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NordPride_WorldWide

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Everything posted by NordPride_WorldWide

  1. ok then. so I've been running around the world for a nit and I've been noticing more than a few purple textures, so i used MFG console to get the mod causing it, and i was referred to LECM Merged. when i open Xedit i see this sililar kind of thing for each of the formID's https://www.dropbox.com/s/uvp8l4pmgy1tn2c/File%20Apr%2009%2C%208%2026%2017%20PM.jpeg?dl=0 So, i realized that i used v1.0 of Y.A.L.O. when SMC calls for 1.1. short of finding 1.1, (which seems impossible to me at least) could i just remove the alternate naming scheme in Xedit? (or maybe a fine gentleman has Y.A.L.O. 1.1 and would be nice enough to PM me) NOT ASKING FOR IT because thats against the rules
  2. well i did as you said and changed the master, then checked it for errors in xedit and i get nothing, so im gonna use that for now
  3. good idea, but looking at the load order JD just posted earlier he has both Settlements Expanded.esp and Settlements Expanded with Inns Merged.esp, so something has changed...
  4. thanks. but now the ECTV Patch is missing the master "settlements expanded.esp", but according to the current guide that gets merged into "settlements expanded with Inns Merged.esp"
  5. yet another question, regarding SMC... are we supposed to download every single mod listed in black in the "XQ" section? for instance, for the 83willows101bugs it says both 83Willows 101BUGs V4_1 HighResolution-4955-4-1|Data AND 83Willows 101BUGs V4_1 HighResolution HighSpawn-4955-4-1|Data am i supposed to pick one or download both?
  6. where do you find "crpatch__smc.esp"? also i noticed your load order doesnt contain any of the SMC - Patches we are told to download...
  7. Thank you so much jd wait a second... the load order you posted has only "# This file was automatically generated by Mod Organizer." written inside it...
  8. also also... I'm now noticing that the downloadable load order.txt doesnt take into account any of the added SMC esp's. where should i be putting those? Sorry if I'm being a pain.
  9. also, I'm now trying to do the vivid weathers version of WSLO and I'm noticing things missing from the CORE and OPTIONAL packs, such as claralux and AOS patches.
  10. one final(hopefully) question. What is SLO Stonewalls Merged?? i cant even find it in the revisions page.
  11. Yeah i realized. also had ash rocks, primitive horse textures, and RBB in there too. Gotta stop modding into the wee hours of the morning, mistakes get made.
  12. I found all the needed SMC mods, save for HD Environments, combined everything, and am now doing the merges at the end of the beautification guide, and the LECM merge says to use the moss rocks.esp, though i have both moss rocks.esp AND moss - Legendary.esp in my SMC output folder. which one do i use? thanks in advance NEVERMIND. i see now i was supposed to exclude that.
  13. https://www.dropbox.com/s/sw7bijyipf2ufui/File%20Apr%2003%2C%203%2023%2032%20AM.jpeg?dl=0 ok no sleep, but i think i found the culprit. ^ Never seen that in a cell grouping before, but because xEdit throws a warning, i cant edit it, nor would i know what to label it.
  14. I'm getting an error in xEdit with Aurlyn.esp, "Parent of a NVNM is not identified as a CELL" Fatal: <EAssertionFailed: Assertion failure (D:\Projects\TES5Edit\wbDefinitionsTES5.pas, line 2280) Anyone know whats this about? I just did this entire guide in a single sitting and I'm so close to the end, this happened as I was trying to restore NPC visuals. Guess I'll go to sleep for now.
  15. I can take some pics with his setup if you like, but I dont have SRLE:LotD Setup atm, just did a clean install of windows.
  16. I just wanted to say thank you for this suggestion. It's absolutely Gorgeous.
  17. Happened to me several times as well during my long play. Never bothered to look into it
  18. This means one of your mods esp's has another mod listed as a master twice or more in its header. Delete one of the entries. Found this out the hard way when trying to incorporate ectv, when I attempted to merge all of arthmoors cities together and lazily rename other files masters.
  19. LOOT Metadata Update Required: RealisticRoomRental.esp - Load After EmbersHD.esp, Skyrim Immersive Creatures.espShouldnt this include Landscape and Environment merge seeing as embersHD.esp is in there?
  20. I would personally like to see immersive citizens AI overhaul removed and the ECTV section of the recqtified guide installed. It adds so much.
  21. so I doubt anyone will run into this problem at this point but I thought I would share... So the update to the final dragonborn gallery had you clean the script for the museum heist quest. He tells you not to if you're on that quest. Thing is, the script triggers before the quest starts. I didn't have the quest in my journal, but the quest triggers once you have 400 items in your museum, you have to leave the museum and wait at least 24 hours to return and find it robbed. Well I had placed 400 items in, and left for solstheim for 30 some odd hours of play. Since I didn't return to the museum I didn't know the quest was active, and removed the script, effectively borking my museum permanently. So I lost a Level 40 character. Furthest I've ever gotten in the game. And now I have to restart...
  22. Has anyone played the Dragonborn DLC yet using this mod? I currently am for the first time and I've encountered a problem. During the quest "The Path of Knowledge", I'm able to enter Nchardak and see the black book under the glass, but when I try to use the elevator to enter the ruins I get a CTD. Crash Fixes doesn't throw any messages and I cant seem to find any possible culprits myself. Has anyone encountered this? I was able to work around it by COC'ing into the other areas of the ruins and using the console to complete several stages of the quest, but even after obtaining the book the quest is now stuck in my log...
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