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Mandalay

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Everything posted by Mandalay

  1. did the same test this morning and same result this also means that it should be better, for the alpha guide installation we have, to reinstall each mod where such optimization were required and restart it but this time based on subdirectory.
  2. And if you are using McAfee Endpoint Security 10.5.3 solution (this is NOT a home user product), you have to desactivate Real Protect submodule in Advanced threat Prevention module. If not, you can have strange result with Nif Optimizer tool execution. Mandalay
  3. For the first issue,CTD, i think i found a workaround. It's funny and it explain why i have it on two different computers. There is something similar. The security system. I don't know why but i used my laptop this time to generate the nif operation (by copying all files on it). This laptop has a different security system. Bingo ! the SSE nif tool when targeting a large scope seems to hit a reserved memory zone when executed on this mod. Curious ! Never had this issue before (one single DDS, always the same at each try). So after a manual copy of the file, it seems ok now. I'm now reconstructing a few nif before that section (so download and install again a few mods) then i'll try to investigate more the invisible head for uthgert and aela (still present when NPC retexture is activated and correct esp deleted). Will try it without any mods activated after that section.
  4. each test, i do the same walk to follow some waypoints i determined Since new today instruction aroud Massive NPC facelift overhaul, i have a CTD when approaching in whiterun stables Sofia that is laying on the ground. The difference between yesterday (where this ctd was not present) and today is the nif optimizer and the TGA files delete. For the invisible head, with or without bijn don"t change anything. the issue is the NPC retexture merge mod. i'm reinstalling once again fully the section but iim quite sure as i have the same issue on two diferent computers. i will test this by creating a new start from lal (whiterun start)
  5. all section without NPC restexture Merge: Aela and uhtgert heads are ok. Without loot ok after Loot. ok then NPC Retexture Merge SSE activated With or without loot, invisible heads Will now check each section's mod version. perhaps the merge does'nt correspond to one of the mod
  6. will chek that section again. thanks, but of course it's an alpha also in my case, i miss perhaps a modification in the guide. Mandalay
  7. i'm following as a player your alpha guide on two different computers. My target is on the first one to follow strictly your guide and for the second one create a low config installation (use 1K mods when existing) and, also, expand my knowledge by following your discussion i'm experimenting the guide at this actual status on some places and on both computers actually, in whiterun, i see Uthgerd the Unbroken without head. Aela too. Not the other woman in this town. Just lips visible. i'll recheck once more the body and armor sections to find if i missed something. Probably due to the npc mods Alos see a important loss of fps in front of solitude but of course that place is more impacted by the mod list. On my second installation (the low config one) i will have to reduce the weight for that place. will check dawnstar at my next start Once again, sorry for my poor English Recipe is perfect, DarkLadyLexy, awaiting the next dish. the cook can be proud Mandalay
  8. DarkLadyLexy in the guide the immersive compendium guide when expanded shows two times magic option.
  9. Hello DarkLadyLexy Undeath remastered has been updated to 1.20 EDIT : Forget it - bug from MO
  10. DarkLadyLexy As the guide is using vivid weather, there is now a Vivid 2.21 - Truestorm compatibility patch since yesterday. Available here https://www.nexusmods.com/skyrimspecialedition/mods/15135 there are three versions with different integration between both mods. a video demonstrate the different choices.
  11. And loot (tool used by the guide) has been upgraded to 0.12.2 too.
  12. ok thanks for the confirmation FYI once again with all section except the last armor one and without bashed patch,wandering around the world during a few hours doesn't CTD the game and this, without any bashed patch at this state. A few visual glitch but nothing abnormal at this step of your guide. the lonely real visual issue i found is with two npc in whiterun. invisible head for them. one of the companion and the lady in steel armor near the stable. But of course not especially an issue at this pre alpha step of the guide. will also control if i didn't miss a line. i went to places on the map where you have more chance to CTD Under an heav modded skyrim and no crash. So for a pre-alpha in construction, looks very good at this step.
  13. just a CK question please it's the first time i'm using CK to convert mod. After load into CK, for some mods i've got a warning display Windows with for example 83 error listed for unp rogue armor. Do i have to do something with these erros in ck before saving to convert the esp ?
  14. i agree. to follow such a cooking masterpiece, you have to be able to put an egg into a pan
  15. DarkLadyLexy for Aetherium mod, FYI, need to SET DATA DIR when installing. Perhaps not necessary to add this info in the guide. its a used procedure.
  16. Hello No grass in cave has been upgraded today (5th of february)
  17. On my side i'll add rigmor. For me one of the best immersive follower
  18. DarkLadyLexy, On the wet & cold post tab, there is mention of some issues around alpha version without actual answer from isoku. some says that bsa extraction and nif optimizing could be necessary.
  19. perhaps a bad information on wet and cold in the guide i'm currently don't have the options showed in the guide for the 2.15 version. (i had an eye on the 2.20 alpha too) the installer has two options : Multiple monitors & Modded children hats but not those mentionned into the guide
  20. on my side, i have a one hour play test with a character with section Skin and body included without ctd. I walk a lot around whiterun, riverwood, and all around these places. Actually still under form 43 as i need to understand why for the 2-3 mods that needs CK, i have so many errors when loading the forms. But this is not a problem for a test play i'm a player since so many years and i must admit that i have been surprised by the quality of the choosen mods in your guide when mixed all together. i think there are in a section one or two immersive mods missing (especially one with Fallen tree over rivers, sorry i don't have the name in memory) that add a little bit of chaos in the environment. but really a nice choice done. in the flora section, later, i'll perhaps do some change as i want to preserve performance i would also prefere for myself old version of vivid weather, the new one is too bright when compared. or obsidian i'll also try a small modification for the fun with no ENB, just relighting and a part of elfx (again performance test). On that section, it could be a good idea to propose two ways, one with ENB another without. But these points are personal taste related of course. will add the animation section now and temporary compile FNIS to test with it Thanks
  21. ok, i'll dot it for this test period. But keep it noted somewhere as later, when the guide will be completed and playable, i'll desactivate claralux probably. i don't like this lightshow mod. One again ,thanks for this clarification and for the great job done here
  22. DarkLadyLexy Just a question for you to test sections till Late loader For blowing in the Wind, based o n your recommandation, we have to desactivate already checked patch detected by the fomod that are not parts of the 4 displayed in the tuto. smimm merged and Provincial service courrier Correct ?
  23. i think that this is not required for mods Darkwater Crossing and Whistling Mines as the rule is already present into Loot. the other mods from arthmoor in the same section need it.
  24. FYI, Bethini has been upgraded yesterday here is the change concerning SSE from the log file GUI change: Moved the Lens Flare toggle (Fallout 4 and Skyrim Special Edition) in the Detail tab to a different location in the same general vicinity. -New Tweak: Anamorphic Lens Flare under Detail for Skyrim Special Edition. -New Tweak: Interior Godrays toggle under Detail for Skyrim Special Edition. -Presets: BethINI Presets (Skyrim Special Edition) for High and Ultra have been changed to set bVolumetricLightingDisableInterior to 0 due to reports about it causing interiors to look strange. -Tweak changed: Godrays dropdown (Skyrim Special Edition) has been modified to remove the option to turn on Godrays indoors due to reports about it causing interiors to look strange.
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