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Bluegunk last won the day on February 10 2017
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Ah, thank you. I understand what I've done wrong now. I do try to read all the information, but I confess I struggle with it because I have poor concentration. Many thanks for your help, Sheson, I truly value it.
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Thank you for your quick reply. Logs and Debug are attached now. Apologies for forgetting them. What you call base of SSELODGen means you used xLODGen to generate terrain LOD? Yes to that What you call "mess" means there was only tree LOD billboards and no 3D tree LODs? Mess, as in the huge deformed rough tree models beside the normal ones (as in my first picture). As for the cache, I looked at the page you indicated, and it says nothing to answer my question. I take it that means I do not need to clear the Dyndolod cache in the Edit Scripts/ Dyndolod/ folder? Sorry to ask but I'm a little autistic and struggle with instructions. I viewed the game again. On first load up the large unfocussed leaves and tree models are there. If I reload the game save, they are all gone. It is this behaviour that puzzles me. PS the Debug file zipped is too big. Is there another route for you to see it? DynDOLOD_SSE_log.7z
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Might someone be able to indicate where I have gone wrong, please? [Win 10, Skyrim AE 6.640, MO2]. I have Traverse the Uldenwald in my game. From the base of SSElodgen and Texgen, I originally ran Dyndolod with Uldenwald version 3.3 and the trees were a mess, and the Ulvenwald mod was the cause. My fault - I didn't notice the author's Dyndolod warning about 3.3. I thoroughly cleared the process and removed saves affected, and re-ran it with Ulvenwald 3.2.1. In game, all looked fine and Dyndolod successfully initialised. I saved the game, closed it down and did other things. On return, I started the game and loaded the save, and I found this, which is the same as what I got from the original Dyndolod run on Uldenwald 3.3. But I'd cleared the whole process and results from Dyndolod and the game. On reloading the save I found this - the weird stuff has gone: I confess I did not clear the Dyndolod Cache, but I'd read (I cannot recall where) that clearing the cache was no longer necessary. Anyhow, ideas and pointers to where I've gone wrong would be hugely appreciated. And if I can fix rather than re-run, that would be a bonus! Thank you!
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Thanks. I had a look at the logs, and it may be a game path is incorrect. I can fix that easily, and should have looked for it before asking. Sorry for late reply - playing Starfield!
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My new Bethini says: Loading...please wait.... And wait And wait. Is there anything I can do? Win 10, PC, away from C drive, all anti-virus excepted.
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SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
That's a handy idea! I tried it and, of course, JSON is valid. Hopefully the DLL will resolve this anyway. -
SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
Thank you for your help! I've now installed the DLL and I'll go from here. I'll not trouble you any more. -
SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
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SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
This is really defeating me. I absolutely have the correct file structures; I've checked until I have gone blue in the face. The required JSONs are where they should be and there are no folder or file permissions issues. I use Papyrus Utility, not the Dyndolod DLL. SKSE's fine. MCM shows the matching numbers, etc. On some game runs Dyndolod initialises, others it does not. I've not encountered this before, and I've successfully used Dyndolod for some years. Well, you've done your best and I'll have to find the problem my end. Thank you for your help. If I find out what it going on I will let you know. -
SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
UPDATE - I see you tackled this very issue for someone back in 2018. I'll go through that first, so please don't do anything! It looks like Papyrus Util is faulting. Thanks Well, dang it. I updated my V2 Dyndolod (2.97) and built a new play-through. All seemed to be OK, Dyndolod initialised in my first trip outside. But this evening, exactly the same fault (Dyndolod can not find master data in Dyndolod_Tamriel) emerged. The JSON data files are in place and I can't see anything weird in the list of numbers. I've been through your checklist: Check the SKSE *.log that and/or the Papyrus*.log Make sure the plugin limit of 254 full plugins is not exceeded. Use Engine Fixes to increase the file handle limit. Make sure antivir, UAC is not preventing file access. I notice my Papyrus Util Dev log had this at the bottom of it: <snip> JSON Files: 21 Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json JSON Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json FILESYSTEM EXCEPTION: boost::filesystem::create_directories: Access is denied: "Data\SKSE\Plugins\StorageUtilData\../PoserHotKeys/FaceData/../PoserHotKeys" JSON SaveFiles - Done External JSON Saved Save Done! JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel.json JSON: File does not exist, init empty root object... JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel_Objects.json JSON: File does not exist, init empty root object... I'm guessing this is the nub of the problem. Might you please have any tips on how I can resolve this? Thanks! -
SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk replied to Bluegunk's question in DynDOLOD & xLODGen Support
Many thanks for your quick reply. I'll sort that out. Apologies - the JSON would not be a log of course. -
SKYRIMSE Dyndolod Cannot Find Master Data - sometimes...
Bluegunk posted a question in DynDOLOD & xLODGen Support
[ Info: Skyrim SE; MO2; not on C drive; Dyndolod v 2.45 ] After reading the FAQ, I'm a little puzzled why I get an intermittent "Dyndolod can not find master data in Dyndolod_Tamriel" / "Dyndolod can not read data from Dyndolod_Tamriel". Some times it initializes successfully, other times not. The Dyndolod MCM numbers all match up. I don't have any JSON log in the My Games.../...SKSE folder for some reason. I do not use the Dyndolod DLL. The only other logs I have are for the Dyndolod Build session of 27 November. What sort of thing do I need to look for to resolve what's happening, please? I'm reasonably able to sort stuff so "you need to look / think about" will be fine. Many thanks for any pointers. -
Shall do. I've tidied things up and done a re-run, but with exactly the same result. I'm calling it a day now (UK time) and will continue tomorrow. I've never faced this particular problem before, and it is proving really hard to track down what is going on. On your advice, I'll trawl through the logs again tomorrow and see what is going on with these billboards. Many thanks for helping. And also thanks for this awesome LOD generation tool. It never ceases to amaze me how cool it is, and the results are (normally) amazing. Until twits like me muck it up! I'll let you know how it turns out. Cheers! UPDATE: found the problem at last. SkyTest changes wind factors in the trees. It also uses vanilla tree models which were being picked up by Dyndolod. I decided to pull that mod and all is now good. I expect in previous play-throughs the tree mods loaded after it, which is why the problem didn't surface for me before. Thanks for your time! I appreciate it.
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Thank you for your help. I think I have spotted what is going on in SSEEdit. I have a Billboard for Skyrim 3D Plants and Trees that has been superseded with the mod's incorporated LOD, in a different folder structure too. Dyndolod is pulling in the older, wrong model. I'll go and sort this out, then let you know how much face-palming and head-hanging I had to do...
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Thanks for your quick reply! I just redid an entire LOD generation using Dyndolod V2 - no changes in LO, and still have this weird issue. Here's an updated set of pictures. Now, when running Dyndolod I understand I have to omit the Bashed Patch, and I also find the Window Shadows mod and its patches generates a Dyndolod error if active and stop the process. Would these being omitted cause the load order problem? Thanks for advice and patience. I'll rummage around SSEEdit for the moment, see if I can understand where I am going wrong.
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