So I've been debating on character build for this play through and settled on a Bosmer. For one, I've never played this race yet, and two, i can relate to their love of forest and archery. I must have been a wood elf in previous life LOL. But even though he is a Bosmer from game mechanic perspective, for backstory he is actually a mix - his father was a Nord, and his mom was a Bosmer, so he is deeply attached to the Nord ways of living as well as Wood Elves. Here is his mug shot https://imgur.com/E11CgZG And backstory: Two moons ago a Khajiit caravan, smuggling moon sugar and skooma from Elseweyr to Whiterun, found him in a shallow ditch along the main road. Something about his bloodied lifeless body caught an eye of Khajiit elder leading the caravan, and so they picked him up and loaded on a carriage. Slowly they nurtured him back to life and his wounds started to heal, but his mind remained empty. He couldn't remember who he is or what has happened to him. All he had was fragments of dreams about his childhood. He kept seeing the same dream every night - a large Nordic house hidden deep in a snowy mountains and surrounded by lush forests. His father teaching him to hunt and live off the land, as well as basic sword and archery technics. His beautiful, young, Bosmer mother teaching him ways of the forest, showing him how to combine basic plants into useful potions, how to process an animal carcasses and to make various useful odds and ends, teaching him to appreciate and be a part of great forest, not to be afraid of it but to embrace it, as it is believed to be biggest ally of Bosmer folk. But those dreams always ended with horrible bloody nightmares that he couldn't comprehend or remember. Khajiit elder tells him stories of powerful Daedric Prince Vermina who can twist dreams and mind of man and mer. He tells him of dark Vermina priests that can create potions potent enough to completely erase ones memory. He tells him about mages skilled in school of illusion that can control ones mind at will... Finally after two months of traveling through Skyrim wilderness, caravan had arrived in majestic tundra of Whiterun hold. After camp was setup just outside of great walls of Whiterun, Khajiit elder has told him that he should continue his journey on his own and find his past as well as the future. They gave him a bit of food, clothes, and a few septims to rent a room at the Bannered Mare. "Until we meet this one again" whispered Khajiit elder and slowly walked away.... Our hero is determined to learn as much and as quickly as possible what has happened to him. To understand who he really is and why his memory is failing him. To find his family and the house he sees in his dreams. But first, he must regain his strength and stamina so he can face dangers ahead.