guess i will add the NoMerge Tag I thought it already had it but I will check on my end)
  13. those are fine they are merged into the Bash Patch they are supposed to be deactivated.
  14. if a mod has no assets as in only has plugins the General Assets field won't be there cos there are no General Assets to copy The Animal merge is 1 such example.
  15. Copy General Assets is actually unchecked by default now and will only appear if there are loose files. the only mod we copy general assets for is the heads up display merge. as of version 0.6.4 you can use zMerge is create BSA's. As to why General Assets are not showing for you my guess is you didn't extract the BSA when you installed.
  16. Hey, guys, I have pushed my latest changes through to Nexus Version of the guide so check the changelog. Please also note that on STEP DynDOLOD Standalone was update to v2.63
  17. if you want to stick with ENB i would just use Silent horizon for Cathedral weathers. don't use Franken horizon it is not up to date and won't be
  18. was speaking with my devs and we have come to the conclusion the simplest thing to do is just wipe the skyrimcustom.ini but leave a blank copy in the profile you use to actually play the game
  19. i was speak with the MO2 guys the say that the skyrimcustom.ini only overwrites Skyrim.ini and only if the value exist in Skyrim.ini so as long as the post Bethini Changes exist in both it should be ok.
  20. For those of you still on ENB and want to use ENB with Cathedral Weather you might need to tweak your ENB of choice so https://www.nexusmods.com/skyrimspecialedition/mods/25160? not sure this was ever posted so here it is.
  21. you can use Reshade with ENB if the ENB is setup for Reshade. However the guide is not pure Reshade no ENB But as i said the choice or ENB\Reshade is really down to you.
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