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Ganda

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Everything posted by Ganda

  1. Just copy MO's root to a bigger drive :p
  2. Relevant 3min video, I recommend it
  3. This, from here. Not sure if ELFX has some workaround though, but they probably use non-shadowy lights.
  4. I believe those are programming languages, not natural languages :p
  5. 1) Yup, each PyQt version is built against a specific Qt version. 2) As far as I could tell, all the python proxy/runner is doing is adding that data/ folder to sys.path so you can import from there, so you should be able to add anything. Not a C++ veteran though, so try and see I guess :p EDIT: PyQt5 actually has wheels on PyPi o.0 Wow, the time I spent 3 months ago building that thing by hand
  6. First of all, if you're trying to access the VFS with the plugin, forget about it since MO doesn't expose that to python plugins (so C++ it the only option here). Second, you can also forget about using debuggers or REPL's with MO, in fact any attempt to create any decent environment will fail. MO is embedding python, not extending it, this means that the C++ side can "import" python but not the other way around. About the plugin API, I recommend reading this and extensive use of dir(). From your search of PyQt5 on PyPi I'm assuming you've never worked with it before so I also recommend reading this and this. Also the 3 binaries are enough for about 90% of plugins you can/want to make. (if you want to add more then yes, you'll have to build PyQt5 from source on Windows using a 32bit Python. The version used wasn't too hard to figure out.) So, my final recommendations are Notepad++ or equivalent and lots and lots of patience :)
  7. Here :) https://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ARMA
  8. Just my two cents but UNO is terrible, they all look like plastic barbie dollhouse dolls :/
  9. New version should fix that :p
  10. Well, yes, it's not magic :p
  11. Ahah you actually invited me xD thanks but I'd only mess things up!
  12. Are there clandestine meeting invites being thrown around?
  13. Dunc is obviously dyslexic
  14. Just remove it from the output for now EDIT: Actually it seems that modification is genuine, so that script should be modified by relinker.
  15. Dunc was having a sort of maybe similar issue and hishy thought they were related but apparently dunc's ddl install was broken.
  16. Sorry for not replying earlier it has been a rough few days. Afaik there was only FOMM which people have repeatedly told me was broken :/ But there has been a resurgence in these last few months, there are a LOT of new fomod editors with varying degrees of efficacy (hishy told me they mostly suck so I dunno :/) Glad you guys liked it :p Be sure to leave some feedback after using it!
  17. I haven't been able to read any replies at all so I hope everything is okay! Will read and reply tomorrow :p Also, new build should be up by now, fixed the lodgen renaming.
  18. Ganda

    Spluff

    Hishy, fix it!
  19. FOMOD Designer A visual editor to quickly create FOMOD installers for Nexus based mods. I'd like to introduce the FOMOD Designer to everyone. It has been in development for a few months now and since I'm not going to meet my goal to finish it by summer's end I decided to release in STEP as a sort of Open Beta. The missing core parts are the Node Wizards (the "newbie part") and the Full Installer Preview (kind of self-explanatory). Once these parts are finished and major bugs are ironed out this will be released to the Nexus and /r/skyrimmods. Continue reading below for more information and post because I'd love to hear your feedback on this. Special thanks to hishutup for putting up with me and my insistent requests to test broken builds throughout these months. Happy modding! Links: Source Code;Latest Stable Version;Bleeding Edge Build;Issue Tracker;Changelog;Documentation.Main Features:No need to know XML - Use a simple node tree and/or the node wizards to navigate, create and modify your installer without having to know a single bit of XML syntax;No need to know FOMOD by heart - The possible children nodes and all the options to customize each node are all laid out for you. The wizards include a small description to help you out at the top;Includes all the features from FOMOD Validator - Validate and check for possible errors when loading and saving;Faster and simpler workflow - With a very simple node tree to transverse instead of bulky documents you can save a lot of time and dedicate more to your content;Don't get lost in your own installer - With the ability to rename repeatable nodes (like the Pattern node) in-app with little to no interference in the final output you will no longer spend unnecessary time looking for the right tag to edit;Don't want it? Hide it - Spent lots of time in something you're not sure you want to keep? Hide it instead of deleting it, the node and its children are still fully editable but won't show up in the output, saving you the time of recreating everything later;Preview your work - Whether you want to preview how the xml will look like or which files a certain install step will install, it has you covered;Default them! - Let's face it, everyone uses Explicit Installation Steps even though the default value is Ascending. Worry no more, there is an option for that;Forgot the flags? - Auto-completers are included for flag labels and values, never mistype another flag;Forget the path - No more need to guess at paths and path separators, all path fields have a little button to the right that will open a dialog to point to the file directly;Hotkeys everywhere - Pretty much all actions have hotkeys associated with them, speed up that workflow;Not a fan of hotkeys? - Don't worry, we got your back, every action is stored in an easy to access menu, at the top or by right-clicking;Customize - Almost everything in this app is customizable, check the Settings menu! TODO: Finish the damn Wizards!Improve the documentation (I suck at this part)Start the Full Installer PreviewIn Case Of Brokenness: Please, PLEASE post your specific issues, enhancement, recommendations and this sort of thing in the issue tracker and keep this thread for discussion and general feedback. The reasoning behind this is that in the issue tracker I can provide a template for you to fill in with the necessary info instead of the stupidly common "It doesn't work!!!".
  20. Ganda

    Spluff

    No no! Okay, I truly suck at descriptions xD As soon as I'm finished posting something else I'll fix that here. the folders to extract are like textures, scripts, etc. Check the image i put up! you can also define subfolders like:
  21. Ganda

    Spluff

    Can you show me what you typed in? No need to run this inside MO, I would even advise you not to.
  22. Mhmm, so do you have any idea where these errors came from? Did zilav give any explanation?
  23. Are the issues pointed out by NifScan actually issues? I believe zilav knows what he's doing, but NifScan reported TONS of errors that supposedly crash the game while I never had a crash with those files.
  24. Ganda

    Spluff

    Yh, I truly suck at this o.0 do you mind if I include this in the op? Shhhhh, cmon dude, don't go spreading that...
  25. Spluff Dunc needed a tool that extracted ALL textures so he could optimize them. I made Spluff. With Spluff you can type in a folder (or multiple) that you wish to extract from your MO mods and it will place it in the output folder (see below). You can choose which folders to get and whether to extract from BSA's only, loose files only or both. This can also be used as a sort of library for those inclined to use it in their own apps, the api is sort of self-explanatory. There is no cli currently, but if anyone wants to use it that way I can certainly make one. If you've ever used ReLinker, that tool uses this one to extract BSA's and loose files. Prerequisites: Mod Organizer - does not work with other managers;Download it here. The tool will ask you for some things and will try to guess them properly. If the values between square brackets are correct, simply press ENTER without inputting any value. The output files will be stored in a new mod folder named "Spluff Output". To revert the changes from this tool simply disable or delete the folder. Good Practices: Spluff will run with the latest profile used in MO;Close MO before running it.If you have specific issues or suggestions post it directly to the issue tracker. I'm always happy to receive questions and feedback. Happy extracting!
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