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Mandalay

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Everything posted by Mandalay

  1. I'm actually downloading it from the torrent link but, as i'm reading the enderal wiki and forums, it looks like the way the launcher will install it will compromize the STEP and SRLE installation. looks like you have to use the launcher when you want to play our modded skyrim by putting Enderal in backup to restore the normal skyrim. Strange way to manage the mod. better to use another computer if this is correctly undertood by me (my English is not very good). Can someone confirm this ?
  2. Immersive Citizen A.I updated to 0.3.2 version by its author
  3. Rustic gargoyle has been updated to version 2.0
  4. DFD has been deleted from the guide the 29Th of July so i missed it in the history page, thinking it was a durect replacement last night. Not a question of timing here.
  5. Lucidity mod has been updated to 1.j bu the author. Change not yet documented by him in the log
  6. ok, i missed this delete task so i'll test the replace during a mid game with the procedure mentionned by the author. We will see
  7. and a last question Neo in my SRLE installation, i see Dynamic Follower dialogue. But it is no more present in your guide and you mentionned that you removed nothing in your last status post. Did i miss something ? do i have to understand that DFD replace it ? i'm currently looking into your history guide for last night modification but i don't find the delete operation. Was it before ?
  8. sorry for my last sentence (edit is blocked) so correction here it looks like with the information previously posted from the authors in this post that it is possible. But i didn't try it yet. did you check it on your side ?
  9. Neo (sorry for my English) did you try RDO in upgrade of an active game ? it looks like with the information previously posted from the authors in thids post that it is possible. But i didn't try it yet. did you ctest it on your side ?
  10. Neo, Craftable Horse Barding has been updated to 2.11
  11. yes the day one upgrade will also be an answer to the exploit that has been used by a gamer (early adopter) to beat the game in two days.
  12. i'm following this since more than one year. but all recent videos i saw recently make me thing that the game will miss one of its targets. i thought first that interaction between biotope and the gamer would exist but it seems that these interactions will perhaps exist later. This is not yet a negative point IF it comes one day not too far from the launch. its not a FPS game nor a space sim. More an exploration game but on this side (exploration) i was expecting(based on what was announced 4 years ago) really more than what seems to exist now. We will see in a few days (the 12th) if a small studio can produce a good result in tjis category game.
  13. this is said in the mod page Quote so it seems possible to use it in the middle of a game. Must be tested of course. what is clear is that uninstalling DFD in a middle of a play is a bad idea. the author added this comment about RDO added in the middle of a agme whis DFD present
  14. this is said in the mod page so it seems possible to use it in the middle of a game. Must be tested of course. what is clear is that uninstalling DFD in a middle of a play is a bad idea.
  15. as mentionned befeore, i have tried the merge music mod with fantasy soundtrack,immersive music, celtic music and one more. there are insteresting piece into them. just sometimes an issue with music that could be heard like behind a wall on a few parts. No time to investigate now because i must ready my luggage for 3 weeks of mountain climbing. I'll try to find the reason after the 16Th of augustus thanks for all members advices about music
  16. Where do you put it in the list order ? i'm currently reading the information for this mod
  17. a question about SRLE i'm a little bit tired of wanilla music, heard during 5 years. it's enough there are a few big mods for music, celtic music, immersive music, etc... Do you have any advice on one of them to renew a little bit the score ? Are they other SRLE users that added this kind of mod ? I also think that one of them could be added in the guide.
  18. Hello Neo new update for ancient automaton Did you check yet the new "ancient metal" part for this mod ? and i see that the mod name has changed from ancient automaton to ancient metal ! https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1
  19. For testing purpose, i 'm actually including them in my own installation. Actually int he list ordre just before XP32 max. squel. first without the "play random idle" given as an advice by the mod author
  20. Paul, with "Play Random Idles" activated ? where did you put it in your list order ?
  21. you mean you'll add it soon ?
  22. Neo, did you see these two mods 1. More tavern Idles the authors says this : Compatible with Immersive Citizens AI Overhaul (and highly recommended) https://www.nexusmods.com/skyrim/mods/74799/? Progress: Untouched - Slightly improved - Improved - "Finished" Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The Katariah All the taverns in the large holds Bannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude) 2. Realistic Animation Project - Idles https://www.nexusmods.com/skyrim/mods/76862/?
  23. Neo, funny, you are ill and you have to manage Campfire and frostfall ironic ;-) just missing an actual update of a Drink a grog and Sleep mod
  24. Neo, see this new part of spice of life mod from steveowashere new today after the two others that are included in SRLE
  25. i have upgraded my installation and i do prefer the rustic vision for archmage. just my opinion
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