Mandalay
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Everything posted by Mandalay
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Ok, understood for both answer, my question was just to understand the logic you are following to help me to follow the progress and to be able to follow correctly your work. A great guide with LOTD included, other big mods too and around SSE installation is such a great experience that i want to understand each move. in Learning mode in resume ;-)
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DarkLady Lexy, your guide installed on two different computers for testing purpose till 2.4 section included actually. No issue at boot, when creating some lol start (i tested a few). Just a question of logic for you about this great works. i'll use an example. Cutting room floor is sued then weathered road sings later (at the end of 2.4 section) but the compatibility patch for CF is not listed in the guide. This is because patch will be added at the end of the guide ? i'll add on these two computers 2 more sections in the next two days as soon as i have time enough. One again thanks for this great heavy SSE guide in construction Mandalay
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Very curious issue It was on my tower 2 so it's still a Windows 7 up to date for that one Really can't explain what has happened My first path was the one given by the guide i spend 4-5 hours to understand the issue without any result. I even wiped everything (any files any Tools any keys) and restarted the first install part with the same issue again So i remembered one post read a few monthes again where it was said that somtimes MO 2 needs a good hard reset when installed. So i changed the path from "Mod Organizer 2 - Lexys LOTD SE" i rename it to "Mod Organizer_2_LOTD" Restarted MO2, checked the setting page and, magic, SKSE was able to detect the mods. No explaination. On my computers, there is something MO doesn't like if i use space or "-" in the source directory name. I asked one friend of me to check on it's own side and for him, no issue at all. So it's not guide related but due to my environment. One precision : if i do the modification back (adding space and -) issue is back. So path will be the first difference bteween my installation and the guide (the other will be the lighting system, perhaps the weather (the new version of vivid seems too bright, i prefer the previous one) and adding rigmor later)
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Fournd my issue before a third try comming from the guide but could be related to my own OS it is said if i delete the space in the directory name. No more issue at all. So simple as that. Relauch MO2, just refresh the internal configuration to be sure that path based on %base_dir% has been modified correctly. Space was the issue in my case. Don't knwo why but now all mods are seen by MO when launched from SKSE process
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Hello (sorry for my English) A funny thing happens. As a player since first year of skyrim, i had since three years now the SRLE guide installed on one of my computers. So i decided to prepare installing your guide when it will be finished to move to SSE with LOTD. (and rigmor too) Just to prepare the installation i did the prerequiste part of your guide with also the 4-5 first mods. Just to have your first step ready for future. i have an issue that is really strange. I'm used to MO2 as i have other skyrim SSE installation on others computers with a lot of mods, SKSE activated, all managed by MO. the fact is that, by using strictly all your instructions, no mods are used when launching SSE by the way of SKSE within MO. But if i launch SSE by using the Skyrim launch, again from MO, mods are used by the engine. if i check the SKSE launch, SKSEis active (getskseversion) but seems not seeing the few mods installed (the first visual one, spinning logo for example) So i wiped everything , uninstall again everything and restart the prerequisite parts from scratch and just added one mods using SKSE. Checked each step one by one to be sure. Same result. Of course this issue seems not guide related, looks like this O.S. is confusing MO. I'll restart a third try for the prerequisite part this afternoon.
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just a precision for the prerequisite part of the guide after creating SKSE.ini, it is said that we have to modified skyrim et skyrimprefs ini files. As we are using MO2 in your guide, can you confirm the path of these files ? do we have to use MO to edit them ? i think that it could be confusin as with MO profiles, ici could be cloned or not My apologies for my English level Mandalay
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And finally, after so many years, Bruma, first part of Beyond Skyrim project, is avallable. See the nexus. Just take care, the mod will be reupload in a few minutes https://www.nexusmods.com/skyrim/mods/84946/
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(sorry for my English) As a belgium guy, i was surprised two weeks ago in Vegas. i was there for a IT Security Convention (Intel security). The first day i discussed with a woman that manage a very good mexican restaurant on the strip. i was surprised by these facts she spent 10 years as an illegal worker in the U.S. she was made US Citizen three years ago by the way of an Obama initiative but she wanted to vote for TRUMP for me,with my european mind, it was a little bit difficult to understand so i asked her very politely if she could explain me that case her answer was very simple. i'll resume this like.. "As i am now a us Citizen, i feel that i must vote" "i will never vote for a democrat women that accept to receive so much money from banks for so small speech" "i want to see things changing. better a bad change than nothing" "i don't trust in Clinton" This resume well the situation. US mind looks sometime like alien for us. But i'm sure that it's the same in the other way. Mandalay
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i must admit that some of the samples are pretty good will try it on top of my SRLE installation
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ACCEPTED Relationship Dialogue Overhaul - RDO (by cloudedtruth)
Mandalay replied to IvyMeadow's topic in Skyrim LE Mods
develoment on this mod is stopped -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
and the author of Relationship Dialogue Overhaul has announced he stopped this mod development. -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
NobleSkyrim is 5.0 now and also SSE -
Look at this Nexus mod page: https://www.nexusmods.com/skyrim/mods/80157/?
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i'm not a native for English so i'll use simple words for this question. Your indulgence please. I'm looking for a guide to just add LOTD in a SRLE installation. Actually, if i understand well, both guide i find here are the one from Dark_mathiass and Paul666root. But both are adding a lot of mods. Following thzse guides in English is a little bit difficult sometimes so the question is. If i need advice around LOTD in SRLE, wich one of them is the best to follow if i want to limit the changes introduced in my SRLE installation ? i hope i'm clear enough in this bad English. thanks for your advice
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Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
Ogham, you're right, a moment of distraction from me. sorry -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
Lucidity and EatingSleepingDrinking have been upgraded to 1L and 3.1.39 -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
Immersive Citizen updated -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
Lucidity upgraded Craftable Horse barding upgraded t0 2.12 -
Skyrim Revisited: Legendary Edition News
Mandalay replied to Neovalen's topic in Skyrim Revisited (retired)
Immersive Citizen has been updated with some patch requirement changed too -
Sorry for S Gamwich :confused: as an excuse, Gamwish is a french acronym i use in my work. In my job, i started with a medium knowledge 25 years ago. Then, when one of my project was ending very good, people were saying thanks to me. then years after years my knowledge level started to grew a lot. the better my job was, the less people were thinking to tell me a single word. Now, i'm well known, i'm at a very high technical level, some important people thinks that my job is almost perfect (that's not what i think), i'm invited by great companies to make presentation about how i manage and work with some product. BUT, the only thing that i hear, when one of my project is a little less perfect in others minds, is "Good job but..." So i'm now used to think that, if you use my job and you don't say a word, it's okay, my initial target has been hit, i did FUBAR (another acronym) so good job to myself. i can live with it. This job takes me 12-15 hours a day sometimes. I don't expect anything more. A silent user is an happy user in my mind.
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+1 with SparrowPrince, Gamwish. Think to all people that are not unpleasant or rude with you, perhaps they don't mail anything. And imagine that they do use your great mods. The conclusion could be that unpleasant and rude are so small parts.. English is not my native language so i hope the meaning is well understood. And i do use many of your mods. There is clearly for mea before and after when i install one of them.
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i'm on it since a few days Some very good point where Bethesda dev's could learn from free modders Especially when a major city (ark) IS a major city and not a few house around a stair. Sure AI did a great job. Even the way some quests are introduced is better than Bethesda way. For example when you follow someone, telling you a story explaining a future quest, till a higer place (you'll understand when it will happen). the way the quest is given is so immersive. The fact that you don't fast travel except from some static place with the help of a flying animal is also a good point. Good job Sure AI.
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Nebulous112 i'm in contact with a australian friend and he said to me that, playing with the german version since three weeks,he tested the rollback to its SRLE modded skyrim and it never worked. Looks like other posts tells the same. i won't take the risk. Will try it on a less powerful computer if it's video card is enough for playing.

