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aragonit

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Everything posted by aragonit

  1. May I introduce you to https://www.nexusmods.com/skyrimspecialedition/mods/5077 instead of the boring rustic potions? ----- No snow under the roof - Bug fixes v1.4 is misnamed as No Snow Under the roof - Hall of the Vigilant fix
  2. Your link for the ENB is wrong. There is no such page http://enbdev.com/mod_tesskyrimse_v0412.htm Give this link http://enbdev.com/download_mod_tesskyrimse.htm and advise to use the newest version.
  3. I'm using the new guide, and I think Moonpath to Elsweyr Navmesh Fix SSE is missing from it. BTW, after installing SKSE (on the first page) it saves some effort to paste the download location http://skse.silverlock.org/ into the description field in MO2. You can do that for all mods which are offsite, so jumping to the download page is just as easy as looking at a mod on the Nexus.
  4. If you use "Merge Plugin Hide" making various profiles isn't needed. The hidden files can be automatically taken out of the "optional" directory, and are at the end of the load order. Also if updating a mod, the "Merge Plugin Hide" shows if a file it had previously hidden is in the load order again.
  5. Congratulations to the new website. It looks MUCH better than the old guide. Please add this information to "More Informative Console": For users of 4K screens, the font will be too small to read. Edit the More Informative Console\SKSE\Plugins\MoreInformativeConsole.ini and set Scale=200 for a perfect size for 4k resolution.
  6. I just found this fabulous mod, and would like to propose it "I've worked as a professional horticulturist for the last 30 years and during that time I have thoroughly observed flora in a multitude of environments and lighting setups, including plant hunting expeditions to the Himalayas where some of the vistas are incredibly reminiscent of Skyrim. I’ve combined my experience with the Skyrim resources available and made a new tree mod, which takes into account, lore, climate, aspects, and environment. It covers the whole of Skyrim. " https://www.nexusmods.com/skyrimspecialedition/mods/28406?tab=files Myrkvior - The Flora Of Skyrim - Trees SSE
  7. I have tested ASLAL extensively, and had a LOT of strange things happening. One of them was that the 3dnpc ghost was hanging out in the fort. I found The Realm of Lorkhan much better suited to start a playthrough. It loads in a VERY short time, and is very good for troubleshooting or testing textures or a load list. It has a LOT of options, or better "Places" from where to start the game, one can even start as vampire if desired. Since it is not located in the actual game world, there are no possible clashes or incompatibilites
  8. I corrected all form 43 files with Wrye Bash - just set ESM flag - Remove ESM flag and the Form 44 flag is set. No need for the CK. On the Legacy incompatibilities list is: Lore Weapon Expansion, main mod - Legacy already contains this content so the mod is not needed. Is there a special reason it is included here?
  9. on the "Finishing Line" page: You can just right click on any mod in the MO2 window, select "All Mods -> Create empty mod" That is much easier than using explorer.
  10. AMatterOfTime.esp is merged in the Heads Up Display Merged but is needed as master by Lexy's LOTD Consistency Patches Merged.esp
  11. The Textures\ax for 3DNPC are needed for the quest starting in Solitude. If they are removed, there will be only purple spaces.
  12. Hi Lady Lexy, What happens to the BSA of SkyTEST - Realistic Animals and Predators if we delete the esp without unpacking it?
  13. RealisticWaterTwo is a part of the Guide, they SHOULD work together. You'll need to wait for Lady Lexy to help you with this.
  14. Click on the little + sign in Wrye Bash. It will tell you which mods have the delinquent masters problem. Post another screenshot then. Those files in the delinquent masters list NEED to be above the files needing them.
  15. Is the ESP included in the patches? You recommend to remove the esp for Hellish Hounds The author writes:
  16. Well, now I'm installing the warpaint, but I'm not so convinced :) Did you notice this mod: Vanilla Warpaints Absolution - HD 2K and 4K Vanilla Warpaints - Every Warpaint Adjusted For Every Race and Gender - Special Editionhttps://www.nexusmods.com/skyrimspecialedition/mods/20751 Masters have to be higher in the load list. That's why the bashed patch can't be built. RealisticWaterTwo.ESP is needed by Lexy's...esp and has to be above it. Did you sort the mods with LOOT? Do you have any errors shown by LOOT?
  17. I was so totally frustrated with deleting all the different nif files and directories from the npc replacers in the guide, that I made a couple of *.bat files for that. Do you want them?
  18. Is there a difference between the LE A Quality World Map and this https://www.nexusmods.com/skyrimspecialedition/mods/5804 Ah, good to know! I just checked it out and I didn't find it so bad, but it IS a pain in the neck to have to go to Whiterun / Winterhold to open the menu. The mod was ported before SkyUI / SKSE were available for SE, and now the author isn't interested in making a new MCM. But here's another question. All those files which I obediently ;) copied, are overwritten by your mod which is lower in the list in MO2. So... What's the point of copying?
  19. Not so fast - Main Quest and Mage Guild are available as SE mods. Is there a special reason the LE mods are on the guide?
  20. https://www.nexusmods.com/skyrimspecialedition/mods/28334 Remove QuickSave Button from SkyUI System Menu
  21. "Solution: Load the mod in xEdit then Right click on the Record Flags in the File Header a popup box should appear Left Click on Edit and tick the ESL checkbox this will turn the ESP into an ESP Flagged as an ESL" I think it is much easier to do that in Wrye Bash. You can even check multiple files at once for ESL capabilities and then set the flag with one click. Some files are automatically colored in green (means ESL possible) some have to be checked to be in that group.
  22. I'm just starting the guide, and I feel that one little mod is missing in the "interface" section: Classic Start Menu - No Creation Club - No Mods Menu https://www.nexusmods.com/skyrimspecialedition/mods/13415
  23. In the Gameplay - Immersion & Role-playing section I could imagine Serana Dialog Addon would be a good choice https://www.nexusmods.com/skyrimspecialedition/mods/32161
  24. Mod organizer includes the full version of LOOT, which is set to check for updates to itself etc. At least THAT version which is in the LOOT Folder I showed you in the screenshot. I don't know about the internal version, but since it updates the masterlists before running, has a the exact same output as the full LOOT, I would think it is the same version.
  25. yes, I saw the skeever selections. That's why I remarked that the author advises against using mangy and healthy together, because they do NOT share the same normal maps.
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