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ArcaneTourist

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Everything posted by ArcaneTourist

  1. From the mod page: NOTE: I am no longer actively maintaining this mod. I apologize for the inconvenience. Please consider using Vault 88 Essentials instead.
  2. Page one of the Guide has us download Experience Mod zEdit Patcher. However, we don't actually make any use of it! The Finishing Line page only says to activate the NPC transfer option for the zEdit patch. I think we need to also activate the experience option.
  3. Never miss another notification. The Notification Log SSE mod provides a log of all your recent notifications in its MCM menu. It's great. However, it's "only" a 99% solution. Most onscreen messages use the Papyrus notification mechanism, but there's a few mods that seem to have other ways of putting messages to the screen (often with a different font).
  4. Mod Suggestion: Here's a big QOL addition for the UI: Better Container Controls for SkyUI by cdcooly. Adds a "take most" capability to take all items in the current view, e.g., books instead of everything in the container. Adds a "give most" capability to, for example, give all non-quest non-special weapons to a container or follower. Adds a way to bypass the quantity prompt and transfer a single item. Adds a bunch of similar improvements.
  5. Minor (non)typo corrections for the merge page. Lexy is a better speller than some of the authors of the mods being merged in. :-) The mod page has four filenames spelled correctly even though the files within the mods themselves are misspelled. Here's a list of the four file names found on the merge page and what it should be CLARALUX SSE - Northern Marsh Bridges.esp CLARALUX SSE - Nothern Marsh Bridges.esp (mod author dropped an 'r') CLARALUX SSE - Immersive Citizens.esp CLARALUX SSE - Immersive Cititzens.esp (extra t; insert some sort of joke re male npcs also being in the mod) Landscape For Grass Mods - Immersive Citizens PATCH.esp Landscape For Grass Mods -Immersive Citizens PATCH.esp (expecting another blank) Landscape For Grass Mods - Provincial Courier PATCH.esp Landscape For Grass Mods -Provincial Courier PATCH.esp (expecting another blank)
  6. Suggestion for a minor mod description correction to the guide: I haven't finished my install, so I can't check, but I'm pretty sure that the description in the guide for (oldrim) Not so fast Main Quest is outdated. Or maybe "future dated". The description mentions a "configuration urn". I'm pretty sure that configuration urn is only found in the SSE version of Not so fast Main Quest. Both of the available SSE versions apparently date to back when SKSE and MCM didn't exist for SSE. Which is why the SSE version has the urn kludge instead of an MCM. What happened is that some point the guide switched from the SSE version to using the Oldrim version which has better functionality. But the guide description still describes the less functional SSE version. Same thing for "Not so fast Mages Guild". P.S. - Thanks all for putting this together!
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