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mavanaic

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Everything posted by mavanaic

  1. Seems that I can't craft Ebony, Dragonbone, Stalhrim...armors..this is weird I've 100 smithing and all the perks..
  2. Same here... I've taken a look in xEdit and no errors..
  3. Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches.Rename the FILE "RSChildren - Merged.esp" to RSChildren_CompleteUSKP.esp lol Lexy was faster than me :D
  4. Try to merge only the patches..
  5. wouldn't be easier just to forward DSAMG records to the CR..or just copy the files to the ISC folder and rename them?..That's the way I did it..
  6. I'm having a similar issue with NPK Knockout ..I can't talk with the npc knocked out...the only thing I can do to revive is to heal... Second weird thing I have is when I'm encountering enemies...I hear an effect like I am wearing the Ebony Mail or something that's telling me an enemies are near...dunno from which mod this is..
  7. my bad..I installed boot pack separately..thanks!
  8. In UNP Female Armors\meshes\clothes\fineclothes01\ there are only outfitf_0.nif and outfitf_1.nif.. BootsF_1.nif and BootsF_0.nif are located in \UNP Female Armors\meshes\armor\bandit\
  9. There's still this issue with some mages with no ankles like Mirabelle Ervine https://imgur.com/YTfKF2h We don't need to forward XWEM from ELFX in the CR ? Cell \ 00015286 <FaldarsTooth01>
  10. Maybe it's a good idea..since it's been updating weekly.
  11. why EVT was removed from the landscape merge ?
  12. I have that thing with the stone wall in Falkreath but I use CFT..
  13. I've set it but I think this could be added to the guide..
  14. I'm for getting rid of the mechanical dragon..and maybe use lore friendly in Diverse Dragons...Well, at least not to have surprises with important dragons to appear weird and not so lore friendly...Anyways, are the AAE dragons tougher than EMDR ?
  15. Yes..I use ROTE only to cover what AAE hasn't like Ebony Warrior, The Gaulursons lol, and others..
  16. Well..I'm using EMDR+ROTE(placed before AAE)...The only thing I hate is that Sahloknir is a mechanical dragon..maybe if it was a mechadon near a dwarven ruin ok..Also, Immersive Creatures has mechanical dragons but I don't think this is the case..
  17. Since I was unable to find what caused sahloknir to be a mechanical dragon I went along and fought him...He was level 70 and conjured spectres, Spiders and Centurions who were level 50 lol...After 15 mins I was able to kill him but I had to enter god mode..Impossible and not so immersive.
  18. New patch for CACO-Vigor https://www.nexusmods.com/skyrim/mods/72849/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D72849&pUp=1
  19. Seems this is a dwemer mechanical dragon or a mechadon (who cares?) and it's added by Deadly Dragons or Immersive Creatures (but I think it's disabled in there)..How can I get rid of this cause I find it really unimmersive that Alduin is raising from the dead a damned mechanical dragon :))
  20. Guys, do you know which mod makes Sahloknir look like this? https://imgur.com/kkSK6lb
  21. What about the CR?I have a few dragons there too iirc
  22. Seems that SkyUI is wrongly assigning CACO's drinks to food ..Am I the only one annoyed by this? Found the solution until kryptopyr fixes this: Put back the "sound-consume" in xEdit
  23. The NSUTR merge shouldn't be placed above LeanWolfs Better-Shaped Talos with Greatsword - NSUtR Patch as it is made redundant by the merge?
  24. Good find...I've taken a look in beyond compare and there's a nice change from the optimized vanilla textures..Are you using all from those two mods or just the changes you mentioned ?
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