This looks like decompiled code. If you look for the Message.Show function on the CK Papyrus scripting reference (creationkit.com > Skyrim > Scripting Reference), you'll see that all those arguments are 0.0 by default. The default values seem to be auto-inserted during compilation, and so show up as explicit values if you decompile the script. Also, the numbers look weird because the decompiler writes float values at full precision, not truncating the extra zeros to the right of the decimal. So. This line of code could be rewritten as: int iButton = [Message object].Show() I have used Notepad++ to edit Papyrus scripts with much success, but never launching it from inside Mod Organizer so I can't help with issues stemming from that. Hmm... I was going to assist you by attaching my own npp helpers but I see that the state of the art on CK.com has greatly improved while I've slept.