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Posts
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Everything posted by sm0kem
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Haha, wait till you cross path with ones that heal themselves ;). In my test play, it took me about 5 min to kill level 1 bandit with god mode on P.S. And thats after i removed Vigor... This playthrough is gonna be interesting. Especially with no death mod which removes all items and teleports to inn or shrine instead of dying and reloading :D
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TES5Edit - Which record types DON'T need conflict patches
sm0kem replied to keithinhanoi's topic in xEdit
Thanks, appreciate your help.- 69 replies
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TES5Edit - Which record types DON'T need conflict patches
sm0kem replied to keithinhanoi's topic in xEdit
Can they be safely forwarded by "copy as override into" and merging with another mods records, or do they need to be resolved in CK somehow? Also, if you know, what will happen if conflict not resolved? Thanks- 69 replies
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Load all your plugins (you can hold shift when clicking OK to save few min). Expand realistic water two esp and check for anything in red text. This means that records are being overriden and xEdit will show you the culprit... That being said, there is easier way - just manually move rw2 to the last position in your LO and see if water seam is gone
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TES5Edit - Which record types DON'T need conflict patches
sm0kem replied to keithinhanoi's topic in xEdit
Hey guys. Do you know whether Region->RPLD records get merged at runtime?- 69 replies
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Guys, don't get too hung up on VRAM. The fact that you need to monitor it, tells me that you don't have 8+ GB, $3000 video cards, so you WILL go over the limit regardless. And it is not something you should be avoiding like a plague. What's more important is plenty of fast RAM and a good CPU. As well as resolving as many conflicts as possible to stabilize the game. I am over my VRAM limit by at least 1GB and everything runs just fine. Also, you DON'T need to have 59FPS to have a smooth running game. 20FPS is plenty enough on well optimized setup

