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sm0kem

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Everything posted by sm0kem

  1. Haha, wait till you cross path with ones that heal themselves ;). In my test play, it took me about 5 min to kill level 1 bandit with god mode on P.S. And thats after i removed Vigor... This playthrough is gonna be interesting. Especially with no death mod which removes all items and teleports to inn or shrine instead of dying and reloading :D
  2. I use Performance version. Only losing 1-2 FPS but visuals are frigging amazing
  3. Thanks, appreciate your help.
  4. https://www.nexusmods.com/skyrimspecialedition/mods/15921 Just came out for SSE, looks interesting
  5. PhoenixVivid ENB-Reshade All i can say is... WOW. By far best looking and cleanest preset I've tried
  6. There should be a setting for waterfalls, just scroll down in sound settings
  7. Can they be safely forwarded by "copy as override into" and merging with another mods records, or do they need to be resolved in CK somehow? Also, if you know, what will happen if conflict not resolved? Thanks
  8. As an idea - open the LOD fix patch in xEdit and see what it changes. Maybe that will help you pinpoint the issue
  9. Load all your plugins (you can hold shift when clicking OK to save few min). Expand realistic water two esp and check for anything in red text. This means that records are being overriden and xEdit will show you the culprit... That being said, there is easier way - just manually move rw2 to the last position in your LO and see if water seam is gone
  10. Hey guys. Do you know whether Region->RPLD records get merged at runtime?
  11. Strange, this link takes me to an error page. NVM, there is a space at the end
  12. Deactivate bashed patch. No need to re-enable plugins that bash merges, these are simple overrides with almost no chance to have anything that will impact DynDOLOD
  13. Check your bashed patch in xEdit. It might be overriding stuff it's not supposed to. I had way too much nonsense in my bashed patch to the point where i stopped using it completely and turned to Smash.
  14. Ugly seam is fixed by correct load order. The fix you mentioned is no longer required
  15. Guys, don't get too hung up on VRAM. The fact that you need to monitor it, tells me that you don't have 8+ GB, $3000 video cards, so you WILL go over the limit regardless. And it is not something you should be avoiding like a plague. What's more important is plenty of fast RAM and a good CPU. As well as resolving as many conflicts as possible to stabilize the game. I am over my VRAM limit by at least 1GB and everything runs just fine. Also, you DON'T need to have 59FPS to have a smooth running game. 20FPS is plenty enough on well optimized setup
  16. True. BTW - do you forsee any critical updates to LOTD in near future? I am about to start my playthrough :)
  17. Disable mods on the left. While Textues will not cause the crash, models and animations can
  18. We finally got widespread unlimited BW here in Canada ;) Unfortunately no. Don't bother with Papyrus log as it will only confuse and sidetrack you.
  19. Yes. Binary search - disable half your mods and see if it crashes. If it does, disable half of that, etc. Until you find the culprit.
  20. Sounds like exactly what happens when you ran out of vram and textures are being offloaded to ram. Try lowering settings to minimum and see if that helps
  21. It shouldn't crash if you go over. It will simply use RAM for texture streaming, which will cause some lags but not crashes. That being said, make sure you're not running out of RAM also.
  22. That's fine. No need to check masters, they will be loaded automatically
  23. Probably due to image compression, but i dont see much improvement vs vanilla. What is your opinion?
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