-
Posts
61 -
Joined
-
Last visited
Everything posted by Holymartyr
-
Constant CTD Near Knifepoint Ridge
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
Sorry for the late reply - got caught up in some stuff, been a long week. Anyways I decided that the save wasn't worth the extra hour of time I had put into the game after I encountered the CTD, and decided to revert back to a previous save before I came across Knifepoint Ridge. I'll avoid that place as long as I can, and if/when I come back to it, if I get the CTD again I'll delve deeper into the issue. Thanks for your time. -
Constant CTD Near Knifepoint Ridge
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
Yes, I am also running ENBoost, and I have configured it according to the STEP guide. I thought that loading saves while just unchecking (disabling) mods in Mod Organizer will cause even more CTD's and issues? Hence the need for a 'clean save' when mods update/you remove a mod? Edit: If I'm using/understanding this script editor properly, the only 'Active Script' is the footprint script from 'Footprints' mod. -
Whenever I try loading at Knifepoint Ridge, or near and run towards it, I will CTD. This begun when I was on my way to do the Glenmoril Witches quest for The Companions. I came across the camp, cleared it out, went into the cave looking for ores, and when I tried to leave I would CTD before it finished loading. Tried several times, same outcome. Decided that maybe it was some sort of temporary bug, and used 'coc Whiterun' to teleport to whitrun and vendor off all my items. Tried going back to Knifepoint ridge to continue on to Gelnmoril, but before the loading screen finished I CTD'd again. Tried loading into locations near the camp, that would work - but as I traveled towards Glenmoril, when I get within a certain range of Knifepoint I CTD once again. System specs are in my signature, but here is my wiki link if necessary: https://wiki.step-project.com/User:Holymartyr/SystemSpecs Here's my BOSS load order: Using almost the entire STEP:Extended guide as of 2.2.8 (Not using Fores New Idle System or Dual Sheath Redux), fresh install of Skyrim, new save game. Only using STEP Ini tweaks ATM, including the Z-Fighting Ini tweaks. AFAIK, there shouldn't be any NPC's around - I cleared out the whole camp and didn't see any neutral NPC's around. CTD Happens either on fast travel to Kniferidge Point, or while approaching on either foot or horse. I'm not maxing out my RAM or CPU, GPU is maxxed giving a near constant 58 FPS. Using SSME (Skyrim Startup Memory Editor).
-
Don't want to be the one who necros a thread and gets flamed - but nonetheless I just wanted to add my experience. I just did a full fresh install of Skyrim, with STEP 2.2.8, using STEP Extended. Latest drivers, cleaned all the files with TES5Edit that needed cleaning. Load order is fine, etc...AKA I'm pretty sure I've double, and triple checked everything that might cause a lockup, and I couldn't find an issue. But as I started to play a completely fresh save, I my whole game would lockup randomly, mostly near whiterun. The sound would continue normally, but I'd get no reaction from any keyboard controls, nor could I Ctrl+Alt tab out. I had to force close the process through task manager. Looked around for others who had this issue, didn't find a solution until I found this mod. Tried it out as a hail Mary and I've been able to get about 2 full hours of game play so far without a lockup. Started (yet another) fresh save file. I have installed the memory patch FYI.
-
Does anyone know if this has any compatibility issues? Would like to add, but finally started playing skyrim for the first time in a while, instead of just modding constantly and making new savegames lol.
-
I don't see how it isn't lore friendly. Who wouldn't want to know the hold borders in skyrim? We all know, and need to know, the different county/city/state/country borders in our life. First thing that came to mind when I saw this was the short movie in Lord of the Rings where the show the overview of whats happening. And you can clearly see the borders for the different lands. I think it definitely adds a layer of immersion.
-
Updated with 'Maroon' color now, now has an ENB and No SSAO comparison.
-
Please don't yell at me =( I'm just using what's there, trying to make interpreting the info easier... =(
-
Just did these screenshots myself, and decided that others on here may benefit from what I've learned. Took screen shots with and without ENB, with and without Nvidia SSAO and a mix of both. See below: This is a SS with NO Nvidia SSAO, with NO ENB, and NO ENB SSAO (aka vanilla). This is a SS WITH Nvidia SSAO, with NO ENB, and hence NO ENB SSAO. This is a SS with NO Nvidia SSAO, WITH ENB, and WITH ENB SSAO. This is a SS WITH Nvidia SSAO, WITH ENB, and with NO ENB SSAO. This is a SS with NO Nvidia SSAO, WITH ENB, and with NO ENB SSAO. So in my opinion, I found that Nvidia's SSAO was much better than ENB's. BUT, without ENB you can see the annoying shadow striping is very noticable - lol. Now I must add, I was using Performance SSAO from Nvidia, and the Medium ENB SSAO setting for the SS's. When loading the game, the game loaded MUCH faster with ENB on, than without. Not sure why this is, but obviously there is some performance to be gained from using just the base ENB .dll file and no special effects. I didn't benchmark the FPS difference as well, but I didn't notice any difference. Running a GTX 670 OC'd, Phenom II X4 965 OC'd, 8GB Ram OC'd, OC'd Mobo and Raid 0 setup with two 7200RPM HDD's (SATA 2.0 [3GB/s]). So in conclusion, I found that Nvidia's SSAO with ENB, but NO ENB SSAO was the best =) You can turn on both, but then the SSAO's overlap and creates some really dark shadows. P.S. Using SkyRealism ENB - Vibrant Setting, ENB v0.123, and Nvidia 310.54 Drivers.
-
Import/Export of Installers List? - [SOLVED]
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
Alright I will try Skyrim Installation Swapper, and also find the table.dat file, and other files in the AppData folder. Didn't know Skyrim used the AppData folder >.< Thanks for the help =) -
Import/Export of Installers List? - [SOLVED]
Holymartyr posted a question in General Skyrim LE Support
Is this possible in Wyre Bash? AKA I have Skyrim all set up on my current computer - is there a way to export the order of my current mods (In the installers tab) and import that order into another installation? Just reformatted my computer and copied the mods over to the new Wyre bash folder, but of course my install order was lost. If/when I need to reformat my computer in the future, I don't want to have to set up the whole installers order again. -
Anyone know which missing texture this is?
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
Yeah it looks like the "brace" that goes onto the wood IS missing it's transparency, but the single chain link at the end of the pole seems to not only be a 2D image, but it is also missing it's transparency. Does anyone else use Lanterns of Skyrim and have this same problem? Or do your lantern posts look proper? o.o -
Anyone know which missing texture this is?
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
If you look at the ring on its side, you can see that it's only 2D (you can barely see the sliver). Here are the two different angles - looking at it on its side, and looking at it straight on. Same with the other black area. Doesn't change how they look no matter what angle you look at them: -
Anyone know which missing texture this is?
Holymartyr replied to Holymartyr's question in General Skyrim LE Support
Just re-installed lanterns for Skyrim - no change. Here are close ups - sorry for the initial bad SS: -
Anyone know which missing texture this is?
Holymartyr posted a question in General Skyrim LE Support
As stated, missing texture on the lamp posts in Skyrim - See screenshot: Edit: P.S. Using Core STEP setup with some of the optional mods. If you need my full mod list don't hesitate to ask =3 -
-
I understand that, I was just trying to figure out how to change out different DOF settings. ENB Configurator does this? Or as I posted earlier, is it just as easy as copying "enbeffectprepass.fx"?
-
I'm using the one from the ENB guide, the first one...er, Project ENB ( https://skyrim.nexusmods.com/mods/20781 ) Trying the one from SkyRealism Edit: Also, how do I jsut take out the DOF from one ENB setting to another? I can't just copy "enbeffectprepass.fx", can I?
-
Hey, wanted to know if anyone else had the issue when using ENB's DOF (depth of field) that when they're riding horseback, the DOF filter focuses on your horse, and makes everything ahead that you're trying to look at to see where you're going blurry? AKA, how do I make the DOF filter bypass my horse (if you will) so the screen is not constantly blurry, except for me and my horse? P.S. Just did a clean install of Skyrim, and full esential STEP install (with a few other custom mods)
-
The Skyrim Strings file was the original and was included with the 'base [of] Skyrim" o.o That's why i'm asking if it would be considered a bug. I have done nothing to changed and verified that I have the original installation file. Sorry if this seems as if I'm pestering. Just trying to figure out whats what and seeing if this might help in any way.
-
Did it remove your Skyrim_English.STRINGS file as well? P.S. I'm using the 297.2 version of Wrye (Latest tarball)
-
Alright thanks guys. I suppose you can use the WB clean function, you just have to go to the folder that was cleaned out (Its in your WB Installers directory) and make sure there's nothing there that shouldn't be there. And I just updated my WB from the tarball yesterday TC. Here would be the update.
-
When I use the "Clean Data" option in Wrye Bash (to make sure I have nothing hanging around that isn't needed, I find that it moves: The SKSE 'EnableContainerCategorization=1' fix file (I manually put there so no suprise)The Smart Souls Config file (I guess this is generated by the SKSE plugin)The Skyrim_English.STRINGS file (which Wrye Bash then gives me an error saying that Skyrim.esm is missing its string localization files - no duh)And the ArchiveInvalidationInvalidated!.bsa file (which i'm not sure what it does/if it should be there)The first 2 files I think should be moved (but after the clean manually replaced to their original locations) since they aren't from an 'Installer', but the second 2 files aren't from a Wrye Bash 'installer', but from the actual Skyrim installation. TL;DR - Should 'Skyrim_English.STRINGS' and 'ArchiveInvalidationInvalidated!.bsa' remain where they originally were, or should they be removed/deleted? Would Wrye Bash moving them be considered a bug since Skyrim needs both files (or at least just the .STRINGS file, I have no clue about the .bsa file)?
-
Solving VRAM problems with 560 Ti
Holymartyr replied to TheCompiler's question in General Skyrim LE Support
+1 Been trying to do research on wether SMCO or Texture Optimizer is better in terms of compression/errors etc etc... Anyone feel like sharing their experience between the two (if anyone is out there?) -
Awkwardly bright ENB - Maybe gamma issue?
Holymartyr replied to Holymartyr's question in Post-Processing Support
Yep, waited and waded through the lengthly begining scene and made a dupe char and the entire time the brightness was aparent. Very annoying. I've given up for now. Using CLO and Realisitic Lighting from Vibrancy (took a liking to that when I had ENB disabled), and still using RCRN. I'll just have to wait for SMAA for RCRN. Only other things I could try is I have my brothers computer (handmedown components from my computer [lol] - AKA lower graphics, resolution, GPU/CPU/RAM etc...) I can try ENB on his computer to see if the brightness is off on his computer as well. I also have my laptop that I can try. Will update whenever I get around to installing everything.